Seeded DCSS version 0.29-a0-356-g7bc237e783 (webtiles) character file. Game seed: 13387057801375688922 (custom seed) 7 zeratav the Conjurer (level 2, 17/17 HPs) Began as an Octopode Conjurer on Apr 25, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:31 (366 turns). zeratav the Conjurer (Octopode Conjurer) Turns: 366, Time: 00:01:31 Health: 17/17 AC: 1 Str: 6 XL: 2 Next: 0% Magic: 5/5 EV: 13 Int: 20 God: Gold: 17 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . d - +0 dagger {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting * Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Inventory: Hand Weapons d - a +0 dagger (weapon) {short} (You took it off a goblin on level 1 of the Dungeon) Scrolls b - a scroll of teleportation {unknown} e - a scroll of acquirement Potions a - a potion of magic c - 2 potions of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ..........# ###...... ..........#####....#.#.# .............÷÷.)....... ..........######.#.##... #######†######.....#.... #.# #....#.#.....# #.###............. #.#....#.#)#...#.# ..........@....... #.#.#.#.#.#.#.# #........(..... #########..#### ..# .# .# # There were no monsters in sight! Message History You take 1 damage, and now have 10/11 hp. You closely miss the ball python. The frilled lizard hisses angrily. Your grab misses the ball python. The ball python barely misses you. The ball python closely misses you. The ball python completely misses you. The ball python closely misses you. You tentacle-slap the ball python. Your grab misses the ball python. You squeeze the ball python. The ball python closely misses you. The ball python grabs you. The ball python constricts you. Your magical contamination has completely faded away. HP[-1] You take 1 damage, and now have 9/11 hp. You barely miss the ball python. Your grab misses the ball python. Your squeeze misses the ball python. The ball python bites you. The ball python constricts you. A goblin comes into view. It is wielding a +0 dagger. HP[-2] You take 2 damage, and now have 7/11 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You escape the ball python's grasp. The ball python attacks as you move away! The ball python bites you. * * * LOW HITPOINT WARNING * * * HP[-2] You take 2 damage, and now have 5/11 hp. You tentacle-slap the ball python. You kill the ball python! MP[+1] You see here a ball python corpse. You tentacle-slap the frilled lizard but do no damage. Your grab misses the frilled lizard. The frilled lizard barely misses you. You closely miss the frilled lizard. The goblin shouts! Your grab misses the frilled lizard. You hear an angry hiss. The frilled lizard closely misses you. You tentacle-slap the frilled lizard. Your grab misses the frilled lizard. Your squeeze misses the frilled lizard. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * HP[-2] You take 2 damage, and now have 3/11 hp. You closely miss the frilled lizard. Your grab misses the frilled lizard. Your squeeze misses the frilled lizard. The frilled lizard barely misses you. You tentacle-slap the frilled lizard. You kill the frilled lizard! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. You kill the goblin! A frilled lizard comes into view. MP[-1] You lost 1 mp, and now have 0/3 mp. HP[+1] MP[+1] d - a +0 dagger {short} Things that are here: a goblin corpse; a frilled lizard corpse d - a +0 dagger (weapon) {short} A frilled lizard is nearby! HP[+2] MP[+2] You regained 2 hp, and now have 6/11 hp. Your mp is fully restored (3). You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (wandering, hasn't noticed you, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You have reached level 2! HP[+4] You now have 17 max hp (+6). You regained 4 hp, and now have 10/17 hp. Things that are here: a +0 dagger {short}; a goblin skeleton; HP[+7] MP[+2] Your hp is fully restored (17). Your mp is fully restored (5). You see here a +0 hunting sling {sling}. e - a scroll labelled KECWAL DEYFETS This is a scroll of acquirement! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total -------------------------++------- Melee: Unarmed || 9 Tentacles || 1 Cast: Magic Dart || 7 Dodge: Dodged || 9 Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_rooms, shapermc_ecumenical_altar_acropolis, hangedman_decor_riveting Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 217 | D:1 | Reached XP level 2. HP: 10/17 MP: 3/5 366 | D:1 | Identified a scroll of acquirement 366 | D:1 | Quit the game Vanquished Creatures A ball python (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 frilled lizards (D:1) 6 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 365 | 365 | 0 | 0 | 326 | 1 | 365.0 | Dungeon | 365 | 365 | 0 | 0 | 326 | 1 | 365.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 365 daAuts