Seeded DCSS version 0.29-a0-371-g91724d5b39 (webtiles) character file. Game seed: 3853640191977401903 (custom seed) 1 zeratav the Insei (level 1, 7/13 HPs) Began as an Octopode Transmuter on May 2, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (131 turns). zeratav the Insei (Octopode Transmuter) Turns: 131, Time: 00:00:12 Health: 7/13 AC: 1 Str: 9 XL: 1 Next: 20% Magic: 3/3 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: constricted A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 3.1 Unarmed Combat - Level 2.0 Spellcasting - Level 2.0 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 14% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 7% N/A 14% 2 Spider Form Tmut/Pois 4% N/A 41% 3 Ice Form Ice/Tmut 4% N/A 82% 4 Inventory: Potions a - a potion of lignification {!q} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: .# .# .# .# .### ##... #SK# #@# .# ####.###### ... #........... ....######.########## ...........# ♣......#### ♣♣♣.....## ♣♣♣....############ ♣♣♣....##........ You could see a ball python and a kobold. Message History 🤖 Initializing magus.rc ... Bad channel name for runrest: 'pray:' ✅ Successfully initialized magus.rc [v1.9.6] Welcome, zeratav the Octopode Transmuter. Game seed: 3853640191977401903 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. A giant cockroach comes into view. A giant cockroach is nearby! A giant cockroach is nearby! The helpless giant cockroach fails to defend itself. You tentacle-slap the giant cockroach. You grab the giant cockroach. You squeeze the giant cockroach. You kill the giant cockroach! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! A ball python comes into view. A ball python is nearby! The ball python hisses angrily. You hear a shout! A kobold comes into view. It is wielding a +0 short sword. The ball python barely misses you. The ball python grabs you. The ball python constricts you. HP[-1] You take 1 damage, and now have 12/13 hp. You tentacle-slap the ball python. Your grab misses the ball python. The ball python barely misses you. The ball python constricts you. The kobold hits you with a +0 short sword. The ball python bites you. The ball python constricts you. HP[-5] You take 5 damage, and now have 7/13 hp. MASSIVE DAMAGE!! (PAUSE) You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total -------------------------++------- Melee: Unarmed || 2 Constrict || 1 Tentacles || 1 Stab: Sleeping || 1 Dodge: Dodged || 2 Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_loops_ring, serial_shops, nicolae_shop_statue_plus, shop, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], shop_fountains, nrook_mini_vaults Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Octopode Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 131 | D:1 | Quit the game Vanquished Creatures A giant cockroach (D:1) 1 creature vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 130 | 130 | 0 | 0 | 121 | 1 | 130.0 | Dungeon | 130 | 130 | 0 | 0 | 121 | 1 | 130.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 130 daAuts