Seeded DCSS version 0.29-a0-384-g6960b1960d (webtiles) character file. Game seed: 2674968660393034896 (custom seed) 49 zeratav the Caller (level 3, -6/24 HPs) Began as a Merfolk Summoner on May 6, 2022. Mangled by Terence ... wielding a +0 hand axe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:56 (2316 turns). zeratav the Caller (Merfolk Summoner) Turns: 2316, Time: 00:03:56 Health: -6/24 AC: 2 Str: 8 XL: 3 Next: 75% Magic: 3/6 EV: 12 Int: 16 God: Gold: 147 SH: 0 Dex: 14 Spells: 3/7 levels left rFire . . . SeeInvis + p - +0 spear {polearm} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn m - ring of see invisible MPRegen 0.10/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 147 gold pieces. Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.6 Spellcasting * Level 4.9 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 72% N/A 2% 1 b - Call Canine Familiar Summ 18% N/A 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 18% N/A 3% 2 Summon Guardian Golem Hex/Summ 10% N/A 22% 3 Scorch Fire 4% 2d5 30% 2 Sublimation of Blood Necr 2% N/A 30% 2 Wereblood Tmut 2% N/A 30% 2 Summon Lightning Spire Summ/Air 10% N/A 56% 4 Flame Wave Conj/Fire 2% 2d4 89% 4 Summon Cactus Giant Summ 9% N/A 98% 6 Summon Hydra Summ 9% N/A 100% 7 Inventory: Hand Weapons p - a +0 spear (weapon) {polearm} (You found it on level 2 of the Dungeon) Missiles d - 10 poisoned darts (quivered) {throwing} Armour a - a +0 robe (worn) e - a +0 robe (You found it on level 2 of the Dungeon) q - a +0 leather armour (You found it on level 2 of the Dungeon) Jewellery m - a ring of see invisible (left hand) (You found it on level 2 of the Dungeon) Scrolls f - 3 scrolls of vulnerability {unknown} g - 4 scrolls of identify {unknown} j - a scroll of blinking {unknown} k - a scroll of fog {unknown} l - a scroll of amnesia {unknown} Potions c - a potion of might {unknown} h - a potion of flight {unknown} i - a potion of mutation {unknown} n - a potion of lignification {unknown} o - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Yredelemnul Annotations: D:2 Terence #.......# #..)....# #.......# #.......# ###.......# #....###### #....# ########( #....#####........ #...@@((...# #...h####### #....# #....# #....# ###..# .. #..# #. .. ###..# #.# .#.. #....## #.#.# ...# You could see Terence (poisoned, ally target) and a friendly hound (summoned). Message History Your rat disappears in a puff of smoke! d - 7 poisoned darts {throwing} (gained 1) Your rat disappears in a puff of smoke! Your hound disappears in a puff of smoke! d - 13 poisoned darts {throwing} (gained 6) MP[+2] Your mp is fully restored (6). g - 4 scrolls labelled ONEMORR YLAALU (gained 1) You now have 147 gold pieces (gained 14). Terence the Incautious comes into view. He is wielding a +0 hand axe. Okay, then. You throw a poisoned dart {throwing}. The poisoned dart {throwing} hits Terence. Terence shouts! Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? You miscast Call Canine Familiar. You are very lightly contaminated with residual magic. Nothing appears to happen. MP[-3] You lost 3 mp, and now have 3/6 mp. Casting: Call Canine Familiar (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? MP[-3] You lost 3 mp, and now have 0/6 mp. You throw a poisoned dart {throwing}. The poisoned dart {throwing} hits Terence. Terence is poisoned. You throw a poisoned dart {throwing}. The poisoned dart {throwing} hits Terence. Terence looks even sicker. Terence barely misses your hound. Your hound bites Terence but does no damage. Your hound bites Terence but does no damage. Terence hits your hound with a +0 hand axe. Reach: p) +0 spear {polearm} Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (lightly wounded, very poisoned, ally target, about 32% to evade your +0 spear) You reach to attack! You barely miss Terence. Your hound bites Terence but does no damage. Terence hits your hound with a +0 hand axe. Your hound bites Terence. Reach: p) +0 spear {polearm} Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, very poisoned, ally target, about 32% to evade your +0 spear) You reach to attack! You hit Terence but do no damage. Your hound bites Terence but does no damage. Terence hits your hound with a +0 hand axe. Reach: p) +0 spear {polearm} Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, very poisoned, ally target, about 32% to evade your +0 spear) You could not reach far enough! Your hound bites Terence but does no damage. Your hound bites Terence. Terence hits your hound with a +0 hand axe! Your hound dies! Your hound's corpse disappears in a puff of smoke! Reach: p) +0 spear {polearm} Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, very poisoned, about 32% to evade your +0 spear) You reach to attack! You hit Terence but do no damage. Your magical contamination has completely faded away. MP[+1] Reach: p) +0 spear {polearm} Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (black smoke, heavily wounded, poisoned, about 32% to evade your +0 spear) You barely miss Terence. Terence closely misses you. Reach: p) +0 spear {polearm} Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (severely wounded, poisoned, about 32% to evade your +0 spear) You hit Terence but do no damage. Terence hits you with a +0 hand axe. HP[-2] You take 2 damage, and now have 22/24 hp. Reach: p) +0 spear {polearm} Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (severely wounded, poisoned, about 32% to evade your +0 spear) You barely miss Terence. Terence hits you with a +0 hand axe. HP[-5] You take 5 damage, and now have 17/24 hp. MASSIVE DAMAGE!! (PAUSE) Reach: p) +0 spear {polearm} Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (severely wounded, poisoned, about 32% to evade your +0 spear) You closely miss Terence. Terence hits you with a +0 hand axe. x2 * * * LOW HITPOINT WARNING * * * HP[-9] You take 9 damage, and now have 8/24 hp. MASSIVE DAMAGE!! (PAUSE) Magic courses through your body. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * HP[-5] MP[+5] You take 5 damage, and now have 3/24 hp. MASSIVE DAMAGE!! (PAUSE) Your mp is fully restored (6). Casting: Call Canine Familiar (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (8% risk of failure)! Continue anyway? Terence hits you with a +0 hand axe! You die... Action || total -------------------------++------- Melee: Unarmed || 12 Punch || 2 Dagger || 42 Spear || 9 Throw: Dart || 8 Cast: Summon Small Mamm || 39 Call Canine Famil || 5 Use: Potion || 1 Armor: Robe || 16 Dodge: Dodged || 57 Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_rooms, ebering_ecumenical_altar_abandoned, serial_corexii_hall, chequers_hall_statues_y, corexii_hall_statues_deadend, corexii_hall_statues_i, chequers_hall_statues_y D:2: layout_rooms, basic_altar, nrook_mini_backslash, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 88 | D:1 | Found a faded altar of an unknown god. 98 | D:1 | Reached XP level 2. HP: 13/19 MP: 3/5 225 | D:1 | You pick up a book of Scorching and begin reading... 225 | D:1 | You add the spells Scorch, Flame Wave and Summon Cactus | Giant to your library. 1385 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1975 | D:2 | You pick up a book of Blood and begin reading... 1975 | D:2 | You add the spells Sublimation of Blood, Wereblood and | Summon Hydra to your library. 2057 | D:2 | Learned a level 3 spell: Call Canine Familiar 2221 | D:2 | Found a basalt altar of Yredelemnul. 2291 | D:2 | Noticed Terence 2315 | D:2 | HP: 3/24 [Terence/+0 hand axe (5)] 2316 | D:2 | Mangled by Terence Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 3 jackals A quokka (D:2) A ball python (D:1) A kobold (D:1) 13 creatures vanquished. Vanquished Creatures (collateral kills) 2 endoplasms (D:1) A giant cockroach (D:2) A goblin (D:1) 2 hobgoblins (D:2) 7 jackals A quokka (D:2) A ball python (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 18 creatures vanquished. Grand Total: 31 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 70 | 0 | 0.0 | 31 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 40 | 0 | 0.0 | 22 | 0 | 0.0 D:2 | 30 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 35.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 35.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2315 | 2229 | 86 | 409 | 1496 | 2 | 1157.5 | Dungeon | 2315 | 2229 | 86 | 409 | 1496 | 2 | 1157.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1804 daAuts D:2: 510 daAuts