Seeded DCSS version 0.29-a0-384-g6960b1960d (webtiles) character file. Game seed: 2674968660393034896 (custom seed) 18 zeratav the Caller (level 2, -1/19 HPs) Began as a Merfolk Summoner on May 6, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:28 (647 turns). zeratav the Caller (Merfolk Summoner) Turns: 647, Time: 00:01:28 Health: -1/19 AC: 2 Str: 8 XL: 2 Next: 66% Magic: 1/5 EV: 12 Int: 14 God: Gold: 31 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis . e - +0 dagger {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.3 Spellcasting * Level 4.5 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 14% N/A 5% 2 Call Canine Familiar Summ 14% N/A 11% 3 Summon Guardian Golem Hex/Summ 7% N/A 26% 3 Scorch Fire 2% 2d5 34% 2 Summon Lightning Spire Summ/Air 7% N/A 65% 4 Flame Wave Conj/Fire 1% 2d4 93% 4 Summon Cactus Giant Summ 7% N/A 99% 6 Inventory: Hand Weapons e - a +0 dagger (weapon) {short} (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) d - a +0 scale mail (You found it on level 1 of the Dungeon) Scrolls f - a scroll of vulnerability {unknown} g - 2 scrolls of identify {unknown} j - a scroll of fog {unknown} Potions b - a potion of magic c - a potion of might {unknown} h - a potion of flight {unknown} i - a potion of mutation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #......##.....####._..####.# #......#..########......#..# #..>..............∩.⌠......# #......########............# #......#######..##..#####..# #..................## #..# #.#####..........# #..# #. #....r.....# #... # #...h@.....# #..# #....h.....# ##.# #...........# #.# #............. #.# .......?$....## #.# ..............# #.# ........).....# ..# ......######### # # You could see 2 jackals and a friendly rat (summoned). Message History Your bat hits the jackal. The jackal bites your bat. x2 Your bat dies! Your bat's corpse disappears in a puff of smoke! Your bat closely misses the jackal. HP[-1] You take 1 damage, and now have 15/19 hp. You barely miss the jackal. Your bat closely misses the jackal. Your bat hits the jackal but does no damage. The jackal bites you. The jackal misses you. HP[-1] You take 1 damage, and now have 14/19 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat closely misses the jackal. The jackal misses you. The jackal bites you. Your bat hits the jackal but does no damage. HP[-1] MP[-1] You take 1 damage, and now have 13/19 hp. You lost 1 mp, and now have 2/5 mp. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. Your bat closely misses the jackal. The jackal closely misses you. The jackal bites you. The jackal bites your bat. Your bat barely misses the jackal. Your bat closely misses the jackal. The jackal misses your bat. The jackal completely misses you. The jackal misses you. HP[-3] You take 3 damage, and now have 10/19 hp. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat disappears in a puff of smoke! Your bat barely misses the jackal. The jackal barely misses you. The jackal bites you but does no damage. The jackal closely misses you. MP[-1] You lost 1 mp, and now have 1/5 mp. You are too injured to fight recklessly! The jackal attacks as you move away! The jackal barely misses you. The jackal attacks as you move away! The jackal closely misses you. Your bat hits the jackal but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Your bat barely misses the jackal. Your rat bites the jackal. HP[-2] You take 2 damage, and now have 8/19 hp. You closely miss the jackal. Your bat barely misses the jackal. Your bat closely misses the jackal. The jackal bites your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! The jackal bites you. * * * LOW HITPOINT WARNING * * * Your rat bites the jackal. The jackal dies! HP[-1] You take 1 damage, and now have 7/19 hp. You barely miss the jackal. The jackal closely misses you. Your rat closely misses the jackal. You hit the jackal. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal closely misses you. Your rat bites the jackal. HP[-2] You take 2 damage, and now have 5/19 hp. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Your rat bites the jackal but does no damage. Your magical contamination has completely faded away. HP[-3] You take 3 damage, and now have 2/19 hp. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. You die... Action || total -------------------------++------- Melee: Unarmed || 16 Dagger || 21 Cast: Summon Small Mamm || 19 Stab: Distracted || 1 Armor: Robe || 8 Dodge: Dodged || 44 Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_rooms, ebering_ecumenical_altar_abandoned, serial_corexii_hall, chequers_hall_statues_y, corexii_hall_statues_deadend, corexii_hall_statues_i, chequers_hall_statues_y Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 144 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 184 | D:1 | You pick up a book of Scorching and begin reading... 184 | D:1 | You add the spells Scorch, Flame Wave and Summon Cactus | Giant to your library. 561 | D:1 | Found a faded altar of an unknown god. 646 | D:1 | HP: 3/19 [jackal (2)] 647 | D:1 | HP: 1/19 [jackal (1)] 647 | D:1 | Slain by a jackal Vanquished Creatures An endoplasm (D:1) 3 jackals (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 8 creatures vanquished. Grand Total: 12 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 26 | 0 | 0.0 | 12 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 26 | 0 | 0.0 | 12 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 26.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 26.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 646 | 646 | 0 | 89 | 445 | 1 | 646.0 | Dungeon | 646 | 646 | 0 | 89 | 445 | 1 | 646.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 646 daAuts