Dungeon Crawl Stone Soup version 0.29-a0-384-g6960b1960d (webtiles) character file. Game seed: 1833775808091963474 189 zeratav the Conjurer (level 5, -1/31 HPs) Began as an Octopode Conjurer on May 7, 2022. Slain by a scorpion (5 damage) ... on level 4 of the Dungeon. The game lasted 00:03:36 (2847 turns). zeratav the Conjurer (Octopode Conjurer) Turns: 2847, Time: 00:03:36 Health: -1/31 AC: 3 Str: 8 XL: 5 Next: 68% Magic: 1/10 EV: 13 Int: 23 God: Gold: 115 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . SeeInvis . e - +0 dagger {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . k - +2 hat "Nysienan" {Str+2} rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.10/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: lethally poisoned (-1 -> -16) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 115 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.3 Spellcasting * Level 6.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Inventory: Hand Weapons e - a +0 dagger (weapon) {short} (You took it off a goblin on level 1 of the Dungeon) l - a -1 executioner's axe {axerare=g} (You found it on level 4 of the Dungeon) Armour k - the +2 hat "Nysienan" (worn) {Str+2} (You found it on level 3 of the Dungeon) Str: It affects your strength (+2). Jewellery f - a ring of ice (You found it on level 2 of the Dungeon) Scrolls b - 2 scrolls of noise {unknown} c - 5 scrolls of identify {unknown} g - a scroll of teleportation {unknown} i - a scroll of torment {unknown} Potions a - a potion of magic d - 2 potions of heal wounds {unknown} h - a potion of degeneration {unknown} j - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Yredelemnul Annotations: D:3 Sigmund #####.## #.# #...#..##^.# ###.##.#^^# #)..#..P.# #..P#.^..# #.)P^P^.## ####..P.## #....^.s# #^^.^P@^# #P..รท..#P# ##...^#### ##P.)# #P.## ##.# ### You could see a scorpion. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) MP[-2] You lost 2 mp, and now have 7/9 mp. You start resting. MP[+2] Your mp is fully restored (9). You see here a -2 mace {mace}. l - a -1 executioner's axe {axerare=g} Things that are here: a -1 morningstar {mace}; a -1 long sword {long}; a -1 short sword {short} A kobold comes into view. It is wielding a +0 whip. You see here a -2 mace {mace}. No reachable target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The kobold evades a web. You see here a bat skeleton. You are caught in the web! There is a web here. You struggle to detach yourself from the web. You disentangle yourself. A scorpion comes into view. A scorpion and a bat come into view. The magic dart hits the scorpion. The bat is caught in a web! The bat struggles to get unstuck from the web. x2 MP[-1] You lost 1 mp, and now have 8/9 mp. The bat pulls away from the web. The scorpion evades a web. The scorpion is caught in a web! The scorpion pulls away from the web. The bat evades a web. The scorpion stings the fungus. The fungus begins to die. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - scorpion Okay, then. The scorpion is caught in a web! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion, p - scorpion Aim: a scorpion (entangled in a web, 100% to hit) The searing ray hits the fungus. The fungus begins to die. The searing ray hits the scorpion. The searing ray hits the scorpion! The searing ray hits the fungus. The fungus begins to die. (Press . to maintain the ray.) A nearby fungus withers and dies. The scorpion struggles to get unstuck from the web. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion struggles to get unstuck from the web. HP[-5] MP[-1] You take 5 damage, and now have 26/31 hp. You lost 1 mp, and now have 7/9 mp. The searing ray hits the fungus. The searing ray hits the scorpion! The searing ray hits the fungus! You feel very sick. The scorpion pulls away from the web. The scorpion barely misses you. HP[-3] MP[-1] You take 3 damage, and now have 23/31 hp. You lost 1 mp, and now have 6/9 mp. The searing ray hits the fungus! The searing ray hits the scorpion! You kill the scorpion! The searing ray hits the fungus! You feel sick. The scorpion stings you. Your Conjurations skill increases to level 6! HP[-7] MP[-1] You take 7 damage, and now have 16/31 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (moderately wounded, 79% to hit) The searing ray hits the scorpion. (Press . to maintain the ray.) You feel sick. The scorpion misses you. HP[-1] MP[-2] You take 1 damage, and now have 15/31 hp. You lost 2 mp, and now have 3/10 mp. The searing ray hits the scorpion. You feel sick. A nearby fungus withers and dies. x2; The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! HP[-5] MP[-1] You take 5 damage, and now have 10/31 hp. You lost 1 mp, and now have 2/10 mp. The searing ray misses the scorpion. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.0 Spellcasting | 3 | 3.3 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Constrict | 1 | 4 || 5 Tentacles | 1 | 4 || 5 Dagger | 1 | 12 || 13 Cast: Magic Dart | 66 | 23 || 89 Searing Ray | 1 | 5 || 6 Armor: Skin | | 2 || 2 Dodge: Dodged | 8 | 6 || 14 Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_loops_corners, basic_ecumenical_altar D:2: layout_rooms, basic_altar D:3: layout_rooms, kennysheep_cross_room, uniq_sigmund, uniq_grinder, uniq_jessica D:4: old_forge, layout_rooms, minmay_temple_entry_waves Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 239 | D:1 | Found a faded altar of an unknown god. 444 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 1142 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1145 | D:1 | Learned a level 2 spell: Searing Ray 1639 | D:2 | Reached skill level 5 in Conjurations 1767 | D:2 | Reached XP level 4. HP: 27/27 MP: 3/8 1895 | D:2 | HP: 6/27 [gnoll/+0 club (5)] 1897 | D:2 | Reached skill level 3 in Spellcasting 2177 | D:2 | Found a basalt altar of Yredelemnul. 2551 | D:3 | Identified the +2 hat "Nysienan" {Str+2} 2563 | D:3 | Noticed Sigmund 2752 | D:4 | Reached XP level 5. HP: 31/31 MP: 6/9 2810 | D:4 | l - a -1 executioner's axe {axerare=g} 2845 | D:4 | Reached skill level 6 in Conjurations 2847 | D:4 | HP: 6/31 [poisoned by a scorpion] 2847 | D:4 | Slain by a scorpion Vanquished Creatures A scorpion (D:4) 4 gnolls (D:2) 4 adders A dart slug (D:2) 5 endoplasms 3 giant cockroaches 5 goblins 4 hobgoblins (D:1) 2 kobolds (D:2) 3 quokkas 2 ball pythons 10 bats A frilled lizard (D:1) 6 rats 51 creatures vanquished. Vanquished Creatures (others) 7 fungi (D:4) 7 creatures vanquished. Grand Total: 58 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 160 | 110 | 40.7 | 45 | 6 | 11.8 +---------+---------+-------+---------+---------+------- D:1 | 35 | 0 | 0.0 | 21 | 0 | 0.0 D:2 | 120 | 0 | 0.0 | 21 | 0 | 0.0 D:3 | 5 | 0 | 0.0 | 3 | 0 | 0.0 D:4 | 0 | 110 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 67.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 67.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2845 | 2803 | 42 | 434 | 2090 | 4 | 711.2 | Dungeon | 2845 | 2803 | 42 | 434 | 2090 | 4 | 711.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1421 daAuts D:2: 1127 daAuts D:4: 234 daAuts D:3: 61 daAuts