Seeded DCSS version 0.29-a0-393-g47a863cc1b (webtiles) character file. Game seed: 5172784679084813095 (custom seed) 60 zeratav the Chiller (level 3, -3/24 HPs) Began as a Demonspawn Ice Elementalist on May 9, 2022. Slain by a worm (9 damage) ... on level 3 of the Dungeon. The game lasted 00:05:59 (3313 turns). zeratav the Chiller (Demonspawn Ice Elementalist) Turns: 3313, Time: 00:06:00 Health: -3/24 AC: 2 Str: 8 XL: 3 Next: 80% Magic: 0/6 EV: 12 Int: 18 God: Gold: 150 SH: 0 Dex: 13 Spells: 0/6 levels left rFire . . . SeeInvis . c - +0 whip {mace} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: antennae 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 150 gold pieces. Innate Abilities, Weirdness & Mutations You have a pair of antennae on your head. Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 2.0 Conjurations * Level 4.2 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 3% 1 b - Frozen Ramparts Ice 34% 1d5 9% 3 c - Searing Ray Conj 18% 2d5 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 36% 1d4 8% 1 Ozocubu's Armour Ice 17% N/A 9% 3 Hailstorm Conj/Ice 13% 3d5 43% 4 Fulminant Prism Conj/Hex 2% 3d6 75% 4 Inventory: Hand Weapons c - a +0 whip (weapon) {mace} (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) g - a +0 robe (You found it on level 1 of the Dungeon) o - a +0 robe (You took it off a hobgoblin on level 2 of the Dungeon) r - a +0 leather armour (You found it on level 3 of the Dungeon) Scrolls d - 2 scrolls of magic mapping {unknown} e - a scroll of immolation {unknown} h - a scroll of noise {unknown} i - 2 scrolls of identify {unknown} j - 3 scrolls of fear {unknown} l - a scroll of teleportation {unknown} m - a scroll of vulnerability {unknown} Potions b - a potion of magic f - a potion of attraction {unknown} k - a potion of ambrosia {unknown} n - a potion of flight {unknown} p - a potion of heal wounds {unknown} q - a potion of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: ......# .# .............. .# ## .............###.#..### ........###......#..... ..!.......+............ .........#............ ####................... .............#..##.... ......w@.....###.# . .....#......##..## ... #......#.### . #......##..## #.......###.# #......##..## .... ........#.### ... ........##..## #.. ###.# #.. You could see a worm. Message History Casting: Frozen Ramparts (quite dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the worm. MP[-3] You lost 3 mp, and now have 3/6 mp. You freeze the worm. MP[-1] You lost 1 mp, and now have 2/6 mp. You freeze the worm! The wall freezes the worm. The worm bites you! HP[-9] MP[-1] You take 9 damage, and now have 14/24 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 1/6 mp. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded) You freeze the worm. The wall freezes the worm! You kill the worm! Your Conjurations skill increases to level 2! MP[-1] You lost 1 mp, and now have 0/6 mp. The frozen ramparts melt away. You pick up a book of Conjurations {@e2} and begin reading... You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library. HP[+10] MP[+6] Your hp is fully restored (24). Your mp is fully restored (6). You open the door. There is an open door here. There is an open door here. There is an open door here. A kobold comes into view. It is wielding a +0 dagger. Memorise Searing Ray, consuming 2 spell levels and leaving 0? The kobold shouts! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. The kobold throws a stone. The stone barely misses you. You see here a +0 leather armour. You freeze the kobold. You kill the kobold! MP[-1] You lost 1 mp, and now have 5/6 mp. r - a +0 leather armour Things that are here: a +0 dagger {short}; a stone {throwing}; MP[+1] Your mp is fully restored (6). You now have 150 gold pieces (gained 15). A worm comes into view. A worm is nearby! You freeze the worm. The worm bites you! HP[-9] MP[-1] You take 9 damage, and now have 15/24 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 5/6 mp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You freeze the worm. MP[-1] You lost 1 mp, and now have 4/6 mp. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You freeze the worm. The worm misses you. MP[-1] You lost 1 mp, and now have 3/6 mp. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You freeze the worm. The worm bites you! * * * LOW HITPOINT WARNING * * * HP[-9] MP[-1] You take 9 damage, and now have 6/24 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 2/6 mp. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 92% to hit) The searing ray hits the worm! (Press . to maintain the ray.) MP[-2] You lost 2 mp, and now have 0/6 mp. Without enough magic to sustain it, your searing ray dissipates. The worm bites you! You die... Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 2 | 2.0 Ice Magic | 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.4 Action || total -------------------------++------- Melee: Whip || 19 Cast: Freeze || 67 Frozen Ramparts || 4 Searing Ray || 1 Stab: Sleeping || 2 Armor: Robe || 15 Dodge: Dodged || 44 Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_arch_garden D:3: layout_basic, grunt_decor_resistance Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Demonspawn Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 464 | D:1 | You feel monstrous as your demonic heritage exerts itself. 464 | D:1 | Discovered your monstrous ancestry. 464 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 464 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 529 | D:1 | Reached skill level 1 in Conjurations 1434 | D:2 | Reached skill level 4 in Ice Magic 1639 | D:2 | Gained mutation: You have a pair of antennae on your head. | [demonic ancestry] 1639 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1681 | D:2 | Learned a level 3 spell: Frozen Ramparts 2272 | D:2 | Found a faded altar of an unknown god. 3102 | D:3 | Reached skill level 2 in Conjurations 3224 | D:3 | You pick up a book of Conjurations {@e2} and begin | reading... 3224 | D:3 | You add the spells Magic Dart, Searing Ray and Fulminant | Prism to your library. 3261 | D:3 | Learned a level 2 spell: Searing Ray 3311 | D:3 | HP: 6/24 [worm (9)] 3313 | D:3 | Slain by a worm Vanquished Creatures 2 worms 5 bats 3 endoplasms 2 giant cockroaches (D:1) 7 hobgoblins 6 jackals (D:2) 3 quokkas 7 ball pythons 3 frilled lizards 3 goblins 6 kobolds A rat (D:2) 48 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 86 | 0 | 0.0 | 48 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 30 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 48 | 0 | 0.0 | 25 | 0 | 0.0 D:3 | 8 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 28.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 28.7 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3314 | 3236 | 78 | 385 | 2495 | 3 | 1104.7 | Dungeon | 3314 | 3236 | 78 | 385 | 2495 | 3 | 1104.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1441 daAuts D:2: 1436 daAuts D:3: 436 daAuts