Seeded DCSS version 0.29-a0-393-g47a863cc1b (webtiles) character file. Game seed: 5172784679084813095 (custom seed) 175 zeratav the Chiller (level 5, 0/35 HPs) Began as a Demonspawn Ice Elementalist on May 9, 2022. Slain by a phantom (1 damage) ... on level 5 of the Dungeon. The game lasted 00:06:21 (3682 turns). zeratav the Chiller (Demonspawn Ice Elementalist) Turns: 3682, Time: 00:06:22 Health: 0/35 AC: 0 Str: 8 XL: 5 Next: 29% Magic: 1/9 EV: 19 Int: 19 God: Gold: 150 SH: 0 Dex: 18 Spells: 3/9 levels left rFire . . . SeeInvis . (weapon currently unavailable) rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . (body armour currently unavailable) rPois . Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... (boots currently unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (ring currently unavailable) MPRegen 0.11/turn (ring currently unavailable) @: lethally poisoned (0 -> -7), bat-form, flying, very quick A: fast, flying, no casting, tiny, (antennae 2), (hooves 1) a: no special abilities You were on level 5 of the Dungeon. You were a bat. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 150 gold pieces. Innate Abilities, Weirdness & Mutations You are a bat. You are tiny and dextrous. You move quickly. You are flying. Your equipment is almost entirely melded. You are incapable of wielding weapons or throwing items. You cannot cast spells. ((You have a pair of antennae on your head.)) ((You have large cloven feet.)) Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting * Level 3.0 Conjurations * Level 4.7 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 80% 1d9 2% 1 b - Frozen Ramparts Ice 40% 1d6 7% 3 c - Searing Ray Conj 28% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 56% 1d5 4% 1 Ozocubu's Armour Ice 20% N/A 7% 3 Ensorcelled Hibernation Hex/Ice 22% N/A 9% 2 Spider Form Tmut/Pois 2% N/A 43% 3 Hailstorm Conj/Ice 17% 3d6 30% 4 Fulminant Prism Conj/Hex 4% 3d6 63% 4 Anguish Hex/Necr 1% N/A 83% 4 Inventory: Hand Weapons c - a +0 whip (melded) {mace} (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (melded) g - a +0 robe (You found it on level 3 of the Dungeon) r - a +0 pair of boots (melded) (You found it on level 3 of the Dungeon) s - a +0 leather armour (You found it on level 3 of the Dungeon) Jewellery p - a ring of wizardry (melded) (You found it on level 3 of the Dungeon) Scrolls d - 2 scrolls of magic mapping {unknown} i - a scroll of identify {@r1} j - 2 scrolls of fear k - a scroll of vulnerability {!r!r} Potions b - a potion of magic f - a potion of attraction {unknown} l - a potion of ambrosia {unknown} n - a potion of flight {unknown} o - a potion of degeneration {unknown} q - a potion of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:5 Grinder, Sigmund #####..###### ........# .# #.## ........##.## ##.# ............###..### .............##.##.## ..............#.#...# .(............#...# # #.....h.........##.#### #...Wb................ ......s................> ............#...#....... ###..##.(...#...#....... #.# ##........#....... #. #........######## . #@.#.....# . ...#.#...### . #.ยง.....#. You could see a phantom, Sigmund, a scorpion and a hound. Message History MP[+1] HP[+1] Found a stone staircase leading down. MP[+1] Your mp is fully restored (9). HP[+1] A water moccasin comes into view. You see here 10 gold pieces. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The phantom completely resists. The wall freezes the phantom but does no damage. The phantom hits you. The phantom blinks! You blink. The frozen ramparts melt away as you move. HP[-3] MP[-3] You take 3 damage, and now have 24/35 hp. You lost 3 mp, and now have 6/9 mp. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom You freeze the phantom but do no damage. The phantom completely resists. The phantom hits you. The phantom blinks! You blink. A hound and a scorpion come into view. Sigmund the Dreaded comes into view. He is wielding a +0 scythe and carrying a wand of polymorph (8). HP[-3] MP[-1] You take 3 damage, and now have 21/35 hp. You lost 1 mp, and now have 5/9 mp. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom You freeze the phantom but do no damage. The phantom completely resists. Sigmund shouts! The hound barks! You hear an angry hiss. The phantom completely misses you. MP[-1] You lost 1 mp, and now have 4/9 mp. Unknown command. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom You freeze the phantom. The phantom resists. Sigmund zaps a wand. You resist with some effort. The phantom closely misses you. MP[-1] You lost 1 mp, and now have 3/9 mp. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (lightly damaged) You freeze the phantom but do no damage. The phantom completely resists. The phantom barely misses you. Sigmund zaps a wand. You resist with some effort. HP[+1] MP[-1] You lost 1 mp, and now have 2/9 mp. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (lightly damaged) You freeze the phantom. The phantom resists. The scorpion stings you but does no damage. Sigmund zaps a wand. You resist with some effort. The phantom hits you! * * * LOW HITPOINT WARNING * * * HP[-7] MP[-1] You take 7 damage, and now have 15/35 hp. You lost 1 mp, and now have 1/9 mp. The hound misses you. The scorpion stings you! * * * LOW HITPOINT WARNING * * * An adder comes into view. The hound bites you. * * * LOW HITPOINT WARNING * * * The phantom barely misses you. Sigmund zaps a wand. You turn into a bat. Your +0 whip {mace} melds into your body. Your +0 pair of boots melds into your body. Your +0 robe melds into your body. Your ring of wizardry melds into your body. HP[-8] You take 8 damage, and now have 7/35 hp. MASSIVE DAMAGE!! (PAUSE) The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! The hound barely misses you. The phantom hits you. You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 1 2 3 | 3.0 Ice Magic | 4 | 4.7 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Whip | 46 | 1 || 47 Punch | 1 | || 1 Cast: Freeze | 67 | 16 || 83 Frozen Ramparts | 6 | 1 || 7 Searing Ray | | 1 || 1 Use: Scroll | | 5 || 5 Stab: Sleeping | 1 | || 1 Armor: Robe | 24 | 3 || 27 Dodge: Dodged | 64 | 16 || 80 Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_arch_garden D:3: layout_basic, grunt_decor_resistance D:5: layout_rooms, minmay_misc_feat_room, hangedman_decor_slide_cut, uniq_grinder, uniq_menkaure, uniq_sigmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Demonspawn Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 262 | D:1 | You feel monstrous as your demonic heritage exerts itself. 262 | D:1 | Discovered your monstrous ancestry. 262 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 262 | D:1 | Reached XP level 2. HP: 11/19 MP: 1/5 430 | D:1 | Reached skill level 1 in Conjurations 1567 | D:2 | Reached skill level 4 in Ice Magic 1877 | D:2 | Gained mutation: You have a pair of antennae on your head. | [demonic ancestry] 1877 | D:2 | Reached XP level 3. HP: 20/24 MP: 2/6 1948 | D:2 | Learned a level 3 spell: Frozen Ramparts 2318 | D:2 | Found a faded altar of an unknown god. 2459 | D:2 | Reached skill level 2 in Conjurations 2735 | D:3 | You pick up a book of Dreams and begin reading... 2735 | D:3 | You add the spells Ensorcelled Hibernation, Spider Form and | Anguish to your library. 3039 | D:3 | HP: 6/24 [worm (10)] 3268 | D:3 | Gained mutation: You have large cloven feet. [demonic | ancestry] 3268 | D:3 | Reached XP level 4. HP: 29/30 MP: 0/7 3374 | D:3 | You pick up a book of Conjurations {@e2} and begin | reading... 3374 | D:3 | You add the spells Magic Dart, Searing Ray and Fulminant | Prism to your library. 3378 | D:3 | Learned a level 2 spell: Searing Ray 3457 | D:3 | You fall into a shaft and drop 2 floors! 3457 | D:5 | Entered Level 5 of the Dungeon 3581 | D:5 | Noticed Grinder 3590 | D:5 | Noticed a scorpion 3593 | D:5 | Killed a scorpion 3594 | D:5 | Reached skill level 3 in Conjurations 3594 | D:5 | Reached XP level 5. HP: 23/35 MP: 3/9 3652 | D:5 | Noticed a phantom 3672 | D:5 | Noticed a water moccasin 3676 | D:5 | Noticed Sigmund 3681 | D:5 | HP: 8/35 [scorpion (7)] 3682 | D:5 | HP: 1/35 [scorpion (6)] 3682 | D:5 | Slain by a phantom Vanquished Creatures A scorpion (D:5) A hound (D:5) 2 adders (D:5) 3 worms An orc (D:3) 5 bats 5 endoplasms 2 giant cockroaches (D:1) 3 goblins 7 hobgoblins 6 jackals (D:2) 3 quokkas 7 ball pythons 3 frilled lizards 6 kobolds A rat (D:2) 56 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 251 | 0 | 0.0 | 56 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 30 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 48 | 0 | 0.0 | 25 | 0 | 0.0 D:3 | 21 | 0 | 0.0 | 7 | 0 | 0.0 D:5 | 152 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 62.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 62.8 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3685 | 3613 | 72 | 532 | 2520 | 4 | 921.2 | Dungeon | 3685 | 3613 | 72 | 532 | 2520 | 4 | 921.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1474 daAuts D:1: 1414 daAuts D:3: 572 daAuts D:5: 224 daAuts