Seeded DCSS version 0.29-a0-393-g47a863cc1b (webtiles) character file. Game seed: 14875320075521095149 (custom seed) 4 zeratav the Digger (level 1, 11/11 HPs) Began as an Octopode Earth Elementalist on May 9, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:42 (337 turns). zeratav the Digger (Octopode Earth Elementalist) Turns: 337, Time: 00:00:43 Health: 11/11 AC: 1 Str: 7 XL: 1 Next: 70% Magic: 3/3 EV: 13 Int: 17 God: Gold: 21 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . f - +4 dagger (venom) {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, no potion heal 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Potions are less effective at restoring your health. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting - Level 1.0 Transmutations * Level 3.2 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 24% 2d8 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 7% N/A 12% 2 Stone Arrow Conj/Erth 14% 3d7 30% 3 Petrify Tmut/Erth 9% N/A 63% 4 Inventory: Hand Weapons f - a +4 dagger of venom (weapon) {short} (You took it off a kobold on level 1 of the Dungeon) Missiles a - 27 stones {throwing} Scrolls e - a scroll of poison {unknown} Potions b - a potion of magic c - 2 potions of haste {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #.........#..........## #..⌠...⌠..##..........# #.........##...#......# #.........##...#......# #####+#####...##......# #...†...# ... ##.)....# ### ##.###......# .......@...## ........#### ......### ...... ...... ...... .... #### There were no monsters in sight! Message History Aiming: Sandblast (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (lightly wounded, 98% to hit) The blast of sand hits the endoplasm! You kill the endoplasm! MP[-1] You lost 1 mp, and now have 2/3 mp. A frilled lizard comes into view. HP[+4] MP[+1] Your hp is fully restored (11). Your mp is fully restored (3). A frilled lizard is nearby! A frilled lizard is nearby! The helpless frilled lizard fails to defend itself. You tentacle-slap the frilled lizard. You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! d - a dark potion A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! The helpless frilled lizard fails to defend itself. You tentacle-slap the frilled lizard. Your grab misses the frilled lizard. The frilled lizard closely misses you. You miss the frilled lizard. You grab the frilled lizard. You squeeze the frilled lizard. You kill the frilled lizard! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! e - a scroll labelled YRESUB PYPLO A kobold comes into view. It is wielding a +4 dagger of venom. The kobold shouts! You hear a shout! A goblin comes into view. It is wielding a +0 dagger. You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. MP[-1] You lost 1 mp, and now have 2/3 mp. The blast of sand hits the kobold! You kill the kobold! MP[-1] You lost 1 mp, and now have 1/3 mp. A goblin is nearby! Things that are here: a +4 dagger of venom {short}; a kobold corpse The blast of sand misses the goblin. The goblin hits you with a +0 dagger. HP[-2] MP[-1] You take 2 damage, and now have 9/11 hp. You lost 1 mp, and now have 0/3 mp. Casting: Sandblast (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You are already empty-tentacled. Your +4 dagger of venom {short} begins to drip with poison! f - a +4 dagger of venom (weapon) {short} You closely miss the goblin. Your grab misses the goblin. Your squeeze misses the goblin. The goblin hits you with a +0 dagger. HP[-3] You take 3 damage, and now have 6/11 hp. MASSIVE DAMAGE!! (PAUSE) You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the goblin. You kill the goblin! Your magical contamination has completely faded away. Things that are here: a +0 dagger {short}; a goblin corpse You now have 21 gold pieces (gained 8). You start resting. HP[+1] MP[+3] Your mp is fully restored (3). You start resting. HP[+4] Your hp is fully restored (11). Okay, then. It was a potion of mutation. You feel extremely strange. Your system partially rejects the healing effects of potions. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total -------------------------++------- Melee: Unarmed || 4 Dagger || 2 Constrict || 1 Tentacles || 1 Cast: Sandblast || 3 Use: Potion || 1 Stab: Sleeping || 3 Dodge: Dodged || 1 Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_rooms, shapermc_ecumenical_altar_gd Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Octopode Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 336 | D:1 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 337 | D:1 | Quit the game Vanquished Creatures An endoplasm (D:1) A kobold (D:1) 2 frilled lizards (D:1) A goblin (D:1) 5 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 7 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 7 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 336 | 336 | 0 | 152 | 137 | 1 | 336.0 | Dungeon | 336 | 336 | 0 | 152 | 137 | 1 | 336.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 336 daAuts