Seeded DCSS version 0.29-a0-409-gd843f3a48c (webtiles) character file. Game seed: 17930253926559947122 (custom seed) 1 zeratav the Digger (level 1, 0/11 HPs) Began as an Octopode Earth Elementalist on May 14, 2022. Killed from afar by a dart slug (4 damage) ... with a slug dart ... on level 1 of the Dungeon. The game lasted 00:00:11 (136 turns). zeratav the Digger (Octopode Earth Elementalist) Turns: 136, Time: 00:00:12 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 20% Magic: 2/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . d - staff of earth {staff} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting - Level 1.0 Transmutations * Level 3.0 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 36% 2d10 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 10% N/A 13% 2 Stone Arrow Conj/Erth 20% 3d8 30% 3 Petrify Tmut/Erth 12% N/A 63% 4 Inventory: Missiles a - 51 stones {throwing} Magical Staves d - a staff of earth (weapon) {staff} (You found it on level 1 of the Dungeon) Potions b - a potion of magic c - 2 potions of curing {unknown} e - a potion of berserk rage {unknown} f - 2 potions of brilliance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ##...# #.# ##...########.### #................ #......########## ## ##...### #. #...# #. #..## ..#.##.###..# .....w†.@...#. ##+## #.#..#####.##. #...# # ##.#.#####...#### ..#.#≈≈.#...#.≈≈ #.#.#≈≈.#...#.≈≈ #.#.#≈..#...#..≈ #...'≈..'.<.'..≈ #.#.#≈..#...#..≈ #.#≈≈.#...#.≈≈ You could see a dart slug. Message History 🤖 Initializing magus.rc ... Bad channel name for runrest: 'pray:' ✅ Successfully initialized magus.rc [v1.9.6] Welcome, zeratav the Octopode Earth Elementalist. Game seed: 17930253926559947122 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. There is a staircase leading out of the dungeon here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. c - a metallic brown potion a - 52 stones {throwing} (gained 22) c - 2 metallic brown potions (gained 1) You see here a staff of earth {staff}. d - a staff of earth (weapon) {staff} You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 war axe {axe}. You see here a +0 war axe {axe}. e - a sedimented white potion f - 2 fizzy purple potions A hobgoblin and a rat come into view. The hobgoblin shouts! A dart slug comes into view. The hobgoblin hits you. HP[-1] You take 1 damage, and now have 10/11 hp. You barely miss the rat. You grab the rat. You constrict the rat. The hobgoblin hits you. The rat bites you. HP[-4] You take 4 damage, and now have 6/11 hp. MASSIVE DAMAGE!! (PAUSE) You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Sandblast (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (79% to hit) You feel a surge of power! The blast of sand hits the hobgoblin! You kill the hobgoblin! You constrict the rat. The rat closely misses you. HP[+1] MP[-1] You lost 1 mp, and now have 2/3 mp. You release your grip on the rat. You closely miss the rat. Your grab misses the rat. The rat bites you. * * * LOW HITPOINT WARNING * * * HP[-3] You take 3 damage, and now have 4/11 hp. MASSIVE DAMAGE!! (PAUSE) You hit the rat. You kill the rat! The dart slug launches a dart at you. The slug dart hits you. You die... Action || total -------------------------++------- Melee: Staff || 3 Constrict || 1 Cast: Sandblast || 1 Dodge: Dodged || 1 Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_basic, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_large_a, chequers_ecumenical_altar_lobes Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Octopode Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 136 | D:1 | Killed from afar by a dart slug Vanquished Creatures A hobgoblin (D:1) A rat (D:1) 2 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 135 | 135 | 0 | 0 | 110 | 1 | 135.0 | Dungeon | 135 | 135 | 0 | 0 | 110 | 1 | 135.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 135 daAuts