Dungeon Crawl Stone Soup version 0.29-a0-451-gfbfa42419e (webtiles) character file. Game seed: 12268683868701921254 24 zeratav the Magician (level 3, -3/27 HPs) Began as a Djinni Conjurer on May 19, 2022. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:42 (1707 turns). zeratav the Magician (Djinni Conjurer) Turns: 1707, Time: 00:01:42 Health: -3/27 AC: 2 Str: 6 XL: 3 Next: 15% Gold: 20 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . c - +1 dagger (venom) {short} rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 1.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Dazzling Flash Conj/Hex 38% N/A 8% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Freeze Ice 76% 1d9 2% 1 Your spell library was empty. Inventory: Hand Weapons c - a +1 dagger of venom (weapon) {short} (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls b - 3 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} f - 3 scrolls of teleportation {unknown} g - a scroll of magic mapping {unknown} Potions h - a potion of haste {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence ........ ##.#....## ####..#.#... .?.........### #............ ...........# ......@....## ...)...@....## ........<.[$.# ..............# ..........>....# ................ ................ ................ ...............# ...#.........## You could see Terence. Message History You fly downwards. Found a robe, 8 gold pieces, a long sword and a scroll labelled SEUZUSATRAOR. Found a stone staircase leading down. There is a stone staircase leading up here. Terence is nearby! You need no library to learn spells. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (100% to hit) Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (84% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) HP[-2] You take 2 damage, and now have 25/27 hp. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (84% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. HP[-2] You take 2 damage, and now have 23/27 hp. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (84% to hit) The searing ray hits Terence. (Press . to maintain the ray.) Terence closely misses you. HP[-2] You take 2 damage, and now have 21/27 hp. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray hits Terence! (Press . to maintain the ray.) Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * HP[-9] You take 9 damage, and now have 12/27 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 84% to hit) The searing ray hits Terence. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence completely misses you. HP[-2] You take 2 damage, and now have 10/27 hp. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * HP[-9] You take 9 damage, and now have 1/27 hp. MASSIVE DAMAGE!! (PAUSE) It was a potion of curing. You feel better. Terence barely misses you. HP[+5] You regained 5 hp, and now have 6/27 hp. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence barely misses you. HP[-1] You take 1 damage, and now have 5/27 hp. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 84% to hit) You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail. You die... Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.7 Action || total -------------------------++------- Melee: Dagger || 6 Cast: Magic Dart || 44 Searing Ray || 6 Use: Potion || 1 Armor: Robe || 3 Dodge: Dodged || 18 Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_loops_corners, hangedman_decor_slide_cut, grunt_decor_mini_mirrors D:2: layout_rooms, shapermc_ecumenical_altar_notcrosses, minmay_misc_feat_more_columns, serial_bayou_pond_a, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | magus.rc [v1.9.6] 674 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 1106 | D:1 | Reached skill level 1 in Fighting 1322 | D:1 | Reached XP level 3. HP: 19/27 MP: 0/0 1322 | D:1 | Learned a level 1 spell: Freeze 1697 | D:2 | Noticed Terence 1704 | D:2 | HP: 1/27 [Terence/+0 flail (7)] 1707 | D:2 | Slain by Terence Vanquished Creatures 2 dart slugs (D:1) A bat (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 4 jackals (D:1) 2 kobolds (D:1) A ball python (D:1) A goblin (D:1) 5 rats (D:1) 19 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 35 | 0 | 0.0 | 19 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 35 | 0 | 0.0 | 19 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1705 | 1690 | 15 | 0 | 1584 | 2 | 852.5 | Dungeon | 1705 | 1690 | 15 | 0 | 1584 | 2 | 852.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1696 daAuts D:2: 9 daAuts