Dungeon Crawl Stone Soup version 0.29-a0-598-gd8304a5bf4 (webtiles) character file. Game seed: 7096450033827560293 2 zeratav the Stinger (level 1, -2/11 HPs) Began as an Octopode Venom Mage on June 15, 2022. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (90 turns). zeratav the Stinger (Octopode Venom Mage) Turns: 90, Time: 00:00:46 Health: -2/11 AC: 1 Str: 7 XL: 1 Next: 30% Magic: 0/3 EV: 13 Int: 17 God: Gold: 14 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . c - +0 club {mace} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting - Level 1.0 Transmutations * Level 3.7 Poison Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 36% 1d4 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Pois/Air 16% N/A 14% 2 Mephitic Cloud Conj/Pois/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Pois 14% N/A 38% 4 Inventory: Hand Weapons c - a +0 club (weapon) {mace} (You took it off a goblin on level 1 of the Dungeon) Potions a - a potion of magic b - a potion of brilliance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5908 Altars: ### .. #.# .. ###J####..# #.@........ #.###..#.#.# ##.#≈#....#.# #..###....#.#### ## ####...........#..# ≈# .(.......#.#.##.#..##≈# ...................#≈≈## .........##....#.#...≈≈.# ..##.###.##......#(..≈≈≈# You could see an endoplasm (very poisoned). Message History A rat comes into view. The sting hits the rat. The rat is poisoned. The rat closely misses you. MP[-1] You lost 1 mp, and now have 2/3 mp. A rat is nearby! You tentacle-slap the rat but do no damage. Your grab misses the rat. The rat closely misses you. You closely miss the rat. You grab the rat. Your squeeze misses the rat. You constrict the rat. You kill the rat! No target in view! There is an open door here. Found a dyed leather armour. MP[+1] Your mp is fully restored (3). You now have 14 gold pieces. b - a viscous inky potion A goblin comes into view. It is wielding a +0 club. You see here a +1 leather armour of fire resistance. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. MP[-1] You lost 1 mp, and now have 2/3 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The sting hits the goblin. The goblin is poisoned. The goblin shouts! MP[-1] You lost 1 mp, and now have 1/3 mp. You barely miss the goblin. You grab the goblin. You constrict the goblin, but do no damage. The goblin closely misses you. You tentacle-slap the goblin. You constrict the goblin. You kill the goblin! c - a +0 club {mace} c - a +0 club (weapon) {mace} Your magical contamination has completely faded away. An endoplasm comes into view. MP[+1] You barely miss the endoplasm. The endoplasm hits you. HP[-2] You take 2 damage, and now have 9/11 hp. You hit the endoplasm. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! HP[-5] You take 5 damage, and now have 4/11 hp. MASSIVE DAMAGE!! (PAUSE) You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (moderately wounded, 97% to hit) The sting hits the endoplasm but does no damage. The endoplasm is poisoned. The endoplasm barely misses you. MP[-1] You lost 1 mp, and now have 1/3 mp. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, poisoned, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm looks even sicker. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * HP[-3] MP[-1] You take 3 damage, and now have 1/11 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 0/3 mp. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You die... Action || total -------------------------++------- Melee: Unarmed || 4 Club || 3 Constrict || 2 Cast: Sting || 4 Dodge: Dodged || 4 Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_loops_cross, hangedman_abyss_or_decor_lesser_grid, chequers_serial_rivers_small_3, feat_on_display Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Octopode Venom Mage began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 89 | D:1 | HP: 1/11 [frozen (3)] 90 | D:1 | Frozen to death by an endoplasm Vanquished Creatures A goblin (D:1) A rat (D:1) 2 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 1 | 33.3 | 1 | 1 | 50.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 1 | 33.3 | 1 | 1 | 50.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 90 | 86 | 4 | 0 | 54 | 1 | 90.0 | Dungeon | 90 | 86 | 4 | 0 | 54 | 1 | 90.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 90 daAuts