Seeded DCSS version 0.29-a0-789-g7a8fcbc185 (webtiles) character file. Game seed: 11187309827094651227 (custom seed) 673 zeratav the Skirmisher (level 7, 0/32 HPs) Began as a Spriggan Arcane Marksman on July 2, 2022. Was an Initiate of Dithmenos. Slain by a centaur zombie (1 damage) ... in an ossuary. The game lasted 00:05:39 (3532 turns). zeratav the Skirmisher (Spriggan Arcane Marksman) Turns: 3532, Time: 00:05:39 Health: 0/32 AC: 4 Str: 6 XL: 7 Next: 33% Magic: 10/10 EV: 18 Int: 14 God: Dithmenos [......] Gold: 169 SH: 0 Dex: 26 Spells: 7/8 levels left rFire . . . SeeInvis + a - +0 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois + Reflect . d - +0 mask of the Dragon {Will+ Slay+3 SInv} rElec . Harm . h - +1 cloak of Shadows and Fog {rPois Will+ Dex+2} rCorr . Rampage . (gloves unavailable) Will +++.. (boots unavailable) Stlth ++........ t - amulet of the acrobat HPRegen 0.10/turn f - +6 ring of dexterity MPRegen 0.12/turn (no ring) @: marked, very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: Renounce Religion You were in an ossuary. You worshipped Dithmenos. Dithmenos was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 193 gold pieces. You spent 24 gold pieces at shops. Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Skills: - Level 0.7 Fighting + Level 9.9 Ranged Weapons - Level 2.6 Dodging - Level 1.3 Spellcasting - Level 3.6 Hexes You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 44% N/A 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 26% 1 Magic Dart Conj 0% 1d3 26% 1 Searing Ray Conj 0% 2d4 36% 2 Inner Flame Hex/Fire 6% N/A 36% 3 Portal Projectile Hex/Tloc 12% N/A 36% 3 Cause Fear Hex 5% N/A 50% 4 Ignite Poison Fire/Tmut/Pois 0% N/A 58% 3 Mephitic Cloud Conj/Pois/Air 0% N/A 58% 3 Fulminant Prism Conj/Hex 3% 3d6 77% 4 Animate Dead Necr 0% N/A 94% 4 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Haunt Necr/Summ 0% N/A 100% 7 Infestation Necr 0% N/A 100% 8 Inventory: Hand Weapons a - a +0 sling (weapon) k - a +0 short sword of venom {short} (You took it off a kobold on level 1 of the Dungeon) Armour c - a +0 robe (worn) d - the +0 mask of the Dragon (worn) {Will+ Slay+3 SInv} (You acquired it on level 2 of the Dungeon) Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Will: It increases your willpower. h - the +1 cloak of Shadows and Fog (worn) {rPois Will+ Dex+2} (You acquired it on level 2 of the Dungeon) Dex: It affects your dexterity (+2). rPois: It protects you from poison. Will: It increases your willpower. Jewellery f - a +6 ring of dexterity (left hand) (You found it on level 1 of the Dungeon) l - a ring of poison resistance (You found it on level 2 of the Dungeon) q - a ring of protection from cold (You found it on level 3 of the Dungeon) t - an amulet of the acrobat (around neck) (You found it on level 4 of the Dungeon) Wands u - a wand of paralysis (12) (You found it on level 4 of the Dungeon) Scrolls b - a scroll of vulnerability {!r!r} e - a scroll of amnesia {unknown} i - a scroll of enchant weapon {unknown} j - 3 scrolls of fear m - 8 scrolls of identify {@r1} n - a scroll of blinking {!r} p - a scroll of enchant armour {unknown} v - a scroll of teleportation {unknown} Potions g - 5 potions of haste {unknown} o - 2 potions of might {unknown} r - a potion of flight {unknown} s - a potion of mutation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26629 Ossuary (1/1) Zot: 5974 Temple: D:4-7 Altars: Dithmenos Nemelex Xobeh Qazlal The Shining One Shops: D:2 * #....... ##...^.## #..^^..§ ##^..^.## #.....^.# ##.....## #....^..# ##....Z## #.^..ZM@# ##..ZZZ## #....ZZ§# ##^..Z.## #.....# #...M.# #..∩..# #.....# #..∩..# You could see 2 mummies, 3 hobgoblin zombies and 5 centaur zombies. Message History The centaur zombie kicks you but does no damage. HP[-17] You take 17 damage, and now have 4/32 hp. MASSIVE DAMAGE!! (PAUSE) You are too injured to fight recklessly! Blink to where? Press: ? - help, Dir - move target, p - centaur zombie As you read the scroll labelled QEDOQOE BIRERR, it crumbles to dust. It was a scroll of blinking. Fire: a) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin zombie Aim: a hobgoblin zombie You shoot a sling bullet. The sling bullet hits the hobgoblin zombie! You destroy the hobgoblin zombie! Dithmenos accepts your kill. The centaur zombie fails to trigger a net trap. A mummy comes into view. A mummy comes into view. Fire: a) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin zombie Aim: a hobgoblin zombie You shoot a sling bullet. The sling bullet hits the hobgoblin zombie. Really walk into that dispersal trap? You enter a dispersal trap! The hobgoblin zombie blinks! The hobgoblin zombie fails to trigger a net trap. The centaur zombie blinks! x2; The hobgoblin zombie blinks! The mummy blinks! The centaur zombie blinks! The hobgoblin zombie blinks! The centaur zombie blinks! The mummy blinks! The centaur zombie blinks! x3 The mummy blinks! The hobgoblin zombie blinks! You blink. The centaur zombie enters a dispersal trap! The centaur zombie blinks! The hobgoblin zombie blinks! The centaur zombie blinks! x3; The hobgoblin zombie blinks! Fire: a) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - centaur zombie Aim: a centaur zombie You shoot a sling bullet. The sling bullet hits the centaur zombie. The centaur zombie completely misses you. The centaur zombie misses you. The centaur zombie closely misses you. The centaur zombie misses you. HP[+1] The centaur zombie misses you. The centaur zombie completely misses you. The centaur zombie completely misses you. x2 The hobgoblin zombie misses you. Really walk into that dispersal trap? You enter a dispersal trap! The hobgoblin zombie blinks! The mummy blinks! The centaur zombie blinks! x2; The mummy blinks! The centaur zombie blinks! x2 The centaur zombie fails to trigger a net trap. The hobgoblin zombie blinks! x2; The centaur zombie blinks! The mummy blinks! The hobgoblin zombie blinks! You blink. The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie completely misses you. HP[-2] You take 2 damage, and now have 3/32 hp. The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The centaur zombie completely misses you. The mummy fails to trigger a net trap. HP[-2] You take 2 damage, and now have 1/32 hp. The centaur zombie completely misses you. x2 The centaur zombie closely misses you. The centaur zombie completely misses you. Really walk into that dispersal trap? You enter a dispersal trap! The hobgoblin zombie blinks! The mummy blinks! The centaur zombie blinks! x3; The mummy blinks! The hobgoblin zombie blinks! The mummy blinks! The centaur zombie blinks! The mummy blinks! x2 You blink. Fire: a) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - mummy Aim: a mummy You shoot a sling bullet. The sling bullet hits the mummy but does no damage. Fire: a) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - mummy Aim: a mummy (translocational energy) You shoot a sling bullet. The sling bullet hits the mummy. The centaur zombie closely misses you. The centaur zombie kicks you but does no damage. Fire: a) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - mummy Aim: a mummy (moderately damaged) You shoot a sling bullet. The sling bullet hits the mummy but does no damage. The centaur zombie closely misses you. The centaur zombie misses you. The centaur zombie hits you but does no damage. The centaur zombie kicks you but does no damage. The mummy barely misses you. Fire: a) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - mummy Aim: a mummy (moderately damaged) You shoot a sling bullet. The sling bullet hits the mummy. The centaur zombie hits you. You die... Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Ranged Weapons | 3 4 5 6 7 9 | 9.9 Fighting | | 0.7 Dodging | | 2.6 Spellcasting | | 1.3 Hexes | | 3.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Fire: Sling | 108 | 132 | 28 || 268 Cast: Slow | 1 | 1 | || 2 Use: Scroll | 4 | | 1 || 5 Potion | 1 | | || 1 Armor: Robe | 6 | 6 | 12 || 24 Dodge: Dodged | 39 | 27 | 59 || 125 Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, serial_forest, infiniplex_forest_lined_3, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_3_way, infiniplex_forest_3_way, infiniplex_forest_clump_curved, infiniplex_forest_straight_4, infiniplex_forest_straight_2, infiniplex_forest_lined_2, infiniplex_forest_straight_2, infiniplex_forest_lined_2, chequers_serial_rivers_micro_e, st_stairs_9, bh_walls_and_bars D:2: layout_basic, serial_shops, nicolae_shop_trees, minivault_26, uniq_robin D:3: layout_basic, mainiacjoe_overflow_tiny_flanked, nicolae_qazlal_scattered_showers, shapermc_ecumenical_altar_rom_forum D:4: layout_cave_pools, nicolae_overflow_crystal_walls, old_standard_altar D:5: layout_cave_pools, xom_confusion_cloud, temple_hall, chequers_ossuary_entry_cave, nicolae_fountain_basement Ossuary: ossuary_the_hunt_dpeg Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Spriggan Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 149 | D:1 | Reached skill level 3 in Ranged Weapons 233 | D:1 | Reached XP level 2. HP: 14/14 MP: 5/5 398 | D:1 | Reached skill level 4 in Ranged Weapons 518 | D:1 | You pick up a book of Death and begin reading... 518 | D:1 | You add the spells Animate Dead, Haunt and Infestation to | your library. 881 | D:1 | Reached XP level 3. HP: 14/17 MP: 6/6 1169 | D:2 | Reached skill level 5 in Ranged Weapons 1179 | D:2 | Found Huolaic's General Store. 1190 | D:2 | Bought a scroll of identify for 24 gold pieces 1229 | D:2 | Identified 2 scrolls of acquirement 1229 | D:2 | Acquired the +0 mask of the Dragon {Will+ Slay+3 SInv} 1229 | D:2 | Found the +0 mask of the Dragon {Will+ Slay+3 SInv} 1235 | D:2 | Acquired the +1 cloak of Shadows and Fog {rPois Will+ | Dex+2} 1319 | D:2 | Reached XP level 4. HP: 11/21 MP: 7/7 1619 | D:2 | Identified the +2 helmet of Feasting {*Slow Will+ Regen+} 1619 | D:2 | Noticed Robin 1628 | D:2 | Killed Robin 1636 | D:2 | Reached skill level 6 in Ranged Weapons 2037 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2092 | D:3 | Reached XP level 5. HP: 25/25 MP: 8/8 2147 | D:3 | Found a faded altar of an unknown god. 2155 | D:3 | Got Plato's Disquisition on Cold 2336 | D:3 | Found a stormy altar of Qazlal. 2339 | D:3 | You pick up a book of Conjurations {@e2} and begin | reading... 2339 | D:3 | You add the spells Magic Dart, Searing Ray and Fulminant | Prism to your library. 2342 | D:3 | You add the spells Ignite Poison, Mephitic Cloud and | Freezing Cloud to your library. 2680 | D:4 | Noticed a black bear 2684 | D:4 | Killed a black bear 2685 | D:4 | Reached skill level 7 in Ranged Weapons 2762 | D:4 | Found a shadowy altar of Dithmenos. 2770 | D:4 | Became a worshipper of Dithmenos the Shadowed 2854 | D:4 | Found a glowing golden altar of the Shining One. 2870 | D:4 | Reached XP level 6. HP: 29/29 MP: 9/9 3056 | D:5 | Entered Level 5 of the Dungeon 3056 | D:5 | Noticed an ice beast 3107 | D:4 | Reached skill level 8 in Ranged Weapons 3158 | D:4 | Killed an ice beast 3308 | D:5 | Noticed a water moccasin 3319 | D:5 | Killed a water moccasin 3320 | D:5 | Reached skill level 9 in Ranged Weapons 3320 | D:5 | Reached XP level 7. HP: 23/32 MP: 8/10 3494 | D:5 | Found a sand-covered staircase. 3501 | Ossuary | Entered an ossuary 3515 | Ossuary | HP: 8/32 [mummy (12)] 3525 | Ossuary | HP: 3/32 [centaur zombie (2)] 3526 | Ossuary | HP: 1/32 [centaur zombie (2)] 3532 | Ossuary | Slain by a centaur zombie Vanquished Creatures A water moccasin (D:5) An ice beast (D:4) A black bear (D:4) 2 scorpions A centaur zombie (Ossuary) A hound (D:5) A mummy (Ossuary) Robin (D:2) 10 adders A worm (D:4) 2 dart slugs 5 orcs 5 bats 14 endoplasms 4 giant cockroaches 9 goblins 5 hobgoblins (D:2) 3 jackals (D:2) 9 kobolds 3 quokkas 8 ball pythons 2 frilled lizards A hobgoblin zombie (Ossuary) 4 rats 94 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 635 | 327 | 34.0 | 74 | 20 | 21.3 +---------+---------+-------+---------+---------+------- D:1 | 40 | 6 | 13.0 | 17 | 3 | 15.0 D:2 | 80 | 35 | 30.4 | 21 | 11 | 34.4 D:3 | 59 | 0 | 0.0 | 19 | 0 | 0.0 D:4 | 169 | 224 | 57.0 | 13 | 3 | 18.8 D:5 | 287 | 0 | 0.0 | 4 | 0 | 0.0 Ossuary | 0 | 62 | 100.0 | 0 | 3 | 100.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 160.3 Dungeon | 96.8 | 96.8 | N/A | N/A | 93.6 | 180.0 Ossuary | 3.2 | 3.2 | N/A | N/A | 6.4 | 62.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2560 | 2468 | 92 | 135 | 1798 | 6 | 426.7 | Dungeon | 2535 | 2443 | 92 | 135 | 1798 | 5 | 507.0 | Ossuary | 24 | 24 | 0 | 0 | 0 | 1 | 24.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 888 daAuts D:1: 592 daAuts D:4: 520 daAuts D:3: 370 daAuts D:5: 164 daAuts Ossuary: 24 daAuts