Dungeon Crawl Stone Soup version 0.29-a0-887-gcbe080d7e0 (webtiles) character file. Game seed: 8255932680647415963 23 zeratav the Stinger (level 2, -1/17 HPs) Began as an Octopode Venom Mage on July 21, 2022. Slain by a gnoll ... wielding a +0 whip (9 damage) ... on level 1 of the Dungeon. The game lasted 00:00:46 (654 turns). zeratav the Stinger (Octopode Venom Mage) Turns: 654, Time: 00:00:46 Health: -1/17 AC: 1 Str: 7 XL: 2 Next: 95% Magic: 1/5 EV: 13 Int: 17 God: Gold: 40 SH: 0 Dex: 18 Spells: 4/5 levels left rFire . . . SeeInvis . e - +0 dagger {short} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . g - +6 ring of dexterity rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging + Level 3.8 Stealth - Level 2.0 Spellcasting - Level 1.0 Transmutations + Level 4.3 Poison Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 40% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Pois/Air 18% N/A 12% 2 Summon Small Mammal Summ 4% N/A 19% 1 Mephitic Cloud Conj/Pois/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Pois 16% N/A 32% 4 Call Canine Familiar Summ 1% N/A 50% 3 Summon Guardian Golem Hex/Summ 1% N/A 50% 3 Inventory: Hand Weapons e - a +0 dagger (weapon) {short} (You found it on level 1 of the Dungeon) Jewellery g - a +6 ring of dexterity (left tentacle) (You found it on level 1 of the Dungeon) Scrolls b - 3 scrolls of immolation {unknown} c - 2 scrolls of summoning {unknown} d - 2 scrolls of teleportation {unknown} h - a scroll of vulnerability {unknown} j - a scroll of identify {unknown} Potions a - a potion of magic f - 2 potions of degeneration {unknown} i - a potion of might {unknown} k - a potion of haste {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11345 Altars: # ## ###. ########... #.......... ##### ####.####..... #...#####....####.#... #...#gh...####....#... #....@##### #.###.... #...##########........ #...####.......###..## ##....##....#..#...### ####.##......#..#.+.> #..............### ###..#.#..≈≈≈§.§## ##...#§≈≈≈§≈≈... ##....≈≈≈≈≈≈... You could see a gnoll (poisoned) and a jackal. Message History No target in view! No target in view! No target in view! No target in view! No target in view! Found a stone staircase leading down. Done exploring. Done exploring. (D) Dungeon Where to? (? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! A gnoll is nearby! A gnoll comes into view. It is wielding a +0 whip. A jackal comes into view. A gnoll comes into view. It is wielding a +0 flail. The gnoll moves out of view. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A gnoll comes into view. It is wielding a +0 spear. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (75% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll shouts! The jackal barks! You hear a bark! The gnoll closely misses you. A jackal comes into view. MP[-1] You lost 1 mp, and now have 4/5 mp. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll shouts! A jackal comes into view. The gnoll hits you from afar with a +0 spear! The jackal moves out of view. HP[-8] MP[-1] You take 8 damage, and now have 9/17 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 3/5 mp. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, very poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks even sicker. The jackal barks! The gnoll closely misses you. MP[-1] You lost 1 mp, and now have 2/5 mp. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (almost dead, very poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks as sick as possible! You kill the gnoll! A jackal comes into view. MP[-1] You lost 1 mp, and now have 1/5 mp. You see here 7 stones {throwing}. HP[+1] There is a stone staircase leading up here. You closely miss the jackal. The jackal barks! You grab the jackal. You squeeze the jackal, but do no damage. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * HP[-2] You take 2 damage, and now have 8/17 hp. You release your grip on the jackal. The jackal closely misses you. The jackal barely misses you. You climb upwards. There is a stone staircase leading down here. MP[+1] Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (75% to hit) The sting hits the gnoll. The gnoll is poisoned. The jackal barely misses you. The gnoll closely misses you. MP[-1] You lost 1 mp, and now have 1/5 mp. You completely miss the gnoll. You grab the gnoll. You constrict the gnoll, but do no damage. The jackal bites you but does no damage. The gnoll hits you with a +0 whip! Ouch! That really hurt! You die... Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.8 Poison Magic | 4 | 4.3 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 1.0 Action || total -------------------------++------- Melee: Dagger || 23 Unarmed || 6 Constrict || 8 Tentacles || 4 Punch || 1 Cast: Sting || 7 Stab: Sleeping || 2 Armor: Skin || 5 Dodge: Dodged || 19 Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_rooms, shapermc_ecumenical_altar_venn D:2: layout_rooms, minmay_misc_feat_pillars Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Octopode Venom Mage began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 179 | D:1 | Reached skill level 3 in Stealth 321 | D:1 | Found a faded altar of an unknown god. 373 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 379 | D:1 | Reached skill level 4 in Poison Magic 494 | D:1 | You pick up a book of Callings and begin reading... 494 | D:1 | You add the spells Summon Small Mammal, Call Canine | Familiar and Summon Guardian Golem to your library. 654 | D:1 | Slain by a gnoll Vanquished Creatures A gnoll (D:2) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 kobolds (D:1) 2 ball pythons (D:1) A bat (D:1) 2 rats (D:1) 14 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 33 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 19 | 0 | 0.0 | 13 | 0 | 0.0 D:2 | 14 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 653 | 648 | 5 | 0 | 544 | 2 | 326.5 | Dungeon | 653 | 648 | 5 | 0 | 544 | 2 | 326.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 634 daAuts D:2: 18 daAuts