Dungeon Crawl Stone Soup version 0.32-a0-391-gce5c0aab1b (webtiles) character file. Game seed: 8623360878843511915 84 zeratav the Sneak (level 4, -7/27 HPs) Began as an Octopode Conjurer on Feb 19, 2024. Mangled by Terence ... wielding a +0 trident (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:35 (1042 turns). zeratav the Sneak (Octopode Conjurer) Turns: 1042, Time: 00:02:35 Health: -7/27 AC: 1 Str: 6 XL: 4 Next: 46% Magic: 1/7 EV: 13 Int: 22 God: Gold: 86 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . d - +0 dagger {short} rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . i - ring of see invisible rCorr . (no ring) SInv + (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 5.0 Stealth - Level 2.0 Spellcasting + Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 21% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Ignite Poison Fire/Alch 2% N/A 80% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 89% 5 Inventory: Hand Weapons d - a +0 dagger (weapon) {short} (You took it off a kobold on level 1 of the Dungeon) Jewellery i - a ring of see invisible (left tentacle) (You found it on level 2 of the Dungeon) Scrolls b - a scroll of torment {unknown} e - a scroll of identify {unknown} j - a scroll of fog {unknown} Potions a - a potion of magic c - a potion of lignification {unknown} f - a potion of enlightenment {unknown} g - a potion of heal wounds {unknown} h - a potion of attraction {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10958 Altars: Annotations: D:2 Terence ##.## #.#...# #..# #)#.##### ##.# #.#.....# #.# .#####.# ####.#### #.# #.######## #.......##..# ##.†)††.... #.####.....# ##..#######. #......@.######.†##....... #######..@........#.###### ######.~~~~...# ###..~~~~~..# #...~~~~~~..# #...~~~~~~..# #....~~~~...# ####...........# #........##...## #....########## You could see Terence. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (63% to hit) The searing ray hits the frilled lizard! You kill the frilled lizard! The searing ray hits the goblin! You kill the goblin! The searing ray misses the frilled lizard. (Press . to maintain the ray.) HP[+1] MP[-2] You lost 2 mp, and now have 0/7 mp. Without enough magic to sustain it, your searing ray dissipates. You hit the frilled lizard. You kill the frilled lizard! Things that are here: a frilled lizard corpse; a frilled lizard corpse HP[+1] MP[+1] You see here a frilled lizard corpse. You see here a +0 dagger {short}. Things that are here: a frilled lizard corpse; a frilled lizard corpse You see here a +0 dagger {short}. You closely miss the frilled lizard. Your grab misses the frilled lizard. You squeeze the frilled lizard. You kill the frilled lizard! Your Conjurations skill increases to level 5! HP[+1] Things that are here: a frilled lizard corpse; a frilled lizard corpse; a frilled lizard corpse You start resting. HP[+14] MP[+6] Your hp is fully restored (27). Your mp is fully restored (7). Key pressed, stopping explore. Things that are here: an adder corpse; a frilled lizard corpse You enter the shallow water. Found a stone staircase leading down. h - a silvery potion You enter the shallow water. i - a ring of see invisible i - a ring of see invisible (left tentacle) There is a stone staircase leading down here. j - a scroll labelled MIEDI TYRE Terence the Incautious comes into view. He is wielding a +0 trident. Terence shouts! A gnoll comes into view. It is wielding a +0 whip. A gnoll comes into view. It is wielding a +0 flail. A gnoll comes into view. It is wielding a +0 spear. A gnoll comes into view. It is wielding a +0 whip. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. MP[-2] You lost 2 mp, and now have 5/7 mp. Terence hits you from afar with a +0 trident! HP[-10] You take 10 damage, and now have 17/27 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Terence. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * HP[-11] MP[-2] You take 11 damage, and now have 6/27 hp. MASSIVE DAMAGE!! (PAUSE) You lost 2 mp, and now have 3/7 mp. The searing ray misses Terence. Terence hits you but does no damage. MP[-1] You lost 1 mp, and now have 2/7 mp. The searing ray hits Terence. Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * HP[-2] MP[-1] You take 2 damage, and now have 4/27 hp. You lost 1 mp, and now have 1/7 mp. The searing ray hits Terence. You finish channelling your searing ray. Terence closely misses you. MP[-1] You lost 1 mp, and now have 0/7 mp. Your magical contamination has completely faded away. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * HP[-3] You take 3 damage, and now have 1/27 hp. MP[+1] Terence attacks as he pursues you! Terence hits you from afar with a +0 trident! You die... Terence says, "Rest in peace." Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 5 | 5.0 Conjurations | 5 | 5.0 Dodging | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 21 | || 21 Constrict | 9 | 2 || 11 Tentacles | 10 | 5 || 15 Dagger | 25 | 13 || 38 Cast: Magic Dart | 17 | || 17 Searing Ray | 2 | 3 || 5 Stab: Sleeping | 3 | || 3 Distracted | 1 | || 1 Armour: Skin | 28 | 17 || 45 Dodge: Dodged | 37 | 14 || 51 Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic D:2: layout_basic, basic_altar, minmay_lizard_pond, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeratav the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 9 | D:1 | Reached skill level 3 in Stealth 82 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 84 | D:1 | Reached skill level 4 in Stealth 224 | D:1 | Learned a level 2 spell: Searing Ray 333 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/6 341 | D:1 | Reached skill level 5 in Stealth 747 | D:1 | You add the spells Cigotuvi's Dreadful Rot, Ignite Poison | and Freezing Cloud to your library. 833 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/7 902 | D:2 | Reached skill level 5 in Conjurations 1020 | D:2 | Noticed Terence 1034 | D:2 | HP: 6/27 [Terence/+0 trident (12)] 1039 | D:2 | HP: 1/27 [Terence/+0 trident (4)] 1042 | D:2 | Mangled by Terence Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 bats (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) 2 goblins 4 hobgoblins (D:1) 3 kobolds 4 quokkas 6 ball pythons 10 frilled lizards (D:2) 4 rats (D:1) 42 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 103 | 18 | 14.9 | 33 | 9 | 21.4 +---------+---------+-------+---------+---------+------- D:1 | 72 | 0 | 0.0 | 26 | 0 | 0.0 D:2 | 31 | 18 | 36.7 | 7 | 9 | 56.2 +---------+---------+-------+---------+---------+------- Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 5 | 5.0 Conjurations | 5 | 5.0 Dodging | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 21 | || 21 Constrict | 9 | 2 || 11 Tentacles | 10 | 5 || 15 Dagger | 25 | 13 || 38 Cast: Magic Dart | 17 | || 17 Searing Ray | 2 | 3 || 5 Stab: Sleeping | 3 | || 3 Distracted | 1 | || 1 Armour: Skin | 28 | 17 || 45 Dodge: Dodged | 37 | 14 || 51 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 60.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 60.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1040 | 1009 | 31 | 140 | 647 | 2 | 520.0 | Dungeon | 1040 | 1009 | 31 | 140 | 647 | 2 | 520.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 805 daAuts D:2: 235 daAuts