Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 12159918200769385364 0 zermelo the Twirler (level 1, 15/15 HPs) Began as a Formicid Wanderer on Nov 30, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (0 turns). zermelo the Twirler (Formicid Wanderer) Turns: 0, Time: 00:00:10 Health: 15/15 AC: 3 Str: 17 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 8 God: Gold: 0 SH: 5 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis + a - +2 quarterstaff rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 quarterstaff (weapon) Armour b - a +0 buckler (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of fog Skills: + Level 1.1 Fighting + Level 3.0 Staves + Level 2.6 Shields + Level 1.1 Spellcasting + Level 1.5 Air Magic + Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Pois/Air 2% N/A 54% 2 Static Discharge Conj/Air 1% 3-4/arc 54% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, zermelo the Formicid Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 quarterstaff, a +0 buckler, a scroll of fog, a +0 leather armour; and the following spells available to memorise: Poisonous Vapours, Static Discharge. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #...# #.@.# #....# #.#### #. . #. # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zermelo the Formicid Wanderer began the quest for the Orb. 0 | D:1 | zermelo set off with the following items: a +2 | quarterstaff, a +0 buckler, a scroll of fog, a +0 leather | armour; and the following spells available to memorise: | Poisonous Vapours, Static Discharge. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_loops_ring, chequers_ecumenical_altar_lobes, minmay_tetromino_l4