Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 3320250715990344656 1593 zerozero the Destroyer (level 8, -2/41 HPs) Began as a Deep Elf Conjurer on Nov 3, 2024. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:23:15 (5128 turns). zerozero the Destroyer (Deep Elf Conjurer) Turns: 5128, Time: 00:23:16 Health: -2/41 AC: 7 Str: 4 XL: 8 Next: 61% Magic: 12/23 EV: 12 Int: 26 God: Gold: 300 SH: 0 Dex: 19 Spells: 15/25 levels left rFire + . . p - +7 war axe of Contradiction {flame, rCorr Dex+6} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . q - +2 hat rElec . o - +0 cloak {rCorr} rCorr + s - +1 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of protection from fire HPRegen 0.26/turn (no ring) MPRegen 0.36/turn %: no passive effects @: lethally poisoned (-2 -> -18) A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 300 gold pieces. Inventory: Hand Weapons n - a +2 whip of electrocution p - the +7 war axe of Contradiction (weapon) {flame, rCorr Dex+6} (You found it on level 3 of the Dungeon) Dex+6: It affects your dexterity (+6). rCorr: It protects you from acid and corrosion. t - a +2 long sword of freezing Missiles v - 26 stones Armour a - a +0 robe (worn) o - a +0 cloak of preservation (worn) q - a +2 hat (worn) s - a +1 pair of gloves (worn) Jewellery d - a ring of protection from fire (left hand) Wands l - a wand of digging (3) m - a wand of polymorph (14) Scrolls c - a scroll of fear {unknown} e - 5 scrolls of identify g - a scroll of enchant armour {unknown} h - 3 scrolls of poison k - a scroll of vulnerability u - 2 scrolls of enchant weapon w - 2 scrolls of teleportation x - 2 scrolls of brand weapon {unknown} y - 2 scrolls of revelation {unknown} B - a scroll of immolation {unknown} Potions b - a potion of magic f - 3 potions of resistance i - a potion of brilliance j - 6 potions of curing r - 2 potions of mutation z - a potion of might {unknown} A - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 9.0 Spellcasting + Level 10.6 Conjurations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 6% 4 d - Stone Arrow Conj/Erth 78% 3d11 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Iskenderun's Mystic Bla Conj/Tloc 39% 2d9 (+2d4 6% 4 Lesser Beckoning Tloc 22% N/A 8% 2 Maxwell's Portable Pile Tloc 11% (3-9)d3 16% 3 Teleport Other Tloc 11% N/A 16% 3 Animate Armour Summ/Erth 22% N/A 45% 4 Starburst Conj/Fire 19% 6d7 65% 6 Plasma Beam Fire/Air 5% 2x1d16 100% 6 Hellfire Mortar Fire/Erth 5% 3d11 100% 7 Lehudib's Crystal Spear Conj/Erth 19% 10d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Elyvilon Hepliaklqana Makhleb Yredelemnul Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an escape hatch in the ceiling here. You feel sick. The water moccasin bites you but does no damage. The water moccasin bites you! You are more poisoned. The water moccasin poisons you! The gnoll sergeant hits you from afar with a +0 trident! A mysterious force pulls you upwards. The hatch slams shut behind you. You feel very sick. Casting: Fulminant Prism (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (lightly wounded, 72% to hit) The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin misses you. The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin bites you but does no damage. The searing ray hits the water moccasin! The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The searing ray hits the water moccasin! You kill the water moccasin! You finish channelling your searing ray. You die... ### #######.# #......@# #.#####.# #.# #.# #####)#####.# #....)...##.# ######....)...##.# .......)......##.# ################.# ######### #.# There were no monsters in sight! Vanquished Creatures A steam dragon (D:6) A water moccasin (D:6) An ogre (D:5) An orc warrior (D:5) A centaur (D:6) A bullfrog (D:6) 3 scorpions (D:5) A marrowcuda (D:5) A howler monkey (D:6) A jelly (D:5) A bombardier beetle (D:4) 5 hounds 2 orc priests 3 iguanas 8 orc wizards 12 gnolls 6 adders 2 shadow imps 2 ufetubi (D:5) A ribbon worm (D:2) 4 dart slugs 23 orcs 9 ball pythons 10 endoplasms A giant cockroach (D:3) 6 hobgoblins 3 jackals (D:3) 9 kobolds 3 quokkas 4 bats 6 frilled lizards 4 goblins 3 rats 139 creatures vanquished. Vanquished Creatures (others) 6 fulminant prisms 6 creatures vanquished. Grand Total: 145 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zerozero the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 381 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 744 | D:1 | Reached skill level 5 in Conjurations 798 | D:1 | Found Ohippe's Antique Weapon Shop. 964 | D:2 | Learned a level 2 spell: Searing Ray 1011 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 1749 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/11 1831 | D:3 | Reached skill level 6 in Conjurations 1974 | D:3 | Identified the +7 war axe of Contradiction {flame, rCorr | Dex+6} 1982 | D:3 | Learned a level 4 spell: Fulminant Prism 1999 | D:3 | Reached XP level 5. HP: 28/28 MP: 4/13 2055 | D:3 | Found a white marble altar of Elyvilon. 2655 | D:4 | Learned a level 3 spell: Stone Arrow 2663 | D:4 | Reached skill level 7 in Conjurations 2820 | D:4 | Found a burning altar of Makhleb. 2833 | D:4 | Reached XP level 6. HP: 32/32 MP: 14/14 2841 | D:4 | Found a hazy altar of Hepliaklqana. 2841 | D:4 | Found a basalt altar of Yredelemnul. 3669 | D:5 | Entered Level 5 of the Dungeon 3678 | D:5 | Reached skill level 8 in Conjurations 3764 | D:5 | Reached skill level 5 in Spellcasting 3786 | D:5 | Reached XP level 7. HP: 36/36 MP: 11/17 4015 | D:5 | Reached skill level 9 in Conjurations 4196 | D:5 | Reached XP level 8. HP: 38/41 MP: 8/20 4450 | D:6 | Identified the +1 spear "Zinyxy" {freeze, *Rage rElec rF- | Stlth+} 4542 | D:6 | Reached skill level 10 in Conjurations 4848 | D:6 | Identified the +1 spear of the Heavens {venom, Int+2 SInv} 5127 | D:6 | HP: 2/41 [poisoned by a water moccasin] 5128 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic, serial_shops, nicolae_shop_statue_plus, minivault_14 D:2: layout_basic, minmay_fractal_squares_gapless_5 D:3: layout_loops_ring, mainiacjoe_overflow_24_doors D:4: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_temple_overflow_pools, minmay_cupped D:5: layout_basic D:6: layout_basic D:7: layout_rooms, nzn_wu_jian_contemplation, minmay_temple_entry_glass, serial_shops, nicolae_shop_tiny_statue_garden Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 6 7 8 9 10 | 10.6 Spellcasting | 4 5 7 9 | 9.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Long sword | 4 | | || 4 War axe | | 17 | 22 || 39 Cast: Magic Dart | 58 | 53 | 19 || 130 Searing Ray | 2 | 22 | 16 || 40 Fulminant Prism | | 1 | 5 || 6 Use: Scroll | | 9 | || 9 Stab: Sleeping | | 1 | || 1 Armour: Robe | 10 | 19 | 26 || 55 Dodge: Dodged | 12 | 27 | 28 || 67