Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 7658194900678639303 98 zerozero the Conjurer (level 4, -22/24 HPs) Began as a Deep Elf Conjurer on Nov 24, 2024. Killed by an exploding gnoll (30 damage) ... ignited by their inner flame ... on level 2 of the Dungeon. The game lasted 00:04:25 (1293 turns). zerozero the Conjurer (Deep Elf Conjurer) Turns: 1293, Time: 00:04:27 Health: -22/24 AC: 2 Str: 4 XL: 4 Next: 43% Magic: 4/12 EV: 11 Int: 25 God: Gold: 93 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . h - +2 dagger (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: untranslocatable, immotile, very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons e - a +0 dagger h - a +2 dagger of draining (weapon) Armour a - a +0 robe (worn) Magical Staves i - a staff of air Scrolls j - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of enlightenment {unknown} d - a potion of curing {unknown} f - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 6.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start resting. A gnoll comes into view. It is wielding a +0 flail. A gnoll comes into view. It is wielding a +0 whip. Your attacks no longer feel as feeble. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! A hobgoblin comes into view. A gnoll comes into view. It is wielding a +0 spear. The gnoll hits you with a +0 flail. Things that are here: a +0 whip; a +0 leather armour The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. The floor and the ceiling briefly switch places. You are magically locked in place. The gnoll barely misses you. Casting: Iskenderun's Mystic Blast (astonishingly dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the gnoll. You drain the gnoll. The gnoll is heavily wounded. You hit the gnoll. You drain the gnoll. The gnoll is heavily wounded. As you read the scroll labelled WAPEPS GOUMNA, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the gnoll. Flame seeps out of the gnoll. x2; You drain the gnoll. Flame seeps out of the gnoll. The gnoll is almost dead. The gnoll is engulfed in blazing flames. The gnoll explodes! The fiery explosion engulfs you!! Ouch! That really hurt! You die... .P#P.###.##.###...## #......# P.#..# #.##.#....## #.#.##.# .P#..# #......#..#####.#.##.# P.#..# ####.#............##.# .#P..# #.####.#####.####.# _#PP.######.# #.# #.####.# ##.P........# #.# #......# #P.P.######## #.# ######## #....# #@# ###### #○######## #########gg......# #.......#g######.# ##.#####..g.## ##...####.....# ##.......g.....# #.......##.#.#.# #.).....##...#.# You could see 3 gnolls and a hobgoblin (inner flame). Vanquished Creatures A gnoll bouda (D:2) 2 gnolls (D:2) An adder (D:2) 2 ribbon worms (D:2) 3 dart slugs 3 ball pythons 3 endoplasms A giant cockroach (D:2) 4 goblins 2 hobgoblins (D:2) 4 jackals (D:1) A kobold (D:2) 3 quokkas 2 bats (D:1) 2 frilled lizards 3 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zerozero the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 190 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 225 | D:1 | Reached skill level 5 in Conjurations 330 | D:1 | Learned a level 2 spell: Searing Ray 643 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1046 | D:2 | Found a faded altar of an unknown god. 1263 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/11 1273 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1278 | D:2 | Reached skill level 6 in Conjurations 1293 | D:2 | Killed by an exploding gnoll... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_rooms, dreamdust_wishing_well D:2: layout_loops_corners, shapermc_ecumenical_altar_mp_ritualfount Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 3 || 3 Cast: Magic Dart | 56 | 1 || 57 Searing Ray | 6 | 1 || 7 Use: Scroll | | 1 || 1 Armour: Robe | 1 | 6 || 7 Dodge: Dodged | 3 | 1 || 4