Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12228729922498685922 473 zeteo the Conjurer (level 7, -4/36 HPs) Began as a Gargoyle Conjurer on Apr 6, 2024. Was an Initiate of Vehumet. Slain by an ogre ... wielding a +0 giant club (9 damage) ... on level 5 of the Dungeon. The game lasted 00:40:02 (6241 turns). zeteo the Conjurer (Gargoyle Conjurer) Turns: 6241, Time: 00:40:03 Health: -4/36 AC: 13 Str: 11 XL: 7 Next: 10% Magic: 1/11 EV: 12 Int: 20 God: Vehumet [......] Gold: 167 SH: 0 Dex: 11 Spells: 6/11 levels left rFire . . . v - +0 quarterstaff rCold . . . (shield currently unavailable) rNeg + . . o - +3 robe of Fortitude {Rampage rElec Will- Dex+3} rPois ∞ y - +2 helmet rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... b - amulet of regeneration Stlth ++ (no ring) HPRegen 1.06/turn (no ring) MPRegen 0.12/turn %: rampage @: no status effects A: sickness immunity, AC +4, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 167 gold pieces. Inventory: Hand Weapons v - a +0 quarterstaff (weapon) z - a +2 dagger of holy wrath Missiles h - 26 stones (quivered) k - 6 boomerangs t - 3 poisoned darts Armour a - a +0 robe o - the +3 robe of Fortitude (worn) {Rampage rElec Will- Dex+3} (You took it off a gnoll on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Will-: It decreases your willpower. Rampage: It bestows one free step when moving towards enemies. u - a +0 leather armour y - a +2 helmet (worn) Jewellery b - an amulet of regeneration (around neck) n - a ring of ice r - a ring of protection from fire Scrolls c - 2 scrolls of revelation f - a scroll of identify g - a scroll of silence {unknown} i - a scroll of enchant weapon {unknown} j - a scroll of teleportation {unknown} l - a scroll of acquirement {unknown} m - a scroll of amnesia s - a scroll of fear {unknown} x - a scroll of fog {unknown} Potions d - a potion of cancellation {unknown} e - 2 potions of heal wounds p - a potion of berserk rage {unknown} q - a potion of might {unknown} w - 2 potions of haste A - a potion of curing {unknown} Skills: + Level 1.4 Staves + Level 2.2 Armour - Level 1.5 Dodging + Level 3.9 Stealth + Level 2.8 Spellcasting + Level 7.2 Conjurations + Level 1.0 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Mercury Vapours Alch/Air 8% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 Lesser Beckoning Tloc 4% N/A 22% 2 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Frozen Ramparts Ice 4% 1d1 41% 3 Leda's Liquefaction Alch/Erth 2% N/A 75% 4 Petrify Alch/Erth 4% N/A 75% 4 Vhi's Electric Charge Tloc/Air 4% N/A 82% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 83% 5 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Summon Forest Summ/Tloc 1% N/A 99% 5 Dispersal Tloc 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Kikubaaqudgha Makhleb Nemelex Xobeh Uskayaw Vehumet Wu Jian Annotations: D:5 Edmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (wandering, hasn't noticed you, 79% to hit) The searing ray hits the white imp! You kill the white imp! Vehumet accepts your kill. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is moderately wounded. The searing ray hits the ogre! The ogre is severely wounded. The ogre barely misses you. The searing ray misses the ogre. You finish channelling your searing ray. The ogre hits you with a +0 giant club! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 90% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray misses the ogre. The searing ray hits the ogre. The ogre is almost dead. The ogre hits you with a +0 giant club! You die... ## #### #. # ## #.... ... #.####. ...... .......##...... ............... .......@# #### .......O# ##... .)....... #.... .......... ..... .......#... ..... ....... .... ..... ....... ..... ...@. ....... ...... ..... #.... You could see an ogre. Vanquished Creatures A sky beast (D:4) An ogre (D:5) A hound (D:4) An orc wizard (D:4) Robin (D:3) 5 gnolls 7 adders A white imp (D:5) A ribbon worm (D:3) 2 dart slugs 11 orcs A bat (D:2) 10 endoplasms 3 giant cockroaches 8 hobgoblins 2 jackals (D:2) 6 kobolds 4 quokkas 9 ball pythons 2 frilled lizards 20 goblins 3 rats 100 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeteo the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 263 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5 451 | D:1 | Reached skill level 5 in Conjurations 731 | D:1 | Learned a level 2 spell: Searing Ray 1277 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/6 1331 | D:2 | Identified the +3 robe of Fortitude {Rampage rElec Will- | Dex+3} 1537 | D:2 | Reached skill level 6 in Conjurations 1591 | D:2 | Reached XP level 4. HP: 24/24 MP: 1/7 1974 | D:2 | Got the Discursus on the Traveller 2593 | D:3 | Identified the +0 ring mail of Yfabiuni {rElec} 2833 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 3100 | D:3 | Reached XP level 5. HP: 22/28 MP: 8/8 3136 | D:3 | Noticed Robin 3337 | D:3 | Killed Robin 4379 | D:4 | Reached skill level 1 in Armour 4379 | D:4 | Reached skill level 7 in Conjurations 4379 | D:4 | Reached XP level 6. HP: 29/32 MP: 3/9 4440 | D:4 | Found a burning altar of Makhleb. 4443 | D:4 | Found an ornate altar of the Wu Jian Council. 4444 | D:4 | Found a broken altar of Ashenzari. 4479 | D:4 | Found a radiant altar of Vehumet. 4492 | D:4 | Found a sparkling altar of Nemelex Xobeh. 4497 | D:4 | Became a worshipper of Vehumet 4546 | D:4 | Noticed a sky beast 4706 | D:4 | Found a hide-covered altar of Uskayaw. 5311 | D:4 | Learned a level 2 spell: Mercury Vapours 5416 | D:4 | Killed a sky beast 5538 | D:4 | Reached skill level 1 in Staves 5648 | D:5 | Entered Level 5 of the Dungeon 5648 | D:5 | Noticed Edmund 5878 | D:5 | Reached skill level 1 in Alchemy 5878 | D:5 | Reached XP level 7. HP: 32/36 MP: 4/11 6241 | D:5 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_ring D:2: minmay_kobold_bridge, layout_loops_cross, minmay_domino_4 D:3: layout_loops_corners, mainiacjoe_overflow_surrounded_room, minmay_liquid_box, uniq_robin D:4: layout_basic, general_overflow_altar, gammafunk_temple_overflow_forgotten, grunt_temple_overflow_open, grunt_tough_drop D:5: layout_rooms, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.2 Stealth | 3 | 3.9 Armour | 1 2 | 2.2 Staves | 1 | 1.4 Alchemy | 1 | 1.0 Dodging | | 1.5 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Quarterstaff | | 123 | || 123 Hand axe | | 8 | || 8 Throw: Stone | 5 | 15 | 1 || 21 Cast: Magic Dart | 37 | 5 | || 42 Searing Ray | 7 | 32 | 6 || 45 Mercury Vapours | | 1 | || 1 Use: Potion | | 1 | || 1 Scroll | | 6 | || 6 Stab: Sleeping | | 1 | || 1 Armour: Robe | 2 | 23 | 7 || 32 Leather armour | | 85 | || 85 Dodge: Dodged | 4 | 79 | 3 || 86