Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 7575860878838993664 333 zewo the Magician (level 6, 0/47 HPs) Began as a Djinni Hedge Wizard on Oct 18, 2024. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:06:48 (2775 turns). zewo the Magician (Djinni Hedge Wizard) Turns: 2775, Time: 00:06:49 Health: 0/47 AC: 2 Str: 9 XL: 6 Next: 83% Gold: 55 EV: 12 Int: 17 God: SH: 0 Dex: 13 rFire + + . q - staff of cold rCold . . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 55 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +2 sling of draining (You found it on level 1 of the Dungeon) r - the +4 short sword of Doors {venom, rN+} (You found it on level 2 of the Dungeon) rN+: It protects you from negative energy. Armour b - a +0 robe (worn) c - a +0 hat (worn) Magical Staves q - a staff of cold (weapon) (You found it on level 2 of the Dungeon) Scrolls f - a scroll of blinking {unknown} h - a scroll of silence {unknown} i - a scroll of enchant weapon {unknown} m - a scroll of poison {unknown} n - 3 scrolls of teleportation {@r3 !r} s - 2 scrolls of revelation {unknown} u - a scroll of brand weapon {unknown} v - a scroll of fear {unknown} Potions e - 2 potions of mutation g - a potion of magic j - 3 potions of heal wounds {unknown} l - a potion of invisibility {unknown} o - a potion of enlightenment {unknown} p - a potion of might {unknown} t - 2 potions of cancellation {unknown} w - a potion of resistance {unknown} x - a potion of haste {unknown} Skills: + Level 4.3 Fighting - Level 2.1 Dodging - Level 2.0 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations + Level 4.5 Hexes Level 0.0 Charms + Level 4.5 Summonings + Level 4.5 Necromancy + Level 4.5 Translocations Level 0.0 Transmutations + Level 4.5 Fire Magic + Level 4.5 Ice Magic + Level 4.5 Air Magic + Level 4.5 Earth Magic + Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Slow Hex 76% N/A 2% 1 c - Call Imp Summ 38% N/A 3% 2 d - Mephitic Cloud Conj/Alch/Air 19% N/A 7% 3 e - Sting Conj/Alch 76% 1d7 2% 1 f - Static Discharge Conj/Air 38% 3-5/arc 3% 2 Y - Blink Tloc 38% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16158 Sewer (visited) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the kobold! A rat comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. You kill the rat! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. You start resting. An orc priest is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc priest. The orc priest is lightly wounded. The orc priest shouts! The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (lightly wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is lightly wounded. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (lightly wounded, ally target, 100% to hit) The magic dart hits the orc priest. The orc priest is moderately wounded. You swap places. Your cerulean imp closely misses the orc priest. The orc priest hits your cerulean imp with a +0 hand axe. Your cerulean imp barely misses the orc priest. The orc priest completely misses your cerulean imp. Your cerulean imp hits the orc priest with a -3 spear. The orc priest hits your cerulean imp with a +0 hand axe. Your cerulean imp hits the orc priest but does no damage. Your cerulean imp hits the orc priest from afar with a -3 spear. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp disappears in a puff of smoke! The orc priest miscasts a cantrip. Your cerulean imp hits the orc priest but does no damage. Your cerulean imp is smitten. Your cerulean imp is smitten. Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (heavily wounded, wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc priest. The orc priest is severely wounded. The orc priest shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (severely wounded, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is severely wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (severely wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (almost dead, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is almost dead. * * * LOW HITPOINT WARNING * * * The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... ##+#.# #...###.# .....# ####....# .....# #.##### .....####### #.÷...# ...........# #####.# ...........# #.# ...........#### #.# ......#+##....######.# ....### #....##@....# #.... #....##o##### ..... #....##.#.## ..... #....##....# #### .... #.......#.## ... # #.......#.###.##.# #.......#o#......# #.......#.....# #.......###.### You could see an orc priest. Vanquished Creatures 2 bullfrogs (Sewer) A gnoll (D:1) 7 adders 4 river rats (Sewer) 2 orcs (D:3) 5 bats 4 endoplasms 2 hobgoblins 2 jackals (D:1) 2 quokkas 12 ball pythons 4 frilled lizards 2 goblins (D:2) 3 kobolds 22 rats 74 creatures vanquished. Vanquished Creatures (collateral kills) 3 river rats (Sewer) 2 ball pythons (Sewer) 6 rats (Sewer) 11 creatures vanquished. Grand Total: 85 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zewo the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | zewo set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 42 | D:1 | Reached skill level 2 in Stealth 44 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 239 | D:1 | Reached skill level 1 in Fighting 239 | D:1 | Reached XP level 3. HP: 8/27 MP: 0/0 239 | D:1 | Learned a level 1 spell: Sting 977 | D:2 | Identified the +4 short sword of Doors {venom, rN+} 1404 | D:2 | Reached skill level 2 in Fighting 1404 | D:2 | Reached XP level 4. HP: 31/33 MP: 0/0 1681 | D:3 | Found a glowing drain. 1690 | Sewer | Entered a sewer 1891 | Sewer | Reached XP level 5. HP: 33/39 MP: 0/0 1891 | Sewer | Learned a level 2 spell: Static Discharge 1918 | Sewer | Reached skill level 3 in Fighting 2062 | Sewer | Reached skill level 4 in Spellcasting 2062 | Sewer | Reached skill level 4 in Conjurations 2062 | Sewer | Reached skill level 4 in Hexes 2062 | Sewer | Reached skill level 4 in Summonings 2062 | Sewer | Reached skill level 4 in Necromancy 2062 | Sewer | Reached skill level 4 in Translocations 2062 | Sewer | Reached skill level 4 in Fire Magic 2062 | Sewer | Reached skill level 4 in Ice Magic 2062 | Sewer | Reached skill level 4 in Air Magic 2062 | Sewer | Reached skill level 4 in Earth Magic 2062 | Sewer | Reached skill level 4 in Alchemy 2322 | Sewer | Noticed a bullfrog 2323 | Sewer | Noticed a bullfrog 2454 | Sewer | Killed a bullfrog 2455 | Sewer | Reached XP level 6. HP: 40/47 MP: 0/0 2515 | Sewer | Reached skill level 4 in Fighting 2775 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_rooms D:2: layout_rooms, serial_co_window_serial, co_window_cross_1, co_window_paths_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_a, co_window_2corner, co_window_broadway_b, co_window_corner_b, co_window_2corner, co_window_corner_ca, co_window_cross_2, co_window_unsneaky_path_c, glass_columns_b, glass_columns_c, glass_columns_a D:3: layout_basic, portal_sewer_entry_d, st_stairs_14, grunt_decor_cap Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.0 Fighting | 1 2 3 4 | 4.3 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 10 | || 10 Cast: Magic Dart | 60 | 131 || 191 Call Imp | | 14 || 14 Slow | | 11 || 11 Use: Scroll | | 4 || 4 Armour: Robe | 10 | 20 || 30 Dodge: Dodged | 14 | 24 || 38