Dungeon Crawl Stone Soup version 0.33-a0-516-g862ef21dcb (webtiles) character file. Game seed: 6099034960002937486 861 ziggy11 the Conjurer (level 7, 36/36 HPs) Began as a Deep Elf Conjurer on Dec 3, 2024. Quit the game on level 4 of the Dungeon. The game lasted 00:16:21 (3524 turns). ziggy11 the Conjurer (Deep Elf Conjurer) Turns: 3524, Time: 00:16:21 Health: 36/36 AC: 6 Str: 4 XL: 7 Next: 71% Magic: 19/19 EV: 13 Int: 27 God: Gold: 208 SH: 5 Dex: 19 Spells: 15/19 levels left rFire . . . n - +0 dagger rCold . . . (no shield) rNeg . . . N - +2 robe of the Lair of Beasts {Regen+ Int+2} rPois . i - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... h - amulet of reflection Stlth +++ y - +4 ring of slaying HPRegen 1.06/turn s - +6 ring of dexterity MPRegen 0.32/turn %: reflection @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 208 gold pieces. Inventory: Hand Weapons n - a +0 dagger (weapon) Missiles e - 5 poisoned darts m - 5 boomerangs I - 6 silver javelins L - 25 stones Armour a - a +0 robe i - a +2 hat (worn) l - a scarf of shadows p - a +0 buckler x - a +0 leather armour E - a +2 robe of fire resistance N - the +2 robe of the Lair of Beasts (worn) {Regen+ Int+2} (You found it on level 4 of the Dungeon) Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Jewellery h - an amulet of reflection (around neck) o - an amulet of guardian spirit r - a ring of poison resistance s - a +6 ring of dexterity (right hand) y - a +4 ring of slaying (left hand) K - a ring of protection from cold R - an amulet of regeneration Talismans C - a maw talisman M - a talisman of death Wands J - a wand of flame (13) Scrolls c - 2 scrolls of poison {unknown} g - 2 scrolls of teleportation {unknown} j - 3 scrolls of identify {unknown} t - a scroll of fear {unknown} v - a scroll of amnesia {unknown} B - a scroll of immolation {unknown} F - 2 scrolls of brand weapon {unknown} G - a scroll of fog {unknown} H - 2 scrolls of revelation {unknown} P - 2 scrolls of noise {unknown} Q - a scroll of enchant armour {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} f - 2 potions of brilliance {unknown} k - a potion of resistance {unknown} q - 2 potions of degeneration {unknown} u - a potion of ambrosia {unknown} w - 2 potions of attraction {unknown} z - 2 potions of might {unknown} A - 2 potions of lignification {unknown} D - a potion of curing {unknown} O - a potion of invisibility {unknown} Skills: - Level 0.1 Armour + Level 4.7 Dodging + Level 4.4 Stealth - Level 1.0 Shields + Level 6.7 Spellcasting + Level 7.1 Conjurations + Level 2.2 Alchemy You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Sting Conj/Alch 100% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 18% N/A 6% 1 Mercury Vapours Alch/Air 30% N/A 6% 2 Jinxbite Hex 18% N/A 9% 2 Fulminant Prism Conj/Alch 17% 3d10 9% 4 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 (+2d3 14% 4 Tukima's Dance Hex 9% N/A 19% 3 Olgreb's Toxic Radiance Alch 21% N/A 24% 4 Passage of Golubria Tloc 9% N/A 52% 4 Alistair's Intoxication Alch 14% N/A 56% 5 Yara's Violent Unravell Hex/Alch 7% 3d5 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (visited) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found 57 gold pieces. Found a gate leading back out of this place. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mummy (dormant, 100% to hit) The searing ray hits the mummy! The mummy is moderately damaged. (Press . to maintain the ray.) The searing ray hits the mummy! The mummy is almost destroyed. The searing ray misses the mummy. The mummy hits you. The searing ray hits the mummy. You destroy the mummy! You finish channelling your searing ray. HP restored. There is an open door here. You now have 154 gold pieces (gained 10). You now have 173 gold pieces (gained 19). You now have 181 gold pieces (gained 8). You now have 192 gold pieces (gained 11). You now have 201 gold pieces (gained 9). Done exploring. Done exploring. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. Okay, then. There is an open door here. L - 20 stones (gained 7) Found a tiny jasper amulet. L - 25 stones (gained 5) You now have 208 gold pieces (gained 7). Found a stone staircase leading down. There is a stone staircase leading up here. R - an amulet of regeneration Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ..# ### >.# . #. ..##.# .## ...##.#@.# ..... #.##.#.## ....# ####^.....# ....####.....>...# ......#..........# ....#...<.......<# ....#............# ###...#..........# .................####### There were no monsters in sight! Vanquished Creatures Sigmund (D:2) A weeping skull (Ossuary) 3 elf zombies (Ossuary) The ghost of soul19 the Changeling, a weakling DsSh (D:3) 3 centaur zombies (Ossuary) 3 human zombies (Ossuary) A crocodile zombie (Ossuary) A hound zombie (Ossuary) 3 mummies (Ossuary) 5 adders 3 gnolls (D:2) An adder zombie (Ossuary) 2 ribbon worms 4 ball pythons 2 endoplasms 2 giant cockroaches 4 goblins 8 hobgoblins 2 quokkas 6 ball python zombies (Ossuary) 2 bats 3 frilled lizards 2 gnoll zombies (Ossuary) 4 jackal zombies (Ossuary) 8 kobolds 6 kobold zombies (Ossuary) 5 rats 86 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ziggy11 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 569 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 971 | D:2 | Reached skill level 5 in Conjurations 1017 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 1086 | D:2 | Learned a level 2 spell: Searing Ray 1555 | D:2 | Learned a level 1 spell: Sting 1573 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/12 1694 | D:2 | Noticed Sigmund 1702 | D:2 | Killed Sigmund 1703 | D:2 | Reached skill level 5 in Spellcasting 1703 | D:2 | Reached skill level 6 in Conjurations 1703 | D:2 | Reached XP level 5. HP: 28/28 MP: 5/14 1879 | D:3 | Found a runed translucent gate. 1880 | D:3 | Found a runed translucent gate. 1881 | D:3 | Found a runed translucent gate. 1892 | D:3 | Noticed soul19's ghost (weakling DsSh) 2623 | D:3 | Killed soul19's ghost 2624 | D:3 | Reached XP level 6. HP: 12/32 MP: 4/16 2763 | D:4 | Identified the +2 robe of the Lair of Beasts {Regen+ Int+2} 2791 | D:4 | Found a sand-covered staircase. 2799 | Ossuary | Entered an ossuary 2946 | Ossuary | Reached skill level 1 in Shields 3106 | Ossuary | Reached skill level 1 in Alchemy 3106 | Ossuary | Reached XP level 7. HP: 30/36 MP: 3/18 3213 | Ossuary | Reached skill level 7 in Conjurations 3524 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic, hangedman_decor_points, chequers_serial_rivers_small_b D:2: layout_basic, palyth_stone_intersect, minmay_randomly_rotated_circles, uniq_sigmund D:3: layout_rooms, gammafunk_ghost_split, minivault_5, minivault_4, nicolae_figureground_sparkle D:4: layout_rooms, mainiacjoe_overflow_paths, mainiacjoe_overflow_catch_the_wave, nicolae_ossuary_entry_plus, nicolae_half_adder, uniq_grinder Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 | 7.1 Spellcasting | 4 5 6 | 6.7 Dodging | 3 4 | 4.7 Stealth | 3 4 | 4.4 Shields | 1 | 1.0 Alchemy | 1 2 | 2.2 Armour | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 4 | 2 | 16 || 22 Cast: Magic Dart | 48 | 66 | 18 || 132 Searing Ray | 2 | 15 | 10 || 27 Sting | 1 | 5 | || 6 Armour: Robe | 3 | 30 | 19 || 52 Dodge: Dodged | | 30 | 18 || 48 Block: Other | 1 | 15 | 6 || 22 Reflection | 1 | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3525 | 3405 | 120 | 385 | 2407 | 5 | 705.0 | Dungeon | 2835 | 2715 | 120 | 120 | 2165 | 4 | 708.8 | Ossuary | 689 | 689 | 0 | 265 | 242 | 1 | 689.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 991 daAuts D:1: 887 daAuts D:3: 876 daAuts Ossuary: 689 daAuts D:4: 80 daAuts