Dungeon Crawl Stone Soup version 0.33-a0-532-g34712576ec (webtiles) character file. Game seed: 4080664635590210710 21 ziggy11 the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Dec 5, 2024. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:36 (799 turns). ziggy11 the Magician (Djinni Conjurer) Turns: 799, Time: 00:02:36 Health: -1/25 AC: 3 Str: 6 XL: 3 Next: 2% Gold: 60 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . i - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Missiles b - 18 stones Armour i - a +0 leather armour (worn) Jewellery a - a ring of protection from cold Scrolls d - a scroll of identify {unknown} Potions e - a potion of mutation {unknown} f - a potion of heal wounds {unknown} g - a potion of brilliance {unknown} h - a potion of might {unknown} Skills: - Level 2.3 Dodging - Level 1.7 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 4% 1 b - Searing Ray Conj 40% 2d5 6% 2 c - Fulminant Prism Conj/Alch 10% 3d9 36% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 36% 4 e - Apportation Tloc 40% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and quivering a throwing net (81% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll throws a throwing net. The throwing net barely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray misses the jackal. The jackal stops to sniff the ground. The gnoll hits you from afar with a +0 spear. The searing ray misses the gnoll. The searing ray hits the jackal! You kill the jackal! You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'e'. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (78% to hit) The searing ray misses the gnoll. The searing ray hits the giant cockroach. You kill the giant cockroach! * * * LOW HITPOINT WARNING * * * (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... ##.###.## ###..#!#..## ####...##.##...# #....###...###.. # ..)..K...#..$### #.#####...†###...###.. #....# ###Sg.##.##...# ###.###.###.@#!#..# #...##.#..##.###.## ###.#.#.###.##..#..# #...#...# ##.##)#.## #.#####.# ##.#.#.# #...#...# ##..#...# ###.#.#.###.####.## #...##.#..# #.# ##..# #.#.## #.# You could see a gnoll, a ball python and a kobold. Vanquished Creatures A dart slug (D:1) A ball python (D:1) 2 bats 3 endoplasms A giant cockroach (D:2) 2 goblins A hobgoblin (D:2) A jackal (D:2) 2 frilled lizards (D:1) A kobold (D:1) 4 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ziggy11 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ziggy11 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 19 | D:1 | Found a faded altar of an unknown god. 336 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 799 | D:2 | Reached XP level 3. HP: 7/25 MP: 0/0 799 | D:2 | Learned a level 1 spell: Apportation 799 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_loops_ring, hellmonk_ecumenical_altar_crossroads D:2: minmay_general_purpose_star, layout_loops_ring Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 2 Armour: Leather armour || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 798 | 721 | 77 | 0 | 618 | 2 | 399.0 | Dungeon | 798 | 721 | 77 | 0 | 618 | 2 | 399.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 662 daAuts D:2: 136 daAuts