Dungeon Sprint DCSS version 0.33-a0-746-g8ce5bd8831 (webtiles) character file. Game seed: 9084508875857527701 50 ziggy11 the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Jan 16, 2025. Was a Priest of Makhleb. Slain by a hell hound (5 damage) ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:06:08 (299 turns). ziggy11 the Magician (Djinni Conjurer) Turns: 299, Time: 00:06:09 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 31% Gold: 145 EV: 13 Int: 26 God: Makhleb [***...] SH: 0 Dex: 17 rFire + . . n - +3 halberd rCold + . . [offhand occupied] rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . k - amulet "Giutouru" {rElec rC+ Will+ RegenMP+ Slay+2} Will ++... l - ring of Meffiun {rPois rF- rC+ Will+ rCorr MP+5 Ice} Stlth ++ m - ring "Ago Dyrph" {rElec Int+4 Dex+6} HPRegen 0.25/turn %: no teleportation, infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Unleash Destruction, Infernal Servant You were in the Dungeon. You worshipped Makhleb. Makhleb was most pleased with you. You visited 1 branch You collected 280 gold pieces. You spent 135 gold pieces at shops. Inventory: Hand Weapons n - a +3 halberd (weapon) Armour a - a +0 robe (worn) Jewellery k - the amulet "Giutouru" (worn) {rElec rC+ Will+ RegenMP+ Slay+2} (You bought it in a shop in the Dungeon) [amulet of magic regeneration] rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). l - the ring of Meffiun (worn) {rPois rF- rC+ Will+ rCorr MP+5 Ice} (You bought it in a shop in the Dungeon) [ring of ice] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. MP+5: It affects your magic capacity (+5). Ice: It increases the power of your Ice spells. m - the ring "Ago Dyrph" (worn) {rElec Int+4 Dex+6} (You bought it in a shop in the Dungeon) [ring of dexterity] rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). Wands h - a wand of light (5) i - a wand of iceblast (4) Scrolls f - 4 scrolls of blinking j - 3 scrolls of fog Potions b - a potion of curing c - 4 potions of heal wounds d - 4 potions of haste e - a potion of berserk rage g - a potion of resistance Skills: + Level 5.2 Dodging - Level 1.5 Stealth * Level 5.7 Spellcasting * Level 5.7 Conjurations * Level 5.7 Hexes * Level 5.7 Summonings * Level 5.7 Necromancy * Level 5.7 Translocations * Level 5.7 Forgecraft * Level 5.7 Fire Magic * Level 5.7 Ice Magic * Level 5.7 Air Magic * Level 5.7 Earth Magic * Level 5.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d10 7% 4 d - Iskenderun's Mystic Conj/Tloc 37% 2d9 (+2d4 7% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Fedhas Gozag Makhleb Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D *[=??*?*:[((!!!! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Okay, then. Your line of fire to the hell hound is blocked by a granite statue. The magic dart hits the hell hound. The hell hound is lightly wounded. The hell hound barks! The jackal barks! The magic dart hits the hell hound but does no damage. The hell hound is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hell hound. The hell hound is lightly wounded. The hell hound is knocked back by the mystic blast. The mystic blast hits the jackal! You kill the jackal! Makhleb accepts your kill. You feel better. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell hound (lightly wounded, 73% to hit) You focus your ray upon the hell hound. The searing ray hits the hell hound! The hell hound is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the hell hound. The hell hound bites you. The hell hound closely misses you. The searing ray misses the hell hound. The hell hound bites you. The searing ray hits the hell hound. The hell hound is heavily wounded. You finish channelling your searing ray. A wolf comes into view. The hell hound bites you! * * * LOW HITPOINT WARNING * * * The hell hound bites you. You die... ###.........### #⌠[..........⌠# ######.ß.........ß.###### ##∩.__......###h.....__.∩## ###∩........ß.# #.ß........∩### #.............###.............## ⌠..........###...###..........⌠# ⌠..........# #.<.# #..........⌠# ⌠..........###..@###..........⌠# #.............###h............## ###∩........ß.# #.ß........∩### ##∩___......###......___∩## ######.ß.........ß.###### #⌠...........§# ###.........### #_........# #_......._# You could see a hell hound and a wolf (wandering). Vanquished Creatures A wight (D) An adder zombie (D) 5 endoplasms (D) A jackal (D) A jackal zombie (D) 3 quokka zombies (D) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ziggy11 the Djinni Conjurer began the quest for the Orb. 0 | D | ziggy11 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 3 | D | Found an iron altar of Okawaru. 3 | D | Found a shadowy altar of Dithmenos. 4 | D | Found a basalt altar of Yredelemnul. 5 | D | Found a hide-covered altar of Uskayaw. 5 | D | Round 1. 6 | D | Found a glowing silver altar of Zin. 6 | D | Found Ricuc's Staff Store. 6 | D | Found Pose's Magic Scroll Shop. 7 | D | Found Qetruin's Must-Have Magic. 7 | D | Found Foqiuc's Magic Scroll Shop. 12 | D | Found Meaginn's Distillery. 13 | D | Found Yblitoul's Distillery. 13 | D | Found Ceni's Bottled Wisdom. 13 | D | Found a shimmering altar of Xom. 13 | D | Found an opulent altar of Gozag. 13 | D | Found a roughly hewn altar of Beogh. 13 | D | Found Umoaze's Do-It-Yourself Clinic. 21 | D | Found a burning altar of Makhleb. 22 | D | Found a sacrificial altar of Ru. 23 | D | Found a corrupted altar of Lugonu. 23 | D | Found a stormy altar of Qazlal. 23 | D | Found a bloodstained altar of Trog. 23 | D | Found Aniv's Weapon Rack. 23 | D | Found Togg's Premium Goods. 24 | D | Found Sajusig's Basic Armour. 24 | D | Found Miwoanuec's Miscellaneous Merchandise. 26 | D | Noticed a wight 31 | D | Became a worshipper of Makhleb the Destroyer 51 | D | Found a blossoming altar of Fedhas. 54 | D | Found a snail-covered altar of Cheibriados. 60 | D | Reached * piety under Makhleb 65 | D | Reached XP level 2. HP: 11/21 MP: 0/0 67 | D | Found Nuluehiu's Identification Station. 68 | D | Found Zuguwoc's Advanced Armour. 68 | D | Found Nefoudir's Jewellery. 75 | D | Found Olomid's Timeless Talismans. 75 | D | Found an ornate altar of the Wu Jian Council. 75 | D | Found a glowing golden altar of the Shining One. 83 | D | Bought an ancient jade amulet for 45 gold pieces 83 | D | Identified the amulet "Giutouru" {rElec rC+ Will+ RegenMP+ | Slay+2} (You bought it in a shop in the Dungeon) 89 | D | Bought a steaming lapis lazuli ring for 45 gold pieces 89 | D | Identified the ring of Meffiun {rPois rF- rC+ Will+ rCorr | MP+5 Ice} (You bought it in a shop in the Dungeon) 89 | D | Bought an ancient platinum ring for 45 gold pieces 89 | D | Identified the ring "Ago Dyrph" {rElec Int+4 Dex+6} (You | bought it in a shop in the Dungeon) 102 | D | Killed a wight 102 | D | Reached ** piety under Makhleb 102 | D | Arena points: 14 (+14) [x2] 103 | D | Reached skill level 5 in Dodging 103 | D | Reached skill level 5 in Spellcasting 103 | D | Reached skill level 5 in Conjurations 103 | D | Reached skill level 5 in Hexes 103 | D | Reached skill level 5 in Summonings 103 | D | Reached skill level 5 in Necromancy 103 | D | Reached skill level 5 in Translocations 103 | D | Reached skill level 5 in Forgecraft 103 | D | Reached skill level 5 in Fire Magic 103 | D | Reached skill level 5 in Ice Magic 103 | D | Reached skill level 5 in Air Magic 103 | D | Reached skill level 5 in Earth Magic 103 | D | Reached skill level 5 in Alchemy 103 | D | Reached XP level 3. HP: 9/25 MP: 0/0 103 | D | Learned a level 1 spell: Summon Small Mammal 103 | D | Reached XP level 4. HP: 11/31 MP: 0/0 130 | D | Round 2. 220 | D | Reached *** piety under Makhleb 250 | D | Arena points: 50 (+36) [x3] 291 | D | Round 3. 292 | D | Noticed a hell hound 299 | D | Noticed a wolf 299 | D | Slain by a hell hound Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 5 | 5.2 Spellcasting | 4 5 | 5.7 Conjurations | 4 5 | 5.7 Hexes | 4 5 | 5.7 Summonings | 4 5 | 5.7 Necromancy | 4 5 | 5.7 Translocations | 4 5 | 5.7 Forgecraft | 4 5 | 5.7 Fire Magic | 4 5 | 5.7 Ice Magic | 4 5 | 5.7 Air Magic | 4 5 | 5.7 Earth Magic | 4 5 | 5.7 Alchemy | 4 5 | 5.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 18 | 10 || 28 Iskenderun's Myst | | 1 || 1 Searing Ray | | 1 || 1 Evoke: Wand | 1 | || 1 Armour: Robe | 2 | 4 || 6 Dodge: Dodged | 2 | 3 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 296 | 275 | 21 | 60 | 4 | 1 | 296.0 | Dungeon | 296 | 275 | 21 | 60 | 4 | 1 | 296.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 296 daAuts