Dungeon Sprint DCSS version 0.33-a0-784-gc898128944 (webtiles) character file. Game seed: 4960355326389512654 111 ziggy11 the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on Jan 22, 2025. Slain by an ice beast (10 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:37 (63 turns). ziggy11 the Magician (Djinni Conjurer) Turns: 63, Time: 00:00:38 Health: 0/35 AC: 2 Str: 6 XL: 5 Next: 15% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 7.7 Spellcasting + Level 7.7 Conjurations + Level 7.7 Hexes + Level 7.7 Summonings + Level 7.7 Necromancy + Level 7.7 Translocations + Level 7.7 Forgecraft + Level 7.7 Fire Magic + Level 7.7 Ice Magic + Level 7.7 Air Magic + Level 7.7 Earth Magic + Level 7.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Fulminant Prism Conj/Alch 20% 3d12 3% 4 d - Iskenderun's Mystic Conj/Tloc 40% 2d9 (+2d5 3% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 f - Construct Spike Laun Frge 80% 2d6 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'e'. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast! The ice beast is severely wounded. The searing ray hits the scorpion. You kill the scorpion! The searing ray hits the hound! You kill the hound! (Press . to maintain the ray.) The ice beast closely misses you. Your Spellcasting skill gained 2 levels and is now at level 7! Your Conjurations skill gained 2 levels and is now at level 7! Your Hexes skill gained 2 levels and is now at level 7! Your Summonings skill gained 2 levels and is now at level 7! Your Necromancy skill gained 2 levels and is now at level 7! Your Translocations skill gained 2 levels and is now at level 7! Your Forgecraft skill gained 2 levels and is now at level 7! Your Fire Magic skill gained 2 levels and is now at level 7! Your Ice Magic skill gained 2 levels and is now at level 7! Your Air Magic skill gained 2 levels and is now at level 7! Your Earth Magic skill gained 2 levels and is now at level 7! Your Alchemy skill gained 2 levels and is now at level 7! You have reached level 4! You feel agile. You have reached level 5! The power to cast Construct Spike Launcher wells up from within. Spell assigned to 'f'. The searing ray hits the ice beast! The ice beast is almost dead. The searing ray hits the black bear! The black bear is moderately wounded. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You feel a terrible chill! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...)....@Y.†h..+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a black bear and an ice beast. Vanquished Creatures A scorpion (D) A hound (D) 2 gnolls (D) 2 bats (D) A jackal (D) A ball python (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ziggy11 the Djinni Conjurer began the quest for the Orb. 0 | D | ziggy11 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 7 | D | Reached XP level 2. HP: 18/21 MP: 0/0 13 | D | Reached skill level 5 in Spellcasting 13 | D | Reached skill level 5 in Conjurations 13 | D | Reached skill level 5 in Hexes 13 | D | Reached skill level 5 in Summonings 13 | D | Reached skill level 5 in Necromancy 13 | D | Reached skill level 5 in Translocations 13 | D | Reached skill level 5 in Forgecraft 13 | D | Reached skill level 5 in Fire Magic 13 | D | Reached skill level 5 in Ice Magic 13 | D | Reached skill level 5 in Air Magic 13 | D | Reached skill level 5 in Earth Magic 13 | D | Reached skill level 5 in Alchemy 57 | D | Noticed an ice beast 57 | D | Noticed a scorpion 57 | D | Noticed a black bear 62 | D | Reached XP level 3. HP: 11/25 MP: 0/0 62 | D | Learned a level 1 spell: Kinetic Grapnel 62 | D | Killed a scorpion 63 | D | Reached XP level 4. HP: 11/31 MP: 0/0 63 | D | Reached XP level 5. HP: 13/35 MP: 0/0 63 | D | Learned a level 2 spell: Construct Spike Launcher 63 | D | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 7 | 7.7 Conjurations | 4 5 7 | 7.7 Hexes | 4 5 7 | 7.7 Summonings | 4 5 7 | 7.7 Necromancy | 4 5 7 | 7.7 Translocations | 4 5 7 | 7.7 Forgecraft | 4 5 7 | 7.7 Fire Magic | 4 5 7 | 7.7 Ice Magic | 4 5 7 | 7.7 Air Magic | 4 5 7 | 7.7 Earth Magic | 4 5 7 | 7.7 Alchemy | 4 5 7 | 7.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 9 | || 9 Searing Ray | 2 | || 2 Armour: Robe | 5 | 1 || 6 Dodge: Dodged | 9 | || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 63 | 63 | 0 | 38 | 3 | 1 | 63.0 | Dungeon | 63 | 63 | 0 | 38 | 3 | 1 | 63.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 63 daAuts