Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 7039586516721481774 16 zimm66 the Jinx (level 2, -1/20 HPs) Began as a Gnoll Wanderer on Aug 6, 2023. Slain by Terence ... wielding a +0 hand axe of flaming (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:50 (835 turns). zimm66 the Jinx (Gnoll Wanderer) Turns: 835, Time: 00:01:51 Health: -1/20 AC: 2 Str: 8 XL: 2 Next: 54% Magic: 3/5 EV: 11 Int: 11 God: Gold: 32 SH: 5 Dex: 14 Spells: 5/6 levels left rFire . . . a - +0 short sword rCold . . . b - +0 buckler rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 buckler (worn) d - a +0 robe (worn) Jewellery f - an amulet of magic regeneration Scrolls g - a scroll of enchant armour {unknown} i - a scroll of immolation {unknown} k - 2 scrolls of identify {unknown} Potions c - 2 potions of might e - a potion of curing {unknown} h - a potion of attraction {unknown} j - a potion of degeneration {unknown} Skills: + Level 0.5 Fighting + Level 2.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 2.5 Armour + Level 0.5 Dodging + Level 0.5 Stealth + Level 4.5 Shields + Level 0.5 Unarmed Combat + Level 2.7 Spellcasting + Level 0.3 Conjurations + Level 8.7 Hexes + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Transmutations + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Poison Magic + Level 0.6 Invocations + Level 0.5 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 80% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 20% N/A 3% 3 Summon Guardian Golem Hex/Summ 11% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Terence is moderately wounded. You hit Terence but do no damage. Terence is moderately wounded. You block Terence's attack. You barely miss Terence. Terence is moderately wounded. Terence closely misses you. You completely miss Terence. Terence is moderately wounded. You barely miss Terence. Terence is moderately wounded. Terence barely misses you. You hit Terence. You bite Terence, but do no damage. Terence is heavily wounded. Terence is no longer moving slowly. Terence hits you with a +0 hand axe of flaming! Terence burns you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Slow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe of flaming and wearing a +0 scale mail (heavily wounded, chance to affect: 62%) Terence resists with significant effort. Terence barely misses you. Casting: Slow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe of flaming and wearing a +0 scale mail (heavily wounded, chance to affect: 62%) Terence resists with significant effort. Terence hits you with a +0 hand axe of flaming! You die... #....#.#+#### ##.#.#.....)# #.#>.......# #.#.##.?...# #.#.#...# ###.#<#.### #.......# #....@.†###### #...@........### #.....#..†.....# #.....#........# #.....#........# #.....#........# ##############.# (.. ## You could see Terence. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 3 ball pythons A bat (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 4 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zimm66 the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | zimm66 set off with the following items: a +0 short sword, | a +0 buckler, a potion of might, a +0 robe; and the | following spell memorised: Slow; and the following spells | available to memorise: Tukima's Dance, Summon Guardian | Golem. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 249 | D:1 | Reached XP level 2. HP: 13/19 MP: 5/5 789 | D:2 | Noticed Terence 835 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_basic D:2: layout_basic, uniq_terence, uniq_sigmund, uniq_robin Action || total ---------------------------++------- Melee: Short sword || 72 Bite || 6 Cast: Slow || 3 Stab: Sleeping || 2 Armour: Robe || 6 Dodge: Dodged || 30 Block: Buckler || 15