Dungeon Crawl Stone Soup version 0.30-a0-711-gf4ac18a38d (webtiles) character file. Game seed: 6989881844584866194 0 zinnoa the Magician (level 1, 15/15 HPs) Began as a Djinni Hedge Wizard on Jan 23, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (0 turns). zinnoa the Magician (Djinni Hedge Wizard) Turns: 0, Time: 00:00:16 Health: 15/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of magic Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Slow Hex 36% N/A 8% 1 c - Blink Tloc 18% N/A 12% 2 d - Call Imp Summ 9% N/A 12% 2 e - Mephitic Cloud Conj/Pois/Air 9% N/A 24% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, zinnoa the Djinni Hedge Wizard. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found 12 gold pieces, a ring mail and 7 stones. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. You have no magic to restore. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) (............# ..≈.......≈..# .≈≈≈.....≈≈≈.# ..≈.......≈..# .............# .....>≈......# .....≈≈≈.....#. ......≈@....... ............... ..≈.......≈.... .≈≈≈.....≈≈≈..# ..≈....$..≈...# ..............# ..[.....#####.# ......... .# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zinnoa the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | zinnoa set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_basic, serial_shops, nicolae_shop_behind_doors, shop, shop, nicolae_shop_bloodbath_and_beyond, serial_corexii_hall, corexii_hall_statues_t, chequers_hall_statues_wall_a Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+