Dungeon Crawl Stone Soup version 0.29-a0-284-gf9362112df (webtiles) character file. Game seed: 9722485470818518212 3 zishaf the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Mar 31, 2022. Slain by an endoplasm (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:17 (414 turns). zishaf the Conjurer (Octopode Conjurer) Turns: 414, Time: 00:01:17 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 50% Magic: 3/3 EV: 13 Int: 20 God: Gold: 8 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons b - a +0 whip Potions a - a potion of magic Skills: - Level 2.0 Dodging + Level 2.8 Stealth * Level 2.1 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the rat! No target in view! No target in view! No target in view! You see here a rat corpse. An endoplasm comes into view. The endoplasm quivers. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm but do no damage. The endoplasm barely misses you. You tentacle-slap the endoplasm. x2 The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as you move away! The endoplasm closely misses you. The endoplasm attacks as you move away! The endoplasm barely misses you. The endoplasm attacks as you move away! The endoplasm closely misses you. The endoplasm completely misses you. The endoplasm attacks as you move away! The endoplasm hits you but does no damage. The endoplasm attacks as you move away! The endoplasm barely misses you. You see here a rat corpse. The endoplasm attacks as you move away! The endoplasm completely misses you. The endoplasm attacks as you move away! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as you move away! The endoplasm hits you. You die... #.# #.#.#.#.... #.# #...#.####+ #######.#.# ..........# #######.### #########.###.# #.............# ###################.#####.##### ................@J†.....#... ###################.###.##..# #.# #.# ..# #.###.# ..# #.....# ..# ####### ..# You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A ball python (D:1) 2 rats (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zishaf the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 414 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic, chequers_serial_rivers_marsh Action || total -------------------------++------- Melee: Unarmed || 10 Tentacles || 3 Constrict || 2 Punch || 1 Armor: Skin || 1 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 413 | 413 | 0 | 0 | 334 | 1 | 413.0 | Dungeon | 413 | 413 | 0 | 0 | 334 | 1 | 413.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 413 daAuts