Dungeon Crawl Stone Soup version 0.29-a0-613-gf2c431b9b9 (webtiles) character file. Game seed: 17476133137012315748 1 zishaf the Magician (level 1, 0/16 HPs) Began as a Demigod Wanderer on June 16, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:26 (51 turns). zishaf the Magician (Demigod Wanderer) Turns: 51, Time: 00:00:27 Health: 0/16 AC: 2 Str: 10 XL: 1 Next: 13% Magic: 5/5 EV: 10 Int: 19 God: Gold: 0 SH: 4 Dex: 11 Spells: 3/3 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . d - +0 buckler rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Scrolls b - a scroll of fog Skills: + Level 1.0 Fighting - Level 1.0 Stealth + Level 1.8 Shields + Level 1.8 Spellcasting - Level 1.7 Hexes + Level 1.8 Summonings You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 32% N/A 11% 1 Summon Small Mammal Summ 32% N/A 11% 1 Call Imp Summ 8% N/A 16% 2 Confusing Touch Hex 8% N/A 32% 3 Summon Ice Beast Ice/Summ 5% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is severely wounded. You block the jackal's attack. The jackal bites you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal barely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you. x2 You miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. You hit the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is lightly wounded. The jackal closely misses you. You closely miss the jackal. The jackal is lightly wounded. The jackal misses you. You block the jackal's attack. You closely miss the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. You barely miss the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. You block the jackal's attack. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal bites you. You die... ##+###.# #.########## #..........# ####.####### #########.# #..#......# #..#.###### #..#.# #..#@# #..#h# #.h#h# #....# #....### ##### You could see 2 jackals. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zishaf the Demigod Wanderer began the quest for the Orb. 0 | D:1 | zishaf set off with the following items: a +0 dagger, a | scroll of fog, a +0 robe, a +0 buckler; and the following | spells available to memorise: Slow, Summon Small Mammal, | Call Imp, Confusing Touch, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 51 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic, serial_park_tiny_1, minmay_pentomino_x2 Action || total -------------------------++------- Melee: Dagger || 22 Armor: Robe || 5 Dodge: Dodged || 17 Block: Buckler || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 51 | 51 | 0 | 0 | 25 | 1 | 51.0 | Dungeon | 51 | 51 | 0 | 0 | 25 | 1 | 51.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 51 daAuts