Dungeon Crawl Stone Soup version 0.30-a0-122-g2a1322497e (webtiles) character file. Game seed: 2288517216917600937 195199 zishaf the Worldbinder (level 18, 0/157 HPs) Began as a Barachi Summoner on Sept 15, 2022. Was an Elder of Sif Muna. Slain by a merfolk ... wielding a +0 halberd ... led by a merfolk impaler (9 damage) ... on level 4 of the Shoals. The game lasted 01:52:41 (45023 turns). zishaf the Worldbinder (Barachi Summoner) Turns: 45023, Time: 01:52:41 Health: 0/157 AC: 17 Str: 10 XL: 18 Next: 78% Magic: 1/32 EV: 12 Int: 24 (25) God: Sif Muna [****..] Gold: 2722 SH: 21 Dex: 22 Spells: 12/38 levels left rFire + . . SeeInvis + m - +6 trident (freeze) rCold + . . Faith . e - +3 kite shield {AC+3} rNeg + . . Spirit . T - +0 steam dragon scales rPois + Reflect + v - +2 hood of the Assassin {Detection Stab+ Stlth++} rElec . Harm . l - +1 cloak {Stlth+} rCorr + Rampage . p - +2 pair of gloves Will +.... M - +0 pair of boots of Raore {rPois Int+4 Dex+3 SInv} Stlth ++++++.... S - amulet of reflection HPRegen 0.36/turn C - ring "Eceosuduri" {rC+ Dex+4} MPRegen 0.23/turn U - ring of Hospitality {rF+ rN+ rCorr} @: about to teleport, engulfed, calling dragons, unable to hop, mesmerised, studying Fighting, slow A: amphibious, slowness 1, strong legs 2, +LOS, claws 1, MP-powered wands a: Hop, Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 4 of the Shoals. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You visited 5 branches of the dungeon, and saw 27 of its levels. You also visited: Sewer, Ice Cave and Volcano. You collected 3774 gold pieces. You spent 1052 gold pieces at shops. Inventory: Hand Weapons m - a +6 trident of freezing (weapon) Missiles P - 3 throwing nets Armour e - a +3 kite shield of protection (worn) l - a +1 cloak of stealth (worn) p - a +2 pair of gloves (worn) v - the +2 hood of the Assassin (worn) {Detection Stab+ Stlth++} (You bought it in a shop on level 2 of the Orcish Mines) It allows the wearer to sense nearby creatures. It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth: It makes you much more stealthy. B - the +3 salamander hide armour {Flames rF++ rC--} (You found it on level 3 of the Shoals) It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. M - the +0 pair of boots of Raore (worn) {rPois Int+4 Dex+3 SInv} (You found it in an ice cave) Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rPois: It protects you from poison. SInv: It lets you see invisible. T - +0 steam dragon scales (worn) Jewellery x - a ring of protection from cold z - a ring of protection from fire C - the ring "Eceosuduri" (left hand) {rC+ Dex+4} (You acquired it on level 7 of the Dungeon) [ring of protection from cold] Dex: It affects your dexterity (+4). rC: It protects you from cold. K - a ring of see invisible S - an amulet of reflection (around neck) U - the ring of Hospitality (right hand) {rF+ rN+ rCorr} (You found it on level 5 of the Lair of Beasts) [ring of resist corrosion] rF: It protects you from fire. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Wands f - a wand of digging (10) u - a wand of paralysis (47) w - a wand of flame (16) E - a wand of light (11) F - a wand of polymorph (6) L - a wand of iceblast (24) Scrolls c - 12 scrolls of teleportation h - a scroll of summoning j - 3 scrolls of fog n - 5 scrolls of magic mapping o - 4 scrolls of poison q - 2 scrolls of silence G - 5 scrolls of enchant weapon R - 4 scrolls of fear W - 2 scrolls of blinking Potions a - 3 potions of flight b - 2 potions of magic d - 4 potions of attraction g - 11 potions of ambrosia i - 3 potions of heal wounds k - a potion of resistance r - 4 potions of brilliance s - 11 potions of lignification t - 8 potions of curing A - a potion of invisibility D - 9 potions of might H - a potion of mutation I - 2 potions of haste J - 3 potions of berserk rage Miscellaneous y - a tin of tremorstones (2/2) O - a box of beasts V - a lightning rod (4/4) Skills: + Level 18.0 Fighting - Level 4.0 Polearms - Level 3.0 Armour - Level 3.0 Dodging - Level 4.0 Stealth - Level 10.0 Shields + Level 10.6 Spellcasting - Level 4.0 Hexes * Level 22.0 Summonings - Level 6.0 Translocations - Level 6.0 Air Magic - Level 4.0 Earth Magic - Level 12.0 Invocations - Level 5.0 Evocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 82% N/A 1% 2 b - Summon Horrible Thin Summ 43% N/A 9% 8 A - Animate Armour Summ/Erth 100% N/A 1% 4 B - Call Canine Familiar Summ 87% N/A 0% 3 C - Summon Guardian Gole Hex/Summ 66% N/A 1% 3 D - Summon Lightning Spi Summ/Air 68% N/A 1% 4 E - Call Imp Summ 87% N/A 0% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 100% N/A 0% 1 Apportation Tloc 82% N/A 1% 1 Summon Ice Beast Ice/Summ 60% N/A 1% 4 Slow Hex 100% N/A 2% 1 Poisonous Vapours Pois/Air 54% N/A 4% 2 Static Discharge Conj/Air 54% 3-7/arc 4% 2 Portal Projectile Hex/Tloc 72% N/A 4% 3 Confusing Touch Hex 31% N/A 6% 3 Kindle Blastsparks Fire/Tloc/Air 62% 2d15 6% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 44% N/A 8% 2 Ensorcelled Hibernation Hex/Ice 44% N/A 8% 2 Passwall Tmut/Erth 18% N/A 8% 2 Manifold Assault Tloc 41% N/A 10% 4 Freeze Ice 48% 1d7 11% 1 Necrotise Necr 48% 1d6 11% 1 Sting Tmut/Pois 48% 1d5 11% 1 Dazzling Flash Conj/Hex 44% N/A 14% 3 Stone Arrow Conj/Erth 44% 3d9 14% 3 Scorch Fire 24% 2d6 17% 2 Sublimation of Blood Necr 12% N/A 17% 2 Cause Fear Hex 15% N/A 22% 4 Leda's Liquefaction Hex/Erth 15% N/A 22% 4 Frozen Ramparts Ice 24% 1d4 32% 3 Ignite Poison Fire/Tmut/Pois 12% N/A 32% 3 Spider Form Tmut/Pois 12% N/A 32% 3 Vampiric Draining Necr 12% 2d6 32% 3 Silence Hex/Air 18% N/A 36% 5 Anguish Hex/Necr 11% N/A 43% 4 Fulminant Prism Conj/Hex 11% 3d9 43% 4 Petrify Tmut/Erth 22% N/A 43% 4 Lee's Rapid Deconstruct Erth 15% 3d11* 52% 5 Lightning Bolt Conj/Air 13% 1d27 65% 5 Spellforged Servitor Conj/Summ 30% N/A 69% 7 Flame Wave Conj/Fire 12% 2d6 73% 4 Hailstorm Conj/Ice 12% 3d5 73% 4 Ice Form Ice/Tmut 12% N/A 73% 4 Olgreb's Toxic Radiance Pois 12% N/A 73% 4 Dragon's Call Summ 43% N/A 78% 9 Metabolic Englaciation Hex/Ice 11% N/A 80% 5 Dispersal Tloc 20% N/A 82% 6 Irradiate Conj/Tmut 6% 3d13 97% 5 Eringya's Noxious Bog Tmut/Pois 6% N/A 100% 6 Iron Shot Conj/Erth 11% 9d3 100% 6 Storm Form Tmut/Air 13% N/A 100% 7 Chain Lightning Conj/Air 13% 3d18 100% 9 Fire Storm Conj/Fire 6% 8d2 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:11 Shoals (4/4) Lair:3 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Sewer (visited) IceCv (visited) Volcano (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:4 ( D:9 [? Orc:2 *:=* Shoals:2 * Annotations: Temple 2 transporters Shoals:4 Ilsuiw Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop long distances. You have an extended range of vision and can be seen from far away. You have sharp fingernails. You expend magic power (3 MP) to strengthen your wands. Message History The water elemental hits you! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! The water elemental hits you. * * * LOW HITPOINT WARNING * * * The merfolk avatar chants its luring song. The merfolk hits your tentacled monstrosity with a +0 trident!! Your tentacled monstrosity dies! Your tentacled monstrosity disappears in a puff of smoke! Ilsuiw runs her fingers through her long green hair. Ilsuiw mumbles some strange words. Ilsuiw blinks! You block the merfolk's attack. The merfolk siren chants a haunting song. The merfolk siren chants its luring song. Your Fighting skill increases to level 18! You feel better. A dragon tries to answer your call, but you don't have enough magical power! Sif Muna accepts your kill. You feel a bit more experienced. The sea snake bites you! * * * LOW HITPOINT WARNING * * * You block the merfolk's attack. A faun comes into view. It is wielding a +0 quarterstaff. The merfolk closely misses your shadow dragon. The water elemental closely misses you. The sea snake bites you. * * * LOW HITPOINT WARNING * * * You block the water elemental's attack. You block the merfolk's attack. The merfolk javelineer hits you from afar with a +2 spear of venom! * * * LOW HITPOINT WARNING * * * You block the faun's attack. Your shadow dragon breathes negative energy at the merfolk aquamancer. The bolt of negative energy hits the merfolk!!! The merfolk is drained! The merfolk dies! Sif Muna accepts your kill. You hear a splash. The bolt of negative energy misses the merfolk aquamancer. The bolt of negative energy hits the snapping turtle!!! The snapping turtle is drained! The merfolk hits you from afar with a +0 halberd! You die... ~~~≈≈≈≈≈≈≈≈ ≈≈≈~ ~~~≈≈≈≈≈≈≈ ≈≈≈ ≈S~~~~ ?~~~≈≈≈≈≈≈ ≈≈≈ ~~~~~~ ..~~≈≈≈≈≈~ ~~~~~~~~~~). #.~~≈≈≈≈~~ ~~....~~m....# #.~~≈≈≈≈~~ P...........###.~≈≈≈≈≈~~~ # ...........##E