Dungeon Crawl Stone Soup version 0.30-a0-137-gd8773701ce (webtiles) character file. Game seed: 163687685912737124 3 zishaf the Vexing (level 1, -3/14 HPs) Began as a Demigod Wanderer on Sept 23, 2022. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:35 (112 turns). zishaf the Vexing (Demigod Wanderer) Turns: 112, Time: 00:00:36 Health: -3/14 AC: 3 Str: 13 XL: 1 Next: 33% Magic: 4/4 EV: 10 Int: 12 God: Gold: 0 SH: 4 Dex: 15 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 buckler (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of blinking Skills: + Level 0.2 Fighting + Level 1.9 Axes + Level 1.9 Shields - Level 1.0 Spellcasting - Level 3.6 Hexes - Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 36% N/A 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 9% N/A 34% 3 Summon Guardian Golem Hex/Summ 4% N/A 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Found a stone staircase leading down. You hit the quokka but do no damage. The quokka bites you. The quokka closely misses you. You barely miss the quokka. You block the quokka's attack. You hit the quokka. You kill the quokka! No target in view! No target in view! You see here a quokka corpse. An endoplasm comes into view. An endoplasm is nearby! The endoplasm quivers. An endoplasm comes into view. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! The endoplasm attacks as you move away! The endoplasm hits you. The endoplasm attacks as you move away! The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You die... ############ #..........# #..........# . #..........#########.. .>.......†.##......... ##.......####......... #.........###.......# .####.....@JJ........ #.....#.###.......## #.###.#.# #.......+ # #...#.# #.......# #.#.#.# #.......# #.#'#.#########... #.............#... #.............# #.............# You could see 2 endoplasms. Vanquished Creatures A bat (D:1) A quokka (D:1) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zishaf the Demigod Wanderer began the quest for the Orb. 0 | D:1 | zishaf set off with the following items: a +0 hand axe, a | +0 buckler, a scroll of blinking, a +0 leather armour; and | the following spell memorised: Slow; and the following | spells available to memorise: Tukima's Dance, Summon | Guardian Golem. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 112 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_j, layout_basic Action || total -------------------------++------- Melee: Hand axe || 17 Armor: Leather armour || 3 Dodge: Dodged || 10 Block: Buckler || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 116 | 116 | 0 | 0 | 81 | 1 | 116.0 | Dungeon | 116 | 116 | 0 | 0 | 81 | 1 | 116.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 116 daAuts