Dungeon Crawl Stone Soup version 0.30-a0-358-g0d69a1922f (webtiles) character file. Game seed: 15743507460652478773 8 zishaf the Trooper (level 1, 17/20 HPs) Began as a Demigod Wanderer on Nov 8, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:20 (366 turns). zishaf the Trooper (Demigod Wanderer) Turns: 366, Time: 00:01:21 Health: 17/20 AC: 2 Str: 11 XL: 1 Next: 80% Magic: 1/4 EV: 11 Int: 14 God: Gold: 11 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour e - a +0 robe (worn) Jewellery h - a +6 ring of strength Scrolls d - a scroll of teleportation Potions b - a potion of invisibility c - a potion of curing f - a potion of berserk rage g - a potion of mutation {unknown} Skills: + Level 3.8 Fighting - Level 1.0 Armour - Level 1.7 Unarmed Combat - Level 1.0 Spellcasting + Level 1.4 Air Magic - Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 8% 1d3 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 0% N/A 36% 2 Vhi's Electric Charge Tloc/Air 4% N/A 52% 3 Petrify Tmut/Erth 0% N/A 95% 4 Irradiate Conj/Tmut 0% 3d11 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aim: a hobgoblin (moderately wounded, 64% to hit) The zap misses the hobgoblin. The hobgoblin hits you. Casting: Shock (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 21% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, 64% to hit) You miscast Shock. Nothing appears to happen. The hobgoblin barely misses you. Casting: Shock (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 21% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, 64% to hit) The zap hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. Casting: Shock (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Shock (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you but does no damage. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! No target in view! A frilled lizard comes into view. The frilled lizard hisses angrily. You hear a shout! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .............# .. ........####.# #.## #..........#.# .... #.###.....##.' #l. #.###....##### ##..#+## #.#........... .#......#...#.#########. ........#.# #.# #. .......@..# #.# #. ........### #.# #. ....#.#.# #.# #. ### #.#.#####.## #. # #........# #. ########## You could see a frilled lizard. Vanquished Creatures 2 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) A frilled lizard (D:1) 3 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zishaf the Demigod Wanderer began the quest for the Orb. 0 | D:1 | zishaf set off with the following items: a +0 dagger, a | potion of invisibility, a potion of curing, a scroll of | teleportation, a +0 robe, a potion of berserk rage; and the | following spell memorised: Shock; and the following spells | available to memorise: Vhi's Electric Charge. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 4/4 366 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_basic, minmay_hexomino_u4 Action || total -------------------------++------- Melee: Dagger || 38 Punch || 1 Cast: Shock || 9 Armor: Robe || 8 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 366 | 366 | 0 | 0 | 288 | 1 | 366.0 | Dungeon | 366 | 366 | 0 | 0 | 288 | 1 | 366.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 366 daAuts