Dungeon Crawl Stone Soup version 0.30-a0-711-gf4ac18a38d (webtiles) character file. Game seed: 13025795754629837608 16 zombieshoju the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Wanderer on Jan 23, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:08:02 (669 turns). zombieshoju the Conjurer (Demonspawn Wanderer) Turns: 669, Time: 00:08:02 Health: 19/19 AC: 2 Str: 11 XL: 2 Next: 37% Magic: 4/4 EV: 11 Int: 15 God: Gold: 15 SH: 0 Dex: 11 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 15 poisoned darts (quivered) Armour d - a +0 robe (worn) Scrolls e - 2 scrolls of poison {unknown} Potions c - a potion of attraction Skills: - Level 1.7 Throwing - Level 1.0 Armour - Level 1.0 Dodging + Level 1.4 Spellcasting - Level 3.0 Conjurations * Level 1.0 Transmutations + Level 2.3 Poison Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 24% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 10% 3d8 19% 2 Static Discharge Conj/Air 10% 2-3/arc 19% 2 Poisonous Vapours Pois/Air 8% N/A 22% 2 Ignite Poison Fire/Tmut/Pois 4% N/A 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History The dart slug is almost dead. You kill the dart slug! Your Transmutations skill increases to level 1! You start resting. Magic restored. You start resting. An endoplasm comes into view. An endoplasm is nearby! Casting: Sting (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Sting (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (97% to hit) You miscast Sting. Nothing appears to happen. Casting: Sting (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is moderately wounded. Malevolent energies surge around you. The endoplasm suddenly stops moving! The helpless endoplasm fails to defend itself. You hit the endoplasm. You kill the endoplasm! You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.##..#########.#..# ..........†...##.##.## ###....#..###......... # .........## ####.##.## .#. ......#)## #....... .....####^..#######....#.# ....# #...............#'# .....###..#.....###...##[# .........@....#..#...##... .........)....# ....##.... ..............## ..##..... ..................##...... ...........>.....# ##..... ...#...........###. ##.... ...............# ... ##... ###..#.#..#...## .... ##.# #..?..##.#..## .....##)# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ball python (D:1) An endoplasm (D:1) 3 goblins (D:1) A kobold (D:1) A bat (D:1) A frilled lizard (D:1) 5 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zombieshoju the Demonspawn Wanderer began the quest for the | Orb. 0 | D:1 | zombieshoju set off with the following items: a +0 dagger, | 15 poisoned darts, a potion of attraction, a +0 robe; and | the following spell memorised: Sting; and the following | spells available to memorise: Momentum Strike, Static | Discharge, Poisonous Vapours, Ignite Poison. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 527 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 527 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/4 598 | D:1 | Reached skill level 1 in Transmutations 669 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_diamonds, layout_rooms, hellmonk_ecumenical_altar_watching_god Skill XL: | 1 2 | ---------------+-------+----- Transmutations | 1 | 1.0 Throwing | | 1.7 Armour | | 1.0 Dodging | | 1.0 Spellcasting | | 1.4 Conjurations | | 3.0 Poison Magic | | 2.3 Action || total ---------------------------++------- Melee: Dagger || 40 Cast: Sting || 9 Stab: Paralysed || 1 Armour: Robe || 10 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 669 | 669 | 0 | 458 | 90 | 1 | 669.0 | Dungeon | 669 | 669 | 0 | 458 | 90 | 1 | 669.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 669 daAuts