Dungeon Crawl Stone Soup version 0.30-a0-715-gdb4ae3ece1 (webtiles) character file. Game seed: 17902306284466772948 35 zombieshoju the Conjurer (level 3, 26/26 HPs) Began as a Demonspawn Conjurer on Jan 23, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:10:23 (1414 turns). zombieshoju the Conjurer (Demonspawn Conjurer) Turns: 1414, Time: 00:10:23 Health: 26/26 AC: 2 Str: 13 XL: 3 Next: 17% Magic: 6/6 EV: 12 Int: 21 God: Gold: 52 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . c - +1 dagger (drain) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.24/turn d - +6 ring of strength MPRegen 0.10/turn (no ring) @: no status effects A: horns 1, foul stench 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons c - a +1 dagger of draining (weapon) Armour a - a +0 robe (worn) Jewellery d - a +6 ring of strength (left hand) Potions b - a potion of magic e - 2 potions of invisibility {unknown} f - a potion of attraction {unknown} Skills: * Level 1.1 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 48% 1d6 5% 1 Dazzling Flash Conj/Hex 24% N/A 17% 3 Swiftness Air 2% N/A 38% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Airstrike Air 1% 2d(1-17) 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You may rarely emit foul miasma when damaged in melee. Message History The magic dart hits the gnoll but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) A jackal comes into view. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. The searing ray misses the gnoll. The gnoll barely misses you. Without enough magic to sustain it, your searing ray dissipates. The gnoll closely misses you. Found a spear. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! Your Fighting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 19, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A pair of horns grows on your head! You start resting. Magic restored. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# ### #####.###.############ ..................... .># ###.........#######.# #.# ###.#.###.#.# #####.# #.# ......###.#.###.....####.# ......................##.# .............)...##.#.##.# ......###.######@##.#.##.# ..#.#####.# #.....#.##.## .........g#####..####.....# .....(...........##.#.##..### #.....#.#........##.#......<# ##.#.#.#.#####..##...##..### # # ................##..# ##.#.#####...........# #.#.# ##..##.....## There were no monsters in sight! Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:2) 2 goblins (D:1) 2 hobgoblins 2 jackals (D:1) A kobold (D:2) A quokka (D:1) 2 ball pythons (D:1) 3 bats (D:1) 3 rats (D:1) 21 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zombieshoju the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 208 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 208 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 284 | D:1 | Learned a level 2 spell: Searing Ray 1369 | D:2 | Reached skill level 1 in Fighting 1369 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1369 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1414 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_basic, serial_forest, infiniplex_forest_end_1, infiniplex_forest_end_1, infiniplex_forest_zigzag_1, infiniplex_forest_clump_C, infiniplex_forest_straight_1 D:2: layout_basic, minmay_pentomino_w2 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.6 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 7 Dagger || 2 Punch || 1 Cast: Magic Dart || 35 Searing Ray || 4 Armour: Robe || 2 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1412 | 1373 | 39 | 526 | 579 | 2 | 706.0 | Dungeon | 1412 | 1373 | 39 | 526 | 579 | 2 | 706.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1052 daAuts D:2: 360 daAuts