Dungeon Crawl Stone Soup version 0.33-a0-1169-gcefcf6c28b (webtiles) character file. Game seed: 15682017978269053489 0 zorg the Magician (level 1, 13/13 HPs) Began as a Mummy Hedge Wizard on Mar 31, 2025. Safely got out of the dungeon. The game lasted 00:00:26 (1 turns). zorg the Magician (Mummy Hedge Wizard) Turns: 1, Time: 00:00:26 Health: 13/13 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 7/8 levels left rFire x . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 4.0 Spellcasting + Level 1.5 Conjurations + Level 0.7 Summonings + Level 1.0 Necromancy + Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 14% 2d8 21% 2 Blink Tloc 8% N/A 24% 2 Call Imp Summ 8% N/A 24% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Welcome, zorg the Mummy Hedge Wizard. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. You have escaped! ##+## #.@.# #...# ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zorg the Mummy Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 1 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic, minmay_statues_item Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts