Dungeon Crawl Stone Soup version 0.33-a0-1169-gcefcf6c28b (webtiles) character file. Game seed: 17931345888430653029 76 zorg the Conjurer (level 4, -1/30 HPs) Began as a Mummy Conjurer on Mar 31, 2025. Slain by Terence ... wielding a +0 hand axe (3 damage) ... on level 3 of the Dungeon. The game lasted 00:09:35 (1947 turns). zorg the Conjurer (Mummy Conjurer) Turns: 1947, Time: 00:09:36 Health: -1/30 AC: 5 Str: 10 XL: 4 Next: 12% Magic: 1/9 EV: 10 Int: 19 God: Gold: 129 SH: 0 Dex: 10 Spells: 7/10 levels left rFire x . . k - +3 mace of the Mish-Mash {spect, rCorr} rCold + . . (no offhand) rNeg + + + h - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . n - +1 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: faith @: studying Fire Magic A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 129 gold pieces. Inventory: Hand Weapons b - a +0 club f - a +1 dagger of venom k - the +3 mace of the Mish-Mash (weapon) {spect, rCorr} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. l - the +3 spear "Azak" {drain, rPois MP-8 Dex+5} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. MP-8: It affects your magic capacity (-8). Dex+5: It affects your dexterity (+5). Missiles p - 4 javelins Armour a - a +0 robe h - a +0 leather armour (worn) n - a +1 pair of boots (worn) Magical Staves g - a staff of conjuration Wands o - a wand of iceblast (9) Scrolls c - a scroll of vulnerability d - a scroll of immolation e - a scroll of fog i - a scroll of enchant armour j - a scroll of revelation {unknown} m - a scroll of teleportation Skills: + Level 0.9 Armour - Level 1.5 Dodging - Level 2.3 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 0.0 Translocations + Level 1.0 Fire Magic - Level 0.1 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 4% 1 b - Searing Ray Conj 34% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 6% N/A 30% 2 Fulminant Prism Conj/Alch 5% 3d6 67% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 67% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 : Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Terence shouts! Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe, wearing a +1 scale mail of fire resistance and carrying a wand of flame (81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence zaps a wand. The puff of flame hits you! The fire burns you terribly! The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence! Terence is severely wounded. The searing ray misses Terence. You finish channelling your searing ray. A hobgoblin comes into view. Terence screams, "I fought strong elephant-riders! You're not strong!" Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe, wearing a +1 scale mail of fire resistance and carrying a wand of flame (severely wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. The searing ray hits Terence. Terence is almost dead. Terence zaps a wand. The puff of flame hits you. The fire burns you terribly! The searing ray misses Terence. Terence barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence zaps a wand. The puff of flame hits you! The fire burns you terribly! * * * LOW HITPOINT WARNING * * * You can't drink. Okay, then. Okay, then. You barely miss Terence. Terence is almost dead. Your +3 mace of the Mish-Mash {spect, rCorr} barely misses Terence. Terence hits you with a +0 hand axe. You die... Terence says, "And stay out!" ######### #.......# #.#####.# # #.....#.# # #####.#.# # #### #.#.# # .....######.#.########## .......(................ .....g@@....#.########## ##...######.#.# # #... #<.....#.# ### #.#..######.#.# #.. ...........#.# #.# ..#.....####.# #!# #........#.# #.# #.....##.#.# #.# ...###+###.#.# ##.. You could see Terence, a hobgoblin and a friendly +3 mace of the Mish-Mash {spect, rCorr}. Vanquished Creatures 2 adders (D:3) 2 dart slugs An orc (D:3) 3 bats 4 endoplasms 2 giant cockroaches (D:1) 4 goblins 5 hobgoblins 9 kobolds 3 quokkas 7 ball pythons 4 frilled lizards 3 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zorg the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 55 | D:1 | Found Rusuuh's Book Shoppe. 204 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 210 | D:1 | Learned a level 2 spell: Searing Ray 963 | D:2 | Identified the +3 mace of the Mish-Mash {spect, rCorr} 973 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1063 | D:2 | Identified the +3 spear "Azak" {drain, rPois MP-8 Dex+5} 1821 | D:3 | Reached skill level 1 in Fire Magic 1821 | D:3 | Reached XP level 4. HP: 29/30 MP: 4/9 1936 | D:3 | Noticed Terence 1947 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_rooms, serial_shops, nicolae_diamond_shop D:2: layout_rooms, corexii_item_surrounded_by_moat D:3: layout_basic, nicolae_wu_jian_immortal_techniques, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.6 Stealth | 2 | 2.3 Fire Magic | 1 | 1.0 Armour | | 0.9 Dodging | | 1.5 Conjurations | | 3.6 Evocations | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 6 | || 6 Dagger | 23 | || 23 Mace | 15 | 1 || 16 Cast: Magic Dart | 29 | || 29 Searing Ray | 15 | 2 || 17 Use: Scroll | 5 | || 5 Stab: Sleeping | 5 | || 5 Armour: Robe | 35 | || 35 Skin | 3 | || 3 Leather armour | | 5 || 5 Dodge: Dodged | 30 | 1 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1952 | 1884 | 68 | 96 | 1401 | 3 | 650.7 | Dungeon | 1952 | 1884 | 68 | 96 | 1401 | 3 | 650.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 803 daAuts D:2: 698 daAuts D:3: 450 daAuts