Dungeon Crawl Stone Soup version 0.33-a0-1299-g6d63c99ee2 (webtiles) character file. Game seed: 10599473635227319143 76 zorg the Magician (level 4, 31/31 HPs) Began as a Djinni Conjurer on Apr 7, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:05:58 (1087 turns). zorg the Magician (Djinni Conjurer) Turns: 1087, Time: 00:05:59 Health: 31/31 AC: 2 Str: 6 XL: 4 Next: 57% Gold: 62 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . b - +0 sling rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons b - a +0 sling (weapon) Missiles d - 2 javelins f - 2 poisoned darts j - 6 boomerangs Armour a - a +0 robe (worn) Scrolls e - a scroll of immolation {unknown} h - a scroll of vulnerability {unknown} l - a scroll of revelation {unknown} m - a scroll of identify {unknown} Potions c - a potion of heal wounds {unknown} g - a potion of berserk rage {unknown} i - 2 potions of attraction {unknown} k - a potion of moonshine {unknown} Skills: + Level 0.1 Fighting - Level 2.1 Dodging + Level 1.7 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Forgecraft * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Kiss of Death Conj/Necr 92% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm quivers. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! You shoot a sling bullet. The sling bullet hits the quokka. The quokka is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the quokka. You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! No target in view! Found a robe. Found a stone staircase leading down. A ribbon worm comes into view. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is lightly wounded. An endoplasm comes into view. Found a dagger. The endoplasm quivers. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The searing ray hits the endoplasm! You kill the endoplasm! The searing ray hits the ribbon worm! The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm. You kill the ribbon worm! You stop channelling your searing ray. You struggle to detach yourself from the web. The web tears apart. A kobold and a giant cockroach come into view. Found a scroll labelled YTAUKAEJEO and a glowing cyan potion. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ........#...................# . ........#..............####.##. ........#...................... ........'...................#.< ...†....#...................#†# ........#...#........[......... ........+.###################.. ........########## ##. ........##....@.ß# #.# ............#.#.)# #.. #####+####....#K## #.. ##.#.#.# #.# ?.>..#.# ##. ....#[#.ß #.. .....#.#.! ##. .....#.#B# #.# ##+##.# #.. You could see a giant cockroach (asleep) and a kobold (asleep). Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 3 ribbon worms (D:2) 4 ball pythons (D:1) 6 bats 5 endoplasms 3 goblins 3 hobgoblins A kobold (D:1) 4 quokkas A frilled lizard (D:2) 6 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zorg the Djinni Conjurer began the quest for the Orb. 0 | D:1 | zorg set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 212 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 309 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 309 | D:1 | Learned a level 1 spell: Kiss of Death 411 | D:1 | Found Dylaec's Antique Weapon Shoppe. 479 | D:1 | Found a faded altar of an unknown god. 962 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1087 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_loops_ring, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, shapermc_ecumenical_altar_flowoftime, serial_shops, nicolae_lakefront_shop, hangedman_abyss_or_decor_lesser_grid, minmay_vboxes D:2: wad_river_or_something, layout_basic, lightli_corner_chamber Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Fighting | | 0.1 Dodging | | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 35 | 6 || 41 Cast: Magic Dart | 16 | || 16 Searing Ray | 10 | 4 || 14 Armour: Robe | 17 | || 17 Dodge: Dodged | 26 | || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1097 | 1075 | 22 | 0 | 871 | 2 | 548.5 | Dungeon | 1097 | 1075 | 22 | 0 | 871 | 2 | 548.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 710 daAuts D:2: 387 daAuts