Dungeon Crawl Stone Soup version 0.33-a0-1362-g28318407f2 (webtiles) character file. Game seed: 17371107426593660482 14 zorg the Conjurer (level 2, 20/20 HPs) Began as a Draconian Conjurer on Apr 12, 2025. Was a Follower of Trog. Quit the game on level 1 of the Dungeon. The game lasted 00:03:22 (572 turns). zorg the Conjurer (Draconian Conjurer) Turns: 572, Time: 00:03:23 Health: 20/20 AC: 4 Str: 9 XL: 2 Next: 31% Magic: 5/5 EV: 11 Int: 18 God: Trog [*.....] Gold: 0 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . b - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: Renounce Religion, Berserk You were on level 1 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles c - 8 stones Scrolls f - a scroll of immolation {unknown} Potions a - a potion of magic Baubles d - 2 flux baubles Talismans e - a medusa talisman Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.3 Spellcasting - Level 4.1 Conjurations - Level 0.2 Translocations - Level 0.2 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 4% 2d10 45% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Vhi's Electric Charge Tloc/Air 4% N/A 86% 4 Gell's Gavotte Tloc 1% 2d(12-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Trog Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The endoplasm freezes you. You are frozen. You feel yourself slow down. You hit the endoplasm. You tail-slap the endoplasm. The endoplasm is almost dead. You feel yourself speed up. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! f - a scroll labelled CUBLOIT WOYSIV You open the door. Found two gnoll skeletons. There is an open door here. You open the door. Found a faded altar of an unknown god. There is an open door here. There is a faded altar of an unknown god here. This altar belongs to (a) Trog, (b) Okawaru or (c) Vehumet, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Trog accepts your prayer! Trog welcomes you! You can now go berserk at will. There is an open door here. HP restored. There is an open door here. Magic restored. A hobgoblin comes into view. The hobgoblin shouts! A hobgoblin is nearby! A hobgoblin is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # # #......##. # #......... # #.#.#.#.#.. #. #.......#.. #.. +.#.#.#... #...#.......### .# #.....#.#.#.... .# ###.@.....## .# #..........####### .###### #.####.....#.....# ....... .g #.....+.....+ .#.#... ... #.....#.....# .# ....... .. ###...+.....+... .#.#... . ##.##.....##.# ....... #.........##.# .#..... ..######.♣♣♣♣♣♣..##.# You could see a hobgoblin. Vanquished Creatures 6 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zorg the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 251 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 254 | D:1 | Learned a level 2 spell: Searing Ray 526 | D:1 | Found a faded altar of an unknown god. 534 | D:1 | Prayed at the altar of an unknown god. 534 | D:1 | Became a worshipper of Trog the Wrathful 534 | D:1 | Reached * piety under Trog 572 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, serial_glass, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_a, dilly_ecumenical_altar_fadedgnrine, minmay_hedge_maze Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.3 Conjurations | | 4.1 Translocations | | 0.2 Alchemy | | 0.2 Action || total ---------------------------++------- Melee: Unarmed || 11 Dagger || 8 Tailslap || 4 Cast: Magic Dart || 24 Armour: Skin || 30 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 514 | 514 | 0 | 0 | 251 | 1 | 514.0 | Dungeon | 514 | 514 | 0 | 0 | 251 | 1 | 514.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 514 daAuts