Dungeon Crawl Stone Soup version 0.33-a0-1370-gb5025a402e (webtiles) character file. Game seed: 12337838220643417644 1055 zorg the Magician (level 8, 41/41 HPs) Began as a Deep Elf Conjurer on Apr 13, 2025. Was an Initiate of Ru. Quit the game on level 4 of the Dungeon. The game lasted 00:23:19 (3404 turns). zorg the Magician (Deep Elf Conjurer) Turns: 3404, Time: 00:23:20 Health: 41/41 AC: 5 Str: 4 XL: 8 Next: 5% Magic: 16/20 EV: 11 Int: 26 God: Ru [......] Gold: 23 SH: 0 Dex: 15 Spells: 11/20 levels left rFire + . . p - +2 whip (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . A - +2 cloak of Sudihel {rF+ Dex+2} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ l - ring of flight HPRegen 0.26/turn (no ring) MPRegen 0.34/turn %: no passive effects @: flying A: magic regeneration a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Ru. Ru was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 194 gold pieces. You spent 171 gold pieces at shops. Inventory: Hand Weapons k - a +0 sling p - a +2 whip of electrocution (weapon) r - a +3 dagger v - a +0 short sword of draining w - a +0 short sword of speed Missiles c - 5 poisoned darts e - 58 stones y - 7 boomerangs Armour a - a +0 robe (worn) s - a +2 scale mail of cold resistance A - the +2 cloak of Sudihel (worn) {rF+ Dex+2} (You bought it in a shop on level 3 of the Dungeon) rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Jewellery l - a ring of flight (worn) Wands n - a wand of iceblast (4) B - a wand of digging (7) Scrolls d - 3 scrolls of enchant armour {unknown} f - 2 scrolls of identify {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of fog {unknown} i - 2 scrolls of teleportation q - a scroll of blinking {unknown} u - a scroll of acquirement {unknown} Potions b - a potion of magic j - 2 potions of curing {unknown} m - a potion of brilliance {unknown} o - 2 potions of attraction {unknown} t - 2 potions of haste {unknown} x - a potion of might {unknown} z - 2 potions of moonshine {unknown} Skills: - Level 2.5 Dodging + Level 4.8 Stealth + Level 6.7 Spellcasting + Level 5.6 Conjurations - Level 5.0 Translocations - Level 5.0 Alchemy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Blink Tloc 68% N/A 1% 2 d - Iskenderun's Mystic Conj/Tloc 36% 2d9 (+2d4 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 18% 3d10 7% 4 Call Imp Summ 16% N/A 10% 2 Leda's Liquefaction Alch/Erth 10% N/A 22% 4 Lee's Rapid Deconstruct Erth 4% 3d5* 87% 5 Permafrost Eruption Ice/Erth 4% 2x4d2 100% 6 Haunt Necr/Summ 4% N/A 100% 7 Borgnjor's Revivificati Necr 4% N/A 100% 8 Death's Door Necr 4% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Ashenzari Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Qazlal Ru Trog Vehumet Xom Yredelemnul Zin Shops: D:3 ([ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door here. You reach down and open the door. A phantom comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (73% to hit) You focus your ray upon the phantom. The searing ray misses the phantom. (Press . to maintain the ray.) The phantom barely misses you. The searing ray hits the phantom. The phantom is lightly damaged. The phantom barely misses you. The searing ray hits the phantom! The phantom is moderately damaged. The phantom barely misses you. The searing ray hits the phantom. The phantom is heavily damaged. You finish channelling your searing ray. The phantom hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (heavily damaged, 73% to hit) The searing ray hits the phantom. The phantom is heavily damaged. (Press . to maintain the ray.) The phantom closely misses you. The searing ray hits the phantom. The phantom is severely damaged. The phantom barely misses you. The searing ray hits the phantom! You destroy the phantom! You have reached level 8! You feel clever. You stop channelling your searing ray. There is an open door here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .........#.....#.# #. ######.#.#.....#.# ## .....#.#.#.....#.# .........#.....#.# .........#.....#.# .........#..##.#.# ...#.#.#.#.. #.#.# ...#.#.#.#.. #...### ...#.#.#.#.. ##.@..+ ...#.#.#.#. #..### ...#.#.#.# ##.# ####.#.# #.# #.#.. #.# #.. ### There were no monsters in sight! Vanquished Creatures Grinder (D:3) 4 phantoms (D:4) 2 scorpions (D:3) A bullfrog zombie (D:4) A hound (D:4) A human zombie (D:4) A jelly (D:4) An orc priest (D:3) 2 orc wizards (D:3) A scorpion zombie (D:4) A hound zombie (D:4) Robin (D:3) A gnoll (D:1) 3 adders 2 shadow imps (D:4) An adder zombie (D:4) An adder skeleton (D:4) 5 ribbon worms 5 dart slugs 7 orcs 2 ball pythons (D:1) 8 endoplasms 2 giant cockroaches 11 goblins 13 hobgoblins 2 jackals (D:1) 3 quokkas 6 bats 6 frilled lizards 11 kobolds 5 rats 111 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zorg the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 130 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 133 | D:1 | Learned a level 2 spell: Searing Ray 284 | D:1 | Reached XP level 3. HP: 19/19 MP: 2/10 888 | D:2 | Reached skill level 1 in Translocations 947 | D:2 | You are sucked into a shaft and drop 2 floors! 972 | D:4 | Learned a level 2 spell: Blink 1087 | D:4 | Reached skill level 1 in Alchemy 1135 | D:4 | Noticed a scorpion 1143 | D:3 | Killed a scorpion 1144 | D:3 | Reached XP level 4. HP: 18/24 MP: 5/11 1148 | D:3 | Noticed Grinder 1227 | D:2 | Reached XP level 5. HP: 28/28 MP: 4/12 1233 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1562 | D:3 | Found a faded altar of an unknown god. 1873 | D:3 | Reached skill level 4 in Spellcasting 1873 | D:3 | Reached XP level 6. HP: 32/32 MP: 2/14 1929 | D:3 | Noticed Robin 1936 | D:3 | Killed Robin 1997 | D:3 | Found Yshraati's Antique Armour Shop. 2032 | D:3 | Paralysed by Grinder for 2 turns 2035 | D:3 | Killed Grinder 2036 | D:3 | Reached skill level 5 in Spellcasting 2036 | D:3 | Reached XP level 7. HP: 36/36 MP: 4/16 2184 | D:3 | Found Ogum Era's Antique Weapon Shoppe. 2357 | D:3 | Found a sacrificial altar of Ru. 2367 | D:3 | Became a worshipper of Ru the Awakened 2660 | D:4 | Found a staircase to the Ecumenical Temple. 2672 | Temple | Entered the Ecumenical Temple 2936 | D:3 | Bought a slimy cloak for 171 gold pieces 2936 | D:3 | Identified the +2 cloak of Sudihel {rF+ Dex+2} (You bought | it in a shop on level 3 of the Dungeon) 3223 | D:4 | Reached skill level 6 in Spellcasting 3223 | D:4 | Reached skill level 5 in Conjurations 3270 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 3300 | D:4 | Reached skill level 5 in Translocations 3314 | D:4 | Reached skill level 5 in Alchemy 3354 | D:4 | Reached XP level 8. HP: 30/41 MP: 2/20 3404 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_ring, minmay_misc_feat_plants, minmay_box_of_dots D:2: layout_basic D:3: layout_loops_corners, hangedman_ru_absence, angelslayer_ecumenical_altar_broken_walls_simple, serial_shops, nicolae_lakefront_shop, shop, st_stairs_11, nrook_campfire, uniq_grinder, uniq_robin D:4: nicolae_cairo_tiling_large, layout_basic, lemuel_mausoleum_altar_kikubaaqudgha, minmay_temple_entry_glass, kennysheep_small_circle Temple: minmay_temple_bridge_abc Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.8 Translocations | 2 3 4 5 | 5.0 Alchemy | 2 3 4 5 | 5.0 Spellcasting | 4 5 6 | 6.7 Conjurations | 5 | 5.6 Dodging | | 2.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Quarterstaff | 9 | | || 9 Dagger | 7 | 2 | || 9 Whip | | 9 | 16 || 25 Throw: Dart | | 1 | 1 || 2 Cast: Magic Dart | 36 | 15 | 4 || 55 Searing Ray | 17 | 33 | 22 || 72 Blink | 1 | | || 1 Iskenderun's Myst | | 2 | || 2 Evoke: Wand | 1 | | || 1 Use: Scroll | 1 | | || 1 Stab: Sleeping | | 1 | || 1 Armour: Robe | 14 | 14 | 15 || 43 Dodge: Dodged | 20 | 17 | 27 || 64 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3308 | 3156 | 152 | 4 | 1379 | 5 | 661.6 | Dungeon | 3251 | 3099 | 152 | 4 | 1379 | 4 | 812.8 | Temple | 56 | 56 | 0 | 0 | 0 | 1 | 56.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1128 daAuts D:4: 866 daAuts D:1: 808 daAuts D:2: 447 daAuts Temple: 56 daAuts