Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 1976409121638880553 851 zran the Conjurer (level 7, 0/47 (50) HPs) Began as an Armataur Conjurer on Sept 3, 2024. Slain by a wight ... wielding a +0 falchion (3 damage) ... on level 6 of the Dungeon. The game lasted 00:08:13 (767 turns). zran the Conjurer (Armataur Conjurer) Turns: 767, Time: 00:08:13 HP: 0/47 (50) AC: 4 Str: 12 XL: 7 Next: 69% MP: 4/14 EV: 8 Int: 21 God: Gold: 94 SH: 0 Dex: 8 Spells: 9/16 levels left rFire . . . r - +2 spear (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ m - ring of resist corrosion HPRegen 1.57/turn (no ring) MPRegen 0.80/turn %: roll @: lightly drained A: large, deformed body, tough skin 3, armoured tail, rollpage 2 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons g - a +0 mace n - a +0 whip of venom r - a +2 spear of venom (weapon) Missiles c - 4 poisoned darts p - 6 boomerangs Armour a - a +0 robe (worn) Jewellery m - a ring of resist corrosion (left hand) Scrolls f - a scroll of vulnerability {unknown} h - a scroll of amnesia {unknown} j - a scroll of fear l - a scroll of immolation {unknown} o - 2 scrolls of identify {unknown} q - a scroll of teleportation {unknown} Potions b - a potion of magic d - a potion of might {unknown} e - a potion of berserk rage i - a potion of mutation {unknown} k - a potion of curing s - a potion of haste {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 5.2 Spellcasting + Level 6.5 Conjurations + Level 1.8 Translocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 76% 1d7 2% 1 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Swiftness Air 5% N/A 32% 3 Airstrike Air 2% 2d(1-17) 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Ashenzari Shops: D:1 = Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic and health when rolling toward enemies. (Rampage Regen) Message History The scorpion is almost dead. You feel very sick. You kill the scorpion! You feel very sick. There is an open door here. It was a potion of curing. You feel better. You see here a +0 arbalest. 2 wights come into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You roll towards the wight! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wight. The wight is lightly damaged. The mystic blast hits the wight. The wight is moderately damaged. The wight is knocked back by the mystic blast. The wight hits you with a +0 great sword! Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wight. The wight is moderately damaged. The wight is knocked back by the mystic blast. Unknown command. The wight attacks as it pursues you! The wight hits you with a +0 falchion. You feel drained. You roll towards the wight! You hit the wight. The wight is heavily damaged. The wight hits you with a +0 great sword! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The wight hits you with a +0 falchion! * * * LOW HITPOINT WARNING * * * The wight hits you with a +0 falchion. You die... . ###########.# #...........# ## #.. #...........# .... ..# #............ .... #.# #...........# ....##.#####..z........# ............@z........# ####.......)...........# .......................# #######...................# ........#'################# #............# #............# #............# #............# You could see 2 wights. Vanquished Creatures A black bear (D:4) An ogre (D:4) A phantom (D:5) 4 scorpions 5 hounds 4 iguanas A scorpion zombie (D:5) 3 adders A shadow imp (D:6) A white imp (D:5) 2 ufetubi (D:4) A dart slug (D:1) 5 orcs (D:5) A bat (D:1) 6 endoplasms 2 giant cockroaches 3 goblins 6 hobgoblins 2 quokkas 5 ball pythons A frilled lizard (D:1) 3 kobolds 2 rats (D:2) 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zran the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 69 | D:2 | Reached XP level 2. HP: 8/20 MP: 1/5 73 | D:2 | Learned a level 2 spell: Searing Ray 94 | D:1 | Found Zaeh's Jewellery Shop. 154 | D:2 | Reached skill level 4 in Conjurations 175 | D:3 | Reached XP level 3. HP: 23/26 MP: 4/6 310 | D:4 | Reached XP level 4. HP: 13/33 MP: 4/8 327 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 347 | D:4 | Noticed a scorpion 348 | D:4 | Noticed an ogre 351 | D:4 | Found a broken altar of Ashenzari. 360 | D:4 | Killed a scorpion 361 | D:4 | Reached XP level 5. HP: 29/38 MP: 5/10 375 | D:4 | Killed an ogre 376 | D:4 | Reached skill level 5 in Conjurations 407 | D:4 | Reached XP level 6. HP: 17/45 MP: 1/12 457 | D:5 | Entered Level 5 of the Dungeon 546 | D:5 | Reached skill level 6 in Conjurations 561 | D:5 | Gained mutation: You regenerate magic and health when | rolling toward enemies. (Rampage Regen) [Armataur growth] 561 | D:5 | Reached XP level 7. HP: 23/50 MP: 5/14 642 | D:5 | Reached skill level 5 in Spellcasting 732 | D:6 | Reached skill level 1 in Translocations 767 | D:6 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_loops_ring, serial_shops, nicolae_shop_stone, minmay_door_square, minmay_small_reverse_x D:2: layout_rooms D:3: layout_rooms, minmay_strange_pillars, st_stairs_2, kennysheep_generic_room_4 D:4: layout_rooms, mainiacjoe_overflow_chevrons, minmay_ruined_shrine D:5: layout_basic, nicolae_yredelemnul_corpse_copse D:6: layout_basic, grunt_temple_overflow_open, nicolae_shop_fire_sale [nicolae_sub_dead_trees], grunt_tough_drop Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 2 3 4 5 | 5.2 Conjurations | 4 5 6 | 6.5 Translocations | 1 | 1.8 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 4 | | || 4 Tailslap | 2 | 2 | 2 || 6 Mace | 5 | | || 5 Whip | 5 | 4 | || 9 Spear | | 8 | 10 || 18 Throw: Dart | | 3 | || 3 Cast: Magic Dart | 17 | 2 | || 19 Searing Ray | 15 | 15 | 13 || 43 Iskenderun's Myst | | | 2 || 2 Use: Potion | 2 | 2 | 1 || 5 Scroll | | 1 | || 1 Stab: Sleeping | 3 | | || 3 Distracted | 1 | | 1 || 2 Armour: Robe | 40 | 34 | 32 || 106 Dodge: Dodged | 28 | 21 | 9 || 58