Dungeon Crawl Stone Soup version 0.32.0-10-g6daa67bc45 (webtiles) character file. Game seed: 17070876622055300610 11 zran the Conjurer (level 2, -4/20 HPs) Began as an Armataur Conjurer on Sept 7, 2024. Killed from afar by an orc wizard (7 damage) ... with a puff of flame ... on level 4 of the Dungeon. The game lasted 00:01:17 (165 turns). zran the Conjurer (Armataur Conjurer) Turns: 165, Time: 00:01:18 Health: -4/20 AC: 4 Str: 12 XL: 2 Next: 17% Magic: 2/5 EV: 8 Int: 18 God: Gold: 44 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . e - +1 rapier (speed) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.42/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons d - a +0 dagger e - a +1 rapier of speed (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of invisibility {unknown} g - a potion of brilliance {unknown} Skills: + Level 1.6 Dodging + Level 2.5 Stealth + Level 2.0 Spellcasting + Level 3.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 4% 1 b - Searing Ray Conj 30% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Found two escape hatches in the floor. There is a stone staircase leading down here. Magic restored. You climb downwards. Found 9 stones. There is a stone staircase leading up here. You roll towards the orc! Found a stone staircase leading up. The helpless orc fails to defend itself. You hit the orc. The orc is heavily wounded. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% to hit) The searing ray hits the orc wizard. The orc wizard is moderately wounded. The orc wizard shouts! (Press . to maintain the ray.) You hear a shout! The orc hits you with a +0 falchion. An orc comes into view. It is wielding a +0 short sword. You hear an angry hiss. The searing ray hits the orc wizard. The orc wizard is heavily wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes! The orc hits you but does no damage. The orc misses you. The orc barely misses you. You finish channelling your searing ray. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * The orc closely misses you. The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding a +0 dagger. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You die... #..... ##....# .. ###...... ... g#.......###... ............. . .....#..(..# .. ....<..o...#... ... #o.{...... .....#.@....... .......<....... ............... ........#...... #....####....## ##..# #..## ### ### You could see 2 orcs and a goblin (wandering). Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:1) 2 goblins A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) A kobold (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zran the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 86 | D:2 | Reached XP level 2. HP: 16/20 MP: 1/4 98 | D:2 | Learned a level 2 spell: Searing Ray 165 | D:4 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_loops_ring, chequers_serial_rivers_large_b D:2: layout_basic, basic_altar D:3: layout_basic, serial_bayou_pond_e, minmay_misc_feat_x, nicolae_elevator_lobby_plus, uniq_natasha D:4: layout_cave_pools, kennysheep_little_box, minmay_temple_entry_enclosed_plants, glass_columns_a Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Dodging | | 1.6 Stealth | | 2.5 Conjurations | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 5 Rapier || 4 Dagger || 1 Tailslap || 1 Cast: Magic Dart || 10 Searing Ray || 2 Stab: Sleeping || 1 Armour: Robe || 12 Dodge: Dodged || 8