Dungeon Crawl Stone Soup version 0.32.0-10-g6daa67bc45 (webtiles) character file. Game seed: 16377830822247608964 51 zran the Conjurer (level 3, -3/26 HPs) Began as an Armataur Conjurer on Sept 7, 2024. Slain by a yak (5 damage) ... on level 4 of the Dungeon. The game lasted 00:03:58 (556 turns). zran the Conjurer (Armataur Conjurer) Turns: 556, Time: 00:03:59 Health: -3/26 AC: 5 Str: 12 XL: 3 Next: 58% Magic: 0/7 EV: 8 Int: 20 God: Gold: 56 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . h - +1 whip (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons c - a +0 trident e - a +0 vampiric dagger h - a +1 whip of electrocution (weapon) Armour a - a +0 robe (worn) j - a +0 helmet (worn) Magical Staves g - a staff of air Scrolls d - a scroll of enchant weapon f - 2 scrolls of noise Potions b - 3 potions of magic i - a potion of heal wounds {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.7 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 * Annotations: D:4 exclusions: yak and 1 more exclusion, Dowan, Duvessa Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The yak bellows! You hear a bellow! x2 Unknown command. You hear a bellow! x2 Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (87% to hit) The searing ray hits the yak but does no damage. (Press . to maintain the ray.) A yak comes into view. Unknown command. The searing ray misses the yak. The yak gores you! The searing ray hits the yak. The yak is lightly wounded. The searing ray hits the yak! The yak is moderately wounded. The yak closely misses you. The searing ray misses the yak. The searing ray hits the yak. The yak is moderately wounded. You finish channelling your searing ray. The yak gores you! A yak comes into view. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded, 87% to hit) The searing ray hits the yak. The yak is lightly wounded. The searing ray hits the yak. The yak is moderately wounded. (Press . to maintain the ray.) The yak gores you! * * * LOW HITPOINT WARNING * * * A yak comes into view. Without enough magic to sustain it, your searing ray dissipates. The yak gores you. You die... #.#...### ....... #.B.# #.##.##<.# #........# #.##.###.# # #. #.# # #.##.###.########.##### #............@YYY...... #.........#######Y####. ##......#.# .# #.#......# .# # ####.### # #.# ..# #### You could see 4 yaks. Vanquished Creatures 2 adders 2 dart slugs A ribbon worm (D:3) An orc (D:3) A ball python (D:3) 2 endoplasms A giant cockroach (D:3) 3 goblins 2 hobgoblins (D:3) A quokka (D:2) 2 bats (D:3) 2 frilled lizards (D:1) 4 kobolds (D:3) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zran the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 138 | D:1 | Found Mibes's General Store. 170 | D:1 | Reached XP level 2. HP: 6/20 MP: 3/5 175 | D:1 | Learned a level 2 spell: Searing Ray 252 | D:2 | Reached skill level 4 in Conjurations 276 | D:3 | Reached XP level 3. HP: 26/26 MP: 4/6 418 | D:4 | Noticed Duvessa 418 | D:4 | Noticed Dowan 547 | D:4 | Noticed a yak 551 | D:4 | Noticed a yak 554 | D:4 | Noticed a yak 555 | D:4 | Noticed a yak 556 | D:4 | Slain by a yak Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_rooms, serial_shops, nicolae_shop_tiny_real_fake_doors, minmay_misc_feat_plants D:2: layout_basic D:3: layout_loops_ring, ebering_ecumenical_altar_hall D:4: layout_loops_corners, mainiacjoe_overflow_surrounded_room, mainiacjoe_overflow_six_doors_small, mainiacjoe_overflow_paths, gup_ossuary_entry_pyramid, serial_shops, shop, shop, nicolae_shop_rolling_square, shop, uniq_duvessa, uniq_edmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.7 Conjurations | 4 | 4.3 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Trident || 12 Tailslap || 5 Whip || 1 Cast: Magic Dart || 10 Searing Ray || 16 Use: Scroll || 2 Stab: Sleeping || 2 Armour: Robe || 26 Dodge: Dodged || 11