Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 14580268792308104313 28 zran the Conjurer (level 2, -3/20 HPs) Began as an Armataur Conjurer on Sept 10, 2024. Killed by divine providence ... invoked by an orc priest (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:02 (252 turns). zran the Conjurer (Armataur Conjurer) Turns: 252, Time: 00:02:02 Health: -3/20 AC: 4 Str: 12 XL: 2 Next: 96% Magic: 5/5 EV: 8 Int: 18 God: Gold: 39 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.75/turn %: roll @: attractive A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 6 scrolls of identify {unknown} Potions b - a potion of magic Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History * * * LOW HITPOINT WARNING * * * The orc hits you but does no damage. The orc priest casts a cantrip, but nothing happens. The orc hits you but does no damage. The orc priest looks encouraged for a moment. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident and wearing a +0 ring mail (moderately wounded, 81% to hit) The searing ray hits the orc. The orc is heavily wounded. The searing ray hits something. The searing ray hits the orc priest but does no damage. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc completely misses you. The orc priest looks braver for a moment. The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc priest! The orc priest is severely wounded. The orc hits you but does no damage. x2 The orc priest miscasts a cantrip. Unknown command. The searing ray hits the orc. You kill the orc! The searing ray hits the orc priest but does no damage. The orc priest is severely wounded. It was a potion of attraction. You feel attractive to monsters. The orc priest calls upon Beogh to heal the orc priest. The orc priest is healed somewhat. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... .......#..<......<. ..........#.#..... #....#........... #....#...#.#..... #....#........... #.###.#............ #.......#########.. #.###...#..... . #..@).o....._. #.####o.#..... # #o.###### #.{...... ...o...#. ...#..### ..#.#.... #..#.##.### #..... .. You could see 2 orc priests. Vanquished Creatures An adder (D:3) An orc (D:3) 2 endoplasms (D:2) A giant cockroach (D:2) 2 goblins 2 hobgoblins (D:2) A quokka (D:1) 3 ball pythons 2 bats (D:1) A kobold (D:1) A rat (D:2) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zran the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 133 | D:2 | Reached XP level 2. HP: 20/20 MP: 5/5 136 | D:2 | Learned a level 2 spell: Searing Ray 150 | D:2 | Reached skill level 4 in Conjurations 240 | D:3 | Found a radiant altar of Vehumet. 252 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_rooms D:2: cheibrodos_greedy_goblins, layout_loops_ring D:3: minmay_recursive_quarters, layout_basic, xom_butterflies, vehumet_statue Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Conjurations | 4 | 4.4 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 19 Searing Ray || 8 Use: Potion || 1 Armour: Robe || 23 Dodge: Dodged || 11