Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 11776066386207323202 125 zran the Conjurer (level 4, -6/33 HPs) Began as an Armataur Conjurer on Sept 10, 2024. Mangled by an ogre ... wielding a +0 giant club (20 damage) ... on level 4 of the Dungeon. The game lasted 00:03:40 (651 turns). zran the Conjurer (Armataur Conjurer) Turns: 651, Time: 00:03:41 Health: -6/33 AC: 6 Str: 11 (12) XL: 4 Next: 82% Magic: 2/7 EV: 8 Int: 18 (21) God: Gold: 43 SH: 0 Dex: 6 (8) Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . f - +2 robe {rN+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.76/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 43 gold pieces. Inventory: Armour a - a +0 robe f - a +2 robe of positive energy (worn) Jewellery k - a ring of fire Wands j - a wand of flame (19) Scrolls c - a scroll of teleportation {unknown} e - a scroll of amnesia {unknown} g - 2 scrolls of identify {unknown} h - a scroll of enchant weapon {unknown} Potions b - 2 potions of magic Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 5.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion! You kill the scorpion! * * * LOW HITPOINT WARNING * * * You feel sick. You have reached level 4! You feel clever. Okay, then. Unknown command. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of curing. You feel better. A goblin comes into view. It is wielding a +0 club. An ogre comes into view. It is wielding a +0 giant club. You roll towards the goblin! The goblin hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (72% to hit) The searing ray hits the goblin. You kill the goblin! The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.......# #.......+ #.......# ########.......# ...............# ...............# ...............# # .........O.....# # .........@.....# ...............# ##....##.......# ###############.......# ......................# ......................# ......................# ......................# .......##....##.......# You could see an ogre. Vanquished Creatures A scorpion (D:4) Jessica (D:3) An adder (D:2) A dart slug (D:1) An orc (D:3) A bat (D:2) 3 endoplasms 4 goblins 4 hobgoblins 3 ball pythons 3 frilled lizards (D:1) 2 kobolds 2 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zran the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 104 | D:1 | Reached XP level 2. HP: 3/20 MP: 3/5 108 | D:1 | Reached skill level 4 in Conjurations 111 | D:1 | Learned a level 2 spell: Searing Ray 137 | D:1 | Found a faded altar of an unknown god. 326 | D:3 | Noticed Jessica 332 | D:3 | Killed Jessica 333 | D:3 | Reached XP level 3. HP: 22/26 MP: 1/6 593 | D:4 | Reached skill level 5 in Conjurations 619 | D:4 | Noticed a scorpion 630 | D:4 | Killed a scorpion 631 | D:4 | Reached XP level 4. HP: 3/33 MP: 1/7 631 | D:4 | HP: 1/33 [poisoned by a scorpion] 643 | D:4 | Noticed an ogre 651 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic, shapermc_ecumenical_altar_venn, hangedman_decor_peaks_small D:2: layout_basic, serial_shops, shop, nicolae_shop_back_alley_shop D:3: layout_loops_ring, glass_columns_c, uniq_jessica, uniq_crazy_yiuf_cottage, uniq_ijyb D:4: layout_gridville, cheibrodos_worm_habitat, nemelex_xobeh_ov_fountains_minmay, uniq_menkaure Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.0 Conjurations | 4 5 | 5.6 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Tailslap | 1 | || 1 Cast: Magic Dart | 21 | || 21 Searing Ray | 16 | 1 || 17 Use: Potion | | 2 || 2 Armour: Robe | 32 | 2 || 34 Dodge: Dodged | 19 | || 19