Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 6056674847812682617 56 zran the Conjurer (level 3, -3/26 HPs) Began as an Armataur Conjurer on Sept 10, 2024. Slain by a sleepcap (5 damage) ... on level 4 of the Dungeon. The game lasted 00:01:22 (178 turns). zran the Conjurer (Armataur Conjurer) Turns: 178, Time: 00:01:22 Health: -3/26 AC: 4 Str: 12 XL: 3 Next: 69% Magic: 0/6 EV: 8 Int: 20 God: Gold: 11 SH: 0 Dex: 8 Spells: 3/6 levels left rFire + . . c - staff of fire rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves c - a staff of fire (weapon) Scrolls d - a scroll of fog {unknown} e - a scroll of identify {unknown} f - a scroll of immolation {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you. You wake up. Magic courses through your body. The sleepcap releases spores at you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (severely damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is severely damaged. The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You are unaffected. Unknown command. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The searing ray hits the sleepcap. The sleepcap is lightly damaged. The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. Unknown command. The searing ray hits the sleepcap! You destroy the sleepcap! The searing ray hits the sleepcap! The sleepcap is heavily damaged. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The searing ray hits the sleepcap. The sleepcap is heavily damaged. You finish channelling your searing ray. The sleepcap releases spores at you. You die... #.# #.# ##.######.# ........... ....#..#.# #.....#.# #....#.####### #....#..@f?..# #...)...##...# #.......# ....# #..)<...# ....# ###.#...# ...## ..(+....#...# #####....##.## #.....#[# #.....# You could see a sleepcap. Vanquished Creatures A sleepcap (D:4) An adder (D:4) A ribbon worm (D:2) An endoplasm (D:2) 2 giant cockroaches (D:2) 2 goblins A hobgoblin (D:4) 3 kobolds A quokka (D:1) 2 bats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zran the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 69 | D:2 | Reached XP level 2. HP: 20/20 MP: 5/5 72 | D:2 | Learned a level 2 spell: Searing Ray 80 | D:2 | Reached skill level 4 in Conjurations 122 | D:3 | Found a radiant altar of Vehumet. 176 | D:4 | HP: 1/20 [sleepcap (7)] 178 | D:4 | Reached XP level 3. HP: 2/26 MP: 1/6 178 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_loops_ring D:2: layout_loops_cross D:3: layout_basic, nicolae_ru_great_annihilating_truth, amcnicky_altar_gilded, serial_co_window_serial, co_window_paths_a, co_window_paths_b, co_window_of_opportunity_a, co_window_paths_a, co_window_corner_a, co_window_broadway_b, co_window_corner_b, co_window_2corner, co_window_broadway_b, co_window_corner_ca, co_window_unsneaky_path_b, glass_columns_c, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_a D:4: layout_basic, kennysheep_mini_moat, mainiacjoe_overflow_24_doors, minmay_temple_entry_antechambers, hellmonk_no_cap Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Conjurations | 4 | 4.8 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 1 Staff || 1 Cast: Magic Dart || 17 Searing Ray || 7 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 19 Dodge: Dodged || 6