Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 4377940415463530098 148 zran the Conjurer (level 5, 0/38 HPs) Began as an Armataur Conjurer on Sept 10, 2024. Slain by an orc ... wielding a +0 flail (6 damage) ... on level 5 of the Dungeon. The game lasted 00:02:13 (274 turns). zran the Conjurer (Armataur Conjurer) Turns: 274, Time: 00:02:14 Health: 0/38 AC: 4 Str: 12 XL: 5 Next: 8% Magic: 3/8 EV: 8 Int: 21 God: Gold: 27 SH: 0 Dex: 8 Spells: 1/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: roll @: confused, lethally poisoned (0 -> -2), ambrosia-drunk A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation d - a scroll of identify f - a scroll of enchant weapon Potions b - a potion of magic e - a potion of ambrosia Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 5.8 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The scorpion stings you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 79% to hit) The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) The scorpion barely misses you. The orc hits you with a +0 flail! The searing ray hits the scorpion. The scorpion is almost dead. The scorpion stings you. You are poisoned. The scorpion poisons you! The orc barely misses you. The searing ray hits the scorpion. You kill the scorpion! You feel sick. An orc comes into view. It is wielding a +0 club. The orc hits you with a +0 flail. You have reached level 5! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (79% to hit) The searing ray hits the orc. The orc is lightly wounded. (Press . to maintain the ray.) You feel sick. The orc closely misses you. An orc comes into view. It is wielding a +0 flail. Unknown command. Without enough magic to sustain it, your searing ray dissipates. You feel sick. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Unknown command. You are confused. You feel invigorated. You feel sick. The orc hits you with a +0 flail. You die... #....>..B# ...?..####........ ....#....#....... .........#......# ................# .....)..#.......# ................# ............<...######## #....o@........#.>..... ###........#.#...†..... ##.........#.##........ .oo.........#..#........ #...........##...####### ...............#.# ###.........##...# ##........###..# ..........# #..# You could see 3 orcs. Vanquished Creatures A scorpion (D:5) A jelly (D:5) A bombardier beetle (D:5) An adder (D:6) A giant cockroach (D:4) 3 hobgoblins 4 jackals (D:1) 2 quokkas A ball python (D:1) 2 bats A goblin (D:4) 2 kobolds 2 rats (D:3) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zran the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 17 | D:1 | Found a faded altar of an unknown god. 34 | D:1 | Reached XP level 2. HP: 17/20 MP: 5/5 39 | D:1 | Reached skill level 4 in Conjurations 42 | D:1 | Learned a level 2 spell: Searing Ray 209 | D:5 | Entered Level 5 of the Dungeon 209 | D:5 | Noticed a scorpion 210 | D:5 | Noticed a bombardier beetle 221 | D:6 | Reached XP level 3. HP: 21/26 MP: 2/6 246 | D:5 | Reached skill level 5 in Conjurations 246 | D:5 | Reached XP level 4. HP: 33/33 MP: 5/7 251 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 271 | D:5 | Killed a scorpion 272 | D:5 | Reached XP level 5. HP: 13/38 MP: 2/8 274 | D:5 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_rooms, hellmonk_ecumenical_altar_dog_temple, chequers_decorated_corner, hangedman_decor_opposing D:2: layout_basic, chequers_serial_rivers_small_b D:3: layout_rooms, mainiacjoe_overflow_catwalk D:4: nicolae_cairo_tiling_very_big, layout_basic, mainiacjoe_overflow_concentric_impassable, general_overflow_altar, uniq_ijyb D:5: layout_rooms, pdpol_wu_jian_five_deadly_venoms, nicolae_hepliaklqana_hazy_memory, serial_library_hellmonk_reading_circle D:6: layout_basic, mainiacjoe_overflow_surrounded_room, nicolae_overflow_hidden_temple, bloody_makhleb, minmay_temple_entry_antechambers, uniq_edmund, uniq_menkaure Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.0 Conjurations | 4 5 | 5.8 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Tailslap | 1 | || 1 Cast: Magic Dart | 24 | || 24 Searing Ray | 11 | 3 || 14 Use: Scroll | 3 | || 3 Potion | | 1 || 1 Armour: Robe | 22 | 8 || 30 Dodge: Dodged | 19 | 3 || 22