Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 5827037312095576698 131 zran the Conjurer (level 4, -2/33 HPs) Began as an Armataur Conjurer on Sept 10, 2024. Slain by a crocodile zombie (12 damage) ... in an ossuary. The game lasted 00:03:20 (508 turns). zran the Conjurer (Armataur Conjurer) Turns: 508, Time: 00:03:21 Health: -2/33 AC: 4 Str: 12 XL: 4 Next: 91% Magic: 16/16 EV: 8 Int: 21 God: Gold: 18 SH: 0 Dex: 8 Spells: 0/7 levels left rFire . . . i - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ j - ring of magical power HPRegen 0.25/turn (no ring) MPRegen 0.15/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 18 gold pieces. Inventory: Hand Weapons i - a +0 dagger (weapon) Missiles h - a throwing net Armour a - a +0 robe (worn) Jewellery j - a ring of magical power (left hand) Scrolls c - a scroll of teleportation d - a scroll of immolation k - a scroll of poison Potions e - a potion of curing {unknown} f - a potion of degeneration {unknown} g - a potion of invisibility {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 5.3 Conjurations + Level 1.5 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 4% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Starburst Conj/Fire 6% 6d4 100% 6 Fulsome Fusillade Conj/Alch 6% (3-5)d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Annotations: D:4 1 exclusion Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Unknown command. The searing ray hits the crocodile zombie. The crocodile zombie is moderately damaged. The searing ray hits the adder zombie. The adder zombie is heavily damaged. The searing ray hits the gnoll zombie. The gnoll zombie is moderately damaged. Unknown command. The searing ray hits the crocodile zombie! The crocodile zombie is heavily damaged. The searing ray hits the adder zombie. The adder zombie is almost destroyed. The searing ray hits the gnoll zombie! The gnoll zombie is almost destroyed. The searing ray hits the adder zombie! The adder zombie is heavily damaged. You finish channelling your searing ray. The crocodile zombie bites you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder zombie Aim: an adder zombie (almost destroyed, 79% to hit) The searing ray hits the crocodile zombie. The crocodile zombie is severely damaged. The searing ray hits the adder zombie. You destroy the adder zombie! The searing ray misses the gnoll zombie. (Press . to maintain the ray.) The crocodile zombie bites you. The searing ray hits the crocodile zombie! The crocodile zombie is almost destroyed. The searing ray hits the adder zombie. The adder zombie is severely damaged. The searing ray hits the gnoll zombie! You destroy the gnoll zombie! The crocodile zombie bites you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The crocodile zombie bites you! You die... ######### ### #∩..#...#!!!?# #...[.∩.#!?"!+ #...#...#!?!!# #...##### ### #..@# ###Z# ZZ# ...# #...# #...# #+### You could see an adder zombie, a crocodile zombie and an orc zombie. Vanquished Creatures A burial acolyte (Ossuary) 5 adders An adder zombie (Ossuary) A dart slug (D:1) A ribbon worm (D:4) 2 bats (D:2) An endoplasm (D:4) A gnoll zombie (Ossuary) A goblin (D:2) 8 jackals 4 kobolds 2 ball pythons An orc zombie (Ossuary) 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zran the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 105 | D:2 | Reached skill level 4 in Conjurations 105 | D:2 | Reached XP level 2. HP: 20/20 MP: 1/5 113 | D:2 | Learned a level 2 spell: Searing Ray 175 | D:2 | Reached XP level 3. HP: 17/26 MP: 6/6 403 | D:4 | Reached skill level 5 in Conjurations 403 | D:4 | Reached XP level 4. HP: 33/33 MP: 7/7 411 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 476 | D:4 | Found a sand-covered staircase. 485 | Ossuary | Entered an ossuary 496 | Ossuary | Reached skill level 1 in Translocations 508 | Ossuary | Slain by a crocodile zombie Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_loops_cross D:2: layout_basic D:3: minmay_chambers_of_threes, layout_basic, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_clump_medium, infiniplex_forest_clump_diagonal, infiniplex_forest_straight_3, infiniplex_forest_lined_room_3 D:4: layout_gridville, minmay_temple_entry_statues_fountains, enter_ossuary_3, uniq_eustachio Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 | 2.0 Conjurations | 4 5 | 5.3 Translocations | 1 | 1.5 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 21 | 1 || 22 Tailslap | 2 | || 2 Cast: Magic Dart | 17 | 1 || 18 Searing Ray | 15 | 6 || 21 Use: Scroll | | 3 || 3 Potion | | 1 || 1 Armour: Robe | 32 | 12 || 44 Dodge: Dodged | 25 | 1 || 26