Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 5871240058432532871 38 zran the Conjurer (level 3, -4/26 HPs) Began as an Armataur Conjurer on Sept 10, 2024. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 4 of the Dungeon. The game lasted 00:02:03 (297 turns). zran the Conjurer (Armataur Conjurer) Turns: 297, Time: 00:02:04 Health: -4/26 AC: 4 Str: 12 XL: 3 Next: 25% Magic: 6/6 EV: 8 Int: 20 God: Gold: 25 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . d - staff of alchemy rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 1.09/turn %: roll @: weak-willed A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of alchemy (weapon) Potions b - 2 potions of magic c - a potion of attraction {unknown} f - a potion of degeneration {unknown} g - a potion of curing {unknown} i - a potion of might {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 4% N/A 24% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 43% 3 Teleport Other Tloc 2% N/A 43% 3 Fulminant Prism Conj/Alch 8% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (69% to hit) The searing ray misses the quokka. (Press . to maintain the ray.) The quokka bites you. The quokka completely misses you. Unknown command. The searing ray hits the quokka. The quokka is severely wounded. The quokka barely misses you. The searing ray hits the quokka. You kill the quokka! There is a stone staircase leading up here. You see here a quokka corpse. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. Found a scroll labelled HOYGOI WEOGAGGU. Unknown command. You roll towards the gnoll! The gnoll shouts! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. The gnoll hits you with a +0 spear. As you read the scroll labelled NIUXZE VA FIFEM, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. The gnoll hits you but does no damage. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. Unknown command. As you read the scroll labelled QEUCIACZIR, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear a shout! You hear an angry hiss. The gnoll barely misses you. The gnoll hits you with a +0 spear. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... .... ..### ....# ....# . .... ##.... .. #..##...# ...###..#..# #.........# #.....gg..## #.g@.g.# ##.#..## ####?# ### You could see 4 gnolls. Vanquished Creatures An adder (D:2) 2 dart slugs 4 ball pythons 2 bats (D:1) A giant cockroach (D:1) 3 goblins (D:1) 2 hobgoblins (D:2) 4 jackals (D:1) A quokka (D:3) 2 frilled lizards 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zran the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 3 | D:1 | You fall into a shaft and drop 1 floor! 87 | D:1 | Reached XP level 2. HP: 18/20 MP: 5/5 92 | D:1 | Learned a level 2 spell: Searing Ray 98 | D:1 | Reached skill level 4 in Conjurations 194 | D:2 | Reached XP level 3. HP: 23/26 MP: 1/6 297 | D:4 | HP: 1/26 [gnoll/+0 club (8)] 297 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic, minmay_heptomino_l4 D:2: layout_basic, basic_altar, minmay_randomly_rotated_circles D:3: layout_rooms, mainiacjoe_overflow_paths, nicolae_yredelemnul_corpse_copse D:4: cheibrodos_pilgrimage, layout_cave_pools, uniq_duvessa, uniq_menkaure Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Conjurations | 4 | 4.5 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Staff || 8 Unarmed || 1 Cast: Magic Dart || 13 Searing Ray || 13 Use: Scroll || 2 Armour: Robe || 39 Dodge: Dodged || 20