Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 265227519247644518 11 zran the Conjurer (level 2, -8/20 HPs) Began as an Armataur Conjurer on Sept 11, 2024. Was an Initiate of the Shining One. Splashed by a jelly's acid (9 damage) ... on level 5 of the Dungeon. The game lasted 00:01:33 (223 turns). zran the Conjurer (Armataur Conjurer) Turns: 223, Time: 00:01:33 Health: -8/20 AC: 4 Str: 12 XL: 2 Next: 17% Magic: 2/5 EV: 8 Int: 18 God: the Shining One [......] Gold: 42 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: roll @: very slightly contaminated, glowing A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped the Shining One. The Shining One was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} d - 2 scrolls of noise Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Zin The Shining One Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, 100% to hit) You miscast Searing Ray. Nothing appears to happen. The jelly hits you but does no damage. Something hits you. Unknown command. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, 100% to hit) The searing ray hits the jelly! The jelly is almost dead. (Press . to maintain the ray.) You hear some strange, mumbled words. You are confused. The jelly hits you but does no damage. The jelly barely misses you. Something hits you but does no damage. You aren't carrying any potions. You bump into the rock wall. The jelly hits you but does no damage. Something hits you but does no damage. You're too confused to move! Something hits you. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * You hit something but do no damage. Something hits you but does no damage. The jelly hits you but does no damage. You barely miss something. Your tail-slap misses something. The jelly barely misses you. Something hits you but does no damage. The jelly hits you but does no damage. You feel less confused. The jelly hits you but does no damage. There is a stone staircase leading up here. Something hits you. * * * LOW HITPOINT WARNING * * * The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... ### #.. #.### .... ##$# #<.# #J@# #..# ..... #.#..## #.#... # #.## #.. ## You could see a jelly. Vanquished Creatures A ribbon worm (D:2) An orc (D:4) A giant cockroach (D:1) A hobgoblin (D:4) A kobold (D:3) 2 bats (D:2) 2 rats 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zran the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 25 | D:2 | Found a glowing golden altar of the Shining One. 30 | D:2 | Became a worshipper of the Shining One 128 | D:3 | Found a glowing silver altar of Zin. 144 | D:3 | Reached XP level 2. HP: 17/20 MP: 5/5 147 | D:3 | Learned a level 2 spell: Searing Ray 198 | D:4 | Reached skill level 4 in Conjurations 208 | D:5 | Entered Level 5 of the Dungeon 223 | D:5 | HP: 1/20 [jelly (3)] 223 | D:5 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_cross D:2: minmay_recursive_quarters, layout_basic, basic_altar D:3: layout_basic, zin_statuary, chequers_arboretum D:4: layout_rooms, kennysheep_little_box, minmay_temple_entry_glass, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_paths_b, co_window_corner_a, co_window_cross_1, co_window_corner_b, co_window_corner_ca, co_window_broadway_a, co_window_broadway_b, co_window_broadway_a, co_window_2corner, co_window_2corner D:5: layout_basic, nicolae_the_louvre Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Conjurations | 4 | 4.0 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 16 Searing Ray || 4 Use: Scroll || 1 Potion || 1 Armour: Robe || 42 Dodge: Dodged || 9