Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 4718544854372871738 149 zran the Conjurer (level 5, 0/38 HPs) Began as an Armataur Conjurer on Sept 11, 2024. Slain by a gnoll ... wielding a +0 spear ... led by a gnoll bouda (6 damage) ... on level 4 of the Dungeon. The game lasted 00:02:51 (463 turns). zran the Conjurer (Armataur Conjurer) Turns: 463, Time: 00:02:51 Health: 0/38 AC: 4 Str: 12 XL: 5 Next: 9% Magic: 0/8 EV: 8 Int: 20 God: Gold: 69 SH: 0 Dex: 9 Spells: 1/8 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will +.... (no amulet) Stlth ++ d - ring of willpower HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of willpower (left hand) Scrolls e - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 5.6 Conjurations + Level 1.1 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 15% 2d5 (+2d2 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (covering ground quickly, 82% to hit) The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll bouda calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Your Translocations skill increases to level 1! You have reached level 5! Unknown command. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll bouda. The gnoll bouda is lightly wounded. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Unknown command. Okay, then. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (lightly wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray misses the gnoll bouda. (Press . to maintain the ray.) The gnoll hits you but does no damage. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you from afar with a +0 spear. You die... #.......# #?..)...### #.........#### ##....~♣~~~..♣ #.).~♣...~.## #g)..~.....~## #g#####♣.~...### #.##.~≈~~~..≈..# #@##~~.≈.≈.♣##... #.....~..~~..~##. ######.♣~♣.≈..# #..♣~♣~≈.~..~.. #.#...♣..)♣.#### #.#<..#...### #.#...†..)# #.#<###.#.# ##### #.### #...##..... You could see a gnoll bouda and a gnoll (swift). Vanquished Creatures A gnoll bouda (D:4) 9 gnolls (D:4) An adder (D:2) A dart slug (D:1) 3 ball pythons An endoplasm (D:2) 2 giant cockroaches 3 hobgoblins 3 kobolds A frilled lizard (D:1) 2 goblins 2 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zran the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 123 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 130 | D:1 | Learned a level 2 spell: Searing Ray 218 | D:2 | Reached skill level 4 in Conjurations 355 | D:4 | Reached XP level 3. HP: 13/26 MP: 3/6 411 | D:4 | Reached skill level 5 in Conjurations 411 | D:4 | Reached XP level 4. HP: 21/33 MP: 2/7 427 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 460 | D:4 | Reached skill level 1 in Translocations 460 | D:4 | Reached XP level 5. HP: 10/38 MP: 2/8 463 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic, minmay_tromino_v4_a D:2: layout_rooms, shapermc_ecumenical_altar_totnotflames D:3: layout_loops_corners, nicolae_twisty_statue_hallways D:4: layout_basic, small_statue_intersection, chequers_serial_rivers_marsh Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 | 2.0 Conjurations | 4 5 | 5.6 Translocations | 1 | 1.1 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Tailslap | 1 | || 1 Short sword | 1 | || 1 Cast: Magic Dart | 14 | || 14 Searing Ray | 15 | 7 || 22 Stab: Sleeping | 1 | || 1 Armour: Robe | 20 | 11 || 31 Dodge: Dodged | 16 | 4 || 20