Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 5504189261776763551 53 zran the Conjurer (level 3, -1/26 HPs) Began as an Armataur Conjurer on Sept 11, 2024. Slain by a gnoll bouda ... wielding a +0 whip (6 damage) ... on level 4 of the Dungeon. The game lasted 00:02:35 (425 turns). zran the Conjurer (Armataur Conjurer) Turns: 425, Time: 00:02:36 Health: -1/26 AC: 4 Str: 12 XL: 3 Next: 64% Magic: 2/6 EV: 8 Int: 20 God: Gold: 49 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . l - +0 war axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons l - a +0 war axe (weapon) Armour a - a +0 robe (worn) Jewellery j - a ring of ice Scrolls e - a scroll of fear f - a scroll of enchant armour {unknown} g - a scroll of torment {unknown} h - a scroll of identify {unknown} k - a scroll of teleportation {unknown} Potions b - a potion of magic c - 2 potions of degeneration {unknown} d - a potion of haste {unknown} i - a potion of curing Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Portals: Sewer: D:5 Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Press: ? - help, Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (81% to hit) The searing ray hits the gnoll bouda but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. Magic courses through your body. The gnoll is no longer moving quickly. A gnoll comes into view. It is wielding a +0 spear. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (heavily wounded, 81% to hit) The searing ray misses the gnoll bouda. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll barely misses you. The gnoll bouda hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (heavily wounded, 81% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. (Press . to maintain the ray.) Your attacks no longer feel as feeble. The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The gnoll bouda hits you with a +0 whip. You die... .... #.. ...# ###...##.. ...# # .....##.##..# ..###...##....# #.# #. #.......##....####.##.#. ....................... #.#.#..............#..#. ......g.......####.#..#. #......@......# #...... #......#......####.#..# #......#...........#..## #.....##................ #..... ###.....)..##..## ...... #........##..# #.### #........##.## .. #........##.# #........##.# You could see a gnoll bouda. Vanquished Creatures 2 gnolls (D:5) An adder (D:3) 2 ribbon worms 5 ball pythons 2 bats (D:1) An endoplasm (D:1) 3 giant cockroaches 2 goblins A hobgoblin (D:2) A kobold (D:1) 2 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zran the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 196 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 203 | D:1 | Learned a level 2 spell: Searing Ray 210 | D:1 | Reached skill level 4 in Conjurations 374 | D:4 | Reached XP level 3. HP: 26/26 MP: 6/6 393 | D:5 | Entered Level 5 of the Dungeon 394 | D:5 | Found a glowing drain. 425 | D:4 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_loops_ring D:2: layout_loops_ring, minmay_pentomino_pile D:3: layout_loops_ring, nemelex_xobeh_ov_fountains_minmay, lemuel_round_altar, serial_shops, shop, uniq_ijyb D:4: layout_basic, minmay_diced_spiral, uniq_crazy_yiuf_cottage D:5: layout_layer_cave, portal_sewer_entry_a, serial_bayou_crossing Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Conjurations | 4 | 4.8 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 6 Tailslap || 2 War axe || 2 Cast: Magic Dart || 10 Searing Ray || 15 Use: Potion || 2 Scroll || 1 Armour: Robe || 37 Dodge: Dodged || 26