Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 2003328816663986398 39 zran the Conjurer (level 3, 0/26 HPs) Began as an Armataur Conjurer on Sept 11, 2024. Was an Initiate of the Shining One. Slain by a scorpion (2 damage) ... on level 5 of the Dungeon. The game lasted 00:02:14 (368 turns). zran the Conjurer (Armataur Conjurer) Turns: 368, Time: 00:02:15 Health: 0/26 AC: 4 Str: 12 XL: 3 Next: 28% Magic: 5/6 EV: 8 Int: 20 God: the Shining One [......] Gold: 39 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.43/turn %: roll @: brilliant, lethally poisoned (0 -> -10), glowing A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped the Shining One. The Shining One was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 39 gold pieces. Inventory: Missiles c - 5 poisoned darts Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of identify {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 60% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 3% N/A 43% 3 Fulminant Prism Conj/Alch 8% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 52% 4 Summon Mana Viper Hex/Summ 3% N/A 99% 5 Monstrous Menagerie Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Dithmenos The Shining One Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (78% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion closely misses you. The scorpion stings you! The searing ray hits the scorpion! The scorpion is severely wounded. The scorpion stings you. The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! The searing ray hits the scorpion but does no damage. The scorpion is severely wounded. You finish channelling your searing ray. You feel very sick. The scorpion closely misses you. It was a potion of brilliance. You feel clever all of a sudden. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion closely misses you. The scorpion barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 79% to hit) You feel a surge of power! The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) The Shining One protects you from harm! The scorpion stings you. You die... <# ####.# #.... #. #.#.. ..) #<#.# ... #†#.###.#.## ######.#......... ..........@s.$.)# ...........##.### #######.#........ .........### ########### You could see a scorpion. Vanquished Creatures 2 adders An orc (D:3) 3 ball pythons An endoplasm (D:1) 2 hobgoblins 2 jackals (D:2) A quokka (D:4) A bat (D:1) A goblin (D:2) 3 kobolds 3 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zran the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:2 | Reached XP level 2. HP: 20/20 MP: 3/5 103 | D:2 | Learned a level 2 spell: Searing Ray 112 | D:1 | Reached skill level 4 in Conjurations 141 | D:2 | Found a glowing golden altar of the Shining One. 150 | D:2 | Became a worshipper of the Shining One 189 | D:4 | Reached XP level 3. HP: 25/26 MP: 4/6 293 | D:3 | Found a shadowy altar of Dithmenos. 352 | D:5 | Entered Level 5 of the Dungeon 358 | D:5 | Noticed a scorpion 368 | D:5 | The Shining One protects you from harm! 368 | D:5 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic, serial_shops, shop, grunt_decor_fettered, grunt_decor_one_mirror D:2: layout_rooms, basic_altar D:3: layout_loops_ring, nicolae_overflow_ecumenical_swirl, trog_three_pillars_becter, mainiacjoe_overflow_chevrons, shapermc_ecumenical_altar_flowoftime, minmay_goblin_kobold_house D:4: layout_gridville D:5: layout_loops_ring, nicolae_vehumet_altar_sigil, lemuel_round_altar, temple_doors_e Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Conjurations | 4 | 4.6 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 13 Tailslap || 2 Cast: Magic Dart || 14 Searing Ray || 9 Use: Potion || 2 Stab: Sleeping || 1 Armour: Robe || 29 Dodge: Dodged || 15